Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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May 2, 2013, 09:45 (GMT)
Fix #35177: Press P Crashes Blender After Fracture of Cube

Root of the issue was fixed by Brecht in svn rev56441.
This change only prevents crash of files created in
blender before that fix, and also gives more useable
information about what's wrong (apparently, assert
here was doing nothing).
May 2, 2013, 08:25 (GMT)
Fix #35182: VSE - speed control Trim duration (soft) end reset to 0

Was a regression in rev53509, whic hallowed manual edit of properties
which weren't supposed to be editing manually.

Added the same effects length update as in trnaslation code, so now
updating strip frames from py/interface will keep things consistent.
May 2, 2013, 06:09 (GMT)
avoid per-vertex mask layer lookups for dyntopo.
May 2, 2013, 04:59 (GMT)
fix [#35178] Autoselect-in-list for Vertex Group selection doesn't work.
disallow assigning values that don't exist into a text field with a search-box.
May 2, 2013, 04:30 (GMT)
interface: clear red-alert flag when editing a button, confuses and makes it seem the edited value is also wrong.
May 2, 2013, 04:16 (GMT)
don't show an 'X' next to never-null pointer search menus.
also set ShapeKey.relative_key to never-null.
May 2, 2013, 02:39 (GMT)
add missing call to update rv3d->persmatob, mostly this worked except with active-unselected object
May 2, 2013, 01:49 (GMT)
remove re-allocations while building weight paint color array, move button to show weightpaint below other overlay buttons in the 'Mesh Display' panel.
May 1, 2013, 22:41 (GMT)
fix [#34609] mesh.getVertex doesn't work as spected with poly.getMaterialIndex() and poly vertex indexes
revert r22906 (own old commit, was incorrectly trying to make vertex indices absolute)
May 1, 2013, 22:39 (GMT)
make rna layer access less cryptic by using ARRAY_HAS_ITEM(), modified this to use unsigned offset.
May 1, 2013, 19:50 (GMT)
Fix 2D painting gave squares rather than a disk for the "Max" curve falloff shape.
Revision 9fe63e8 by Sv. Lockal
May 1, 2013, 19:07 (GMT)
Fix double free error in OpenEXR when file cannot be saved
May 1, 2013, 17:49 (GMT)
Some minor cleanup/polish...
May 1, 2013, 17:43 (GMT)
Fix #35081: opening .blend files with chinese characters not working. For
compressed files we were not passing the full wide char path to zlib, so not
all file names worked. Now we use gzopen_w available in new zlib versions.

Patch by Tamito Kajiyama, I added an extra check for the zlib version so it
keeps compiling with older versions for now.


For platform maintainers:

Part of this commit are zlib 1.2.8 libraries for windows 32 bit. We still
need update libraries for windows 64 bit and mingw. There's a readme.txt
and build.bat included with instructions on how to build.

May 1, 2013, 17:27 (GMT)
edge_inside_circle was doing redundant float -> int -> float conversion, also dist_squared_to_line_segment_v2 is quite simple so remove radius checks.
May 1, 2013, 17:11 (GMT)
This should at least prevent crash in [#35172]...
May 1, 2013, 17:03 (GMT)
fix error running ED_view3d_project_float_v3_m4 on 2d vec (thanks Sergey for pointing out!), also remove redundant vector copy in knife project.
May 1, 2013, 15:28 (GMT)
Fix Show Brush button being missing from the UI for paint modes, the feature was
already implemented, it's in the Appearance panel now. Also added that panel to
the image editor now since it's relevant there too.
May 1, 2013, 14:59 (GMT)
Fix missing brush cursor redraw for texture paint when no pixels changed in the
image, no images need to be refreshed then but the cursors needs to be redrawn
still. Otherwise it gets stuck, especially annoying in unexpected cases where the
mask has reached the maximum for all pixels in the brush.
May 1, 2013, 14:34 (GMT)
Fix #35149: solidify modifier + vertex parent not working after going in and out
of editmode on the child object.

Problem was that the object custom data mask was not taken into account when
rebuilding the derivedmesh in some cases, which is needed for the derivedmesh
to contain the mapping back to the original vertices. Now this data mask is
used for any derivedmesh build that will be cached.

Also problematic was that the datamask for the active object was applied to
all objects in the scene, which caused the parent object to be recalculated
when it didn't need to be. Now this datamask is only used for the active object.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021