Revision 0cd35ad by Sergey Sharybin May 2, 2013, 09:45 (GMT) |
Fix #35177: Press P Crashes Blender After Fracture of Cube Root of the issue was fixed by Brecht in svn rev56441. This change only prevents crash of files created in blender before that fix, and also gives more useable information about what's wrong (apparently, assert here was doing nothing). |
Revision f06343e by Sergey Sharybin May 2, 2013, 08:25 (GMT) |
Fix #35182: VSE - speed control Trim duration (soft) end reset to 0 Was a regression in rev53509, whic hallowed manual edit of properties which weren't supposed to be editing manually. Added the same effects length update as in trnaslation code, so now updating strip frames from py/interface will keep things consistent. |
Revision 0408684 by Campbell Barton May 2, 2013, 06:09 (GMT) |
avoid per-vertex mask layer lookups for dyntopo. |
Revision d5b36bf by Campbell Barton May 2, 2013, 04:59 (GMT) |
fix [#35178] Autoselect-in-list for Vertex Group selection doesn't work. disallow assigning values that don't exist into a text field with a search-box. |
Revision e2e1b0d by Campbell Barton May 2, 2013, 04:30 (GMT) |
interface: clear red-alert flag when editing a button, confuses and makes it seem the edited value is also wrong. |
Revision 479b330 by Campbell Barton May 2, 2013, 04:16 (GMT) |
don't show an 'X' next to never-null pointer search menus. also set ShapeKey.relative_key to never-null. |
Revision 0fadb7e by Campbell Barton May 2, 2013, 02:39 (GMT) |
add missing call to update rv3d->persmatob, mostly this worked except with active-unselected object |
Revision 29ffcf4 by Campbell Barton May 2, 2013, 01:49 (GMT) |
remove re-allocations while building weight paint color array, move button to show weightpaint below other overlay buttons in the 'Mesh Display' panel. |
Revision dee33e8 by Campbell Barton May 1, 2013, 22:41 (GMT) |
fix [#34609] mesh.getVertex doesn't work as spected with poly.getMaterialIndex() and poly vertex indexes revert r22906 (own old commit, was incorrectly trying to make vertex indices absolute) |
Revision 3bbf117 by Campbell Barton May 1, 2013, 22:39 (GMT) |
make rna layer access less cryptic by using ARRAY_HAS_ITEM(), modified this to use unsigned offset. |
Revision d7e8356 by Brecht Van Lommel May 1, 2013, 19:50 (GMT) |
Fix 2D painting gave squares rather than a disk for the "Max" curve falloff shape. |
Revision 9fe63e8 by Sv. Lockal May 1, 2013, 19:07 (GMT) |
Fix double free error in OpenEXR when file cannot be saved |
Revision 30556d4 by Bastien Montagne May 1, 2013, 17:49 (GMT) |
Some minor cleanup/polish... |
Revision 34b5bd7 by Brecht Van Lommel May 1, 2013, 17:43 (GMT) |
Fix #35081: opening .blend files with chinese characters not working. For compressed files we were not passing the full wide char path to zlib, so not all file names worked. Now we use gzopen_w available in new zlib versions. Patch by Tamito Kajiyama, I added an extra check for the zlib version so it keeps compiling with older versions for now. For platform maintainers: Part of this commit are zlib 1.2.8 libraries for windows 32 bit. We still need update libraries for windows 64 bit and mingw. There's a readme.txt and build.bat included with instructions on how to build. |
Revision 75aeb37 by Campbell Barton May 1, 2013, 17:27 (GMT) |
edge_inside_circle was doing redundant float -> int -> float conversion, also dist_squared_to_line_segment_v2 is quite simple so remove radius checks. |
Revision fd6ab05 by Bastien Montagne May 1, 2013, 17:11 (GMT) |
This should at least prevent crash in [#35172]... |
Revision e5344ad by Campbell Barton May 1, 2013, 17:03 (GMT) |
fix error running ED_view3d_project_float_v3_m4 on 2d vec (thanks Sergey for pointing out!), also remove redundant vector copy in knife project. |
Revision a1cdccc by Brecht Van Lommel May 1, 2013, 15:28 (GMT) |
Fix Show Brush button being missing from the UI for paint modes, the feature was already implemented, it's in the Appearance panel now. Also added that panel to the image editor now since it's relevant there too. |
Revision 1701ebe by Brecht Van Lommel May 1, 2013, 14:59 (GMT) |
Fix missing brush cursor redraw for texture paint when no pixels changed in the image, no images need to be refreshed then but the cursors needs to be redrawn still. Otherwise it gets stuck, especially annoying in unexpected cases where the mask has reached the maximum for all pixels in the brush. |
Revision c8cf941 by Brecht Van Lommel May 1, 2013, 14:34 (GMT) |
Fix #35149: solidify modifier + vertex parent not working after going in and out of editmode on the child object. Problem was that the object custom data mask was not taken into account when rebuilding the derivedmesh in some cases, which is needed for the derivedmesh to contain the mapping back to the original vertices. Now this data mask is used for any derivedmesh build that will be cached. Also problematic was that the datamask for the active object was applied to all objects in the scene, which caused the parent object to be recalculated when it didn't need to be. Now this datamask is only used for the active object. |
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