Revision 9a64683 by Brecht Van Lommel April 29, 2013, 20:52 (GMT) |
Fix for previous noisy stroke fix, mask didn't converge to the right strength value, formula should have been simpler actually. |
Revision 1edf56e by Campbell Barton April 29, 2013, 20:21 (GMT) |
fix [#35150] Crash when bmesh operation called from within a Panel draw() accessing a bmesh from python would reallocate all customdata layers. add an assert to BM_data_layer_free(), when its called unnecessarily since its reallocating all layers. |
Revision aa2a0e4 by Brecht Van Lommel April 29, 2013, 19:15 (GMT) |
More build fixes for visual studio 2012. Patch #35019, #35131 and #35152 by Jurgen Herrmann. |
Revision cd60848 by Brecht Van Lommel April 29, 2013, 19:15 (GMT) |
Fix collada module build for visual studio 2012. Patch #35153 by Jurgen Herrmann. |
Revision b0b634a by Bastien Montagne April 29, 2013, 18:22 (GMT) |
Do not report formatting mismatch between org and translation when message is fuzzy (but "fix" it anyway if asked so). |
Revision 4ca0df3 by Campbell Barton April 29, 2013, 17:59 (GMT) |
move modal view3d keymaps out of main list of keymaps into the view3d section. |
Revision f135246 by Brecht Van Lommel April 29, 2013, 17:35 (GMT) |
Fix #35140: texture paint would give 'noisy' strokes and poor results for strokes crossing themselves. Again an old issue, the code that was limiting the max contribution to a pixel by doing a max() operation, which is very sensitive to the spacing of the stroke dabs. Instead we now use a formula does adds up on repeated dabs but approaches the maximum brush value slowly and never exceeds it, which gives nice smooth results. mask_accum = mask_accum + (sqrt(brush_max) - mask_accum) * sqrt(brush_max) * mask; |
Revision 93e3107 by Campbell Barton April 29, 2013, 16:59 (GMT) |
select loose wasn't working very usefully if you only wanted to select loose verts, now select loose verts/edges/faces depending on the selection mode. |
Revision 9a269f3 by Campbell Barton April 29, 2013, 16:20 (GMT) |
update sphinx docgen was missing context property attributes - context.mode for example. add RNA properties into context docs. also minor updates - exclude freestyle if its not enabled. - add missing context member. |
Revision 685e9b8 by Sergey Sharybin April 29, 2013, 16:03 (GMT) |
Fix for --debug-ffmpeg not giving enough information |
Revision b13ef55 by Thomas Dinges April 29, 2013, 15:52 (GMT) |
Cycles / SCons: * Fast math compiler flag was set for Cycles, but not OSL. |
Revision cabe929 by Sergey Sharybin April 29, 2013, 15:50 (GMT) |
Changes to image draw method options It's now default to 2D textures, and no AUTO mode at this moment, since detecting which method is the best not so simple. Image drawing could manually be switched to GLSL for tests and feedback, but for default GLSL is not so much great. Reason of this is huge images, where operations like panning becomes dead slow comparing GLSL vs. 2D texture. |
Revision 511e346 by Miika Hamalainen April 29, 2013, 15:02 (GMT) |
Fix [#35110]: Dynamic Paint does not paint accurately in baked "Image Sequence" on Armature-Posed-Mesh Dynamic Paint was also being calculated during "orco" mesh generation, causing image sequence baking to use orco derived mesh instead. This likely affected vertex type surfaces too in some cases. |
Revision 5c5ecc3 by Bastien Montagne April 29, 2013, 14:09 (GMT) |
Usual UI messages fixes... |
Revision 903f9b9 by Campbell Barton April 29, 2013, 13:26 (GMT) |
avoid calling BKE_brush_alpha_get() when project painting onto each pixel, also increase the epsilon for ruler thickness offset. |
Revision 202cd77 by Thomas Dinges April 29, 2013, 13:18 (GMT) |
Fix for [#35146] Move Clip Editor: "T-key panel" bug |
Revision 44f49fb by Campbell Barton April 29, 2013, 13:07 (GMT) |
project paint unnecessarily split of texure checks into separate checks, calculating the texture coords when outside the falloff. |
Revision b2136ca by Campbell Barton April 29, 2013, 12:07 (GMT) |
don't use GPU_extensions for BLF, its not initialized when using the blender-playanim and not really needed. this reverts part of 55995 |
Revision 26963d6 by Sergey Sharybin April 29, 2013, 11:07 (GMT) |
Fix for non-linear float buffer displaying on raw display |
Revision b1b5274 by Sergey Sharybin April 29, 2013, 10:53 (GMT) |
Tweak allocation vars for XYZ space for more accurate GPU transform Also extend 3DLUT edge size to 64 (1 meg of memory) to increase transform accuracy as well. |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021