Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 3207 / 5574

April 29, 2013, 20:52 (GMT)
Fix for previous noisy stroke fix, mask didn't converge to the right strength
value, formula should have been simpler actually.
April 29, 2013, 20:21 (GMT)
fix [#35150] Crash when bmesh operation called from within a Panel draw()

accessing a bmesh from python would reallocate all customdata layers.

add an assert to BM_data_layer_free(), when its called unnecessarily since its reallocating all layers.
April 29, 2013, 19:15 (GMT)
More build fixes for visual studio 2012.

Patch #35019, #35131 and #35152 by Jurgen Herrmann.
April 29, 2013, 19:15 (GMT)
Fix collada module build for visual studio 2012.

Patch #35153 by Jurgen Herrmann.
April 29, 2013, 18:22 (GMT)
Do not report formatting mismatch between org and translation when message is fuzzy (but "fix" it anyway if asked so).
April 29, 2013, 17:59 (GMT)
move modal view3d keymaps out of main list of keymaps into the view3d section.
April 29, 2013, 17:35 (GMT)
Fix #35140: texture paint would give 'noisy' strokes and poor results for strokes
crossing themselves.

Again an old issue, the code that was limiting the max contribution to a pixel by
doing a max() operation, which is very sensitive to the spacing of the stroke dabs.
Instead we now use a formula does adds up on repeated dabs but approaches the
maximum brush value slowly and never exceeds it, which gives nice smooth results.

mask_accum = mask_accum + (sqrt(brush_max) - mask_accum) * sqrt(brush_max) * mask;
April 29, 2013, 16:59 (GMT)
select loose wasn't working very usefully if you only wanted to select loose verts, now select loose verts/edges/faces depending on the selection mode.
April 29, 2013, 16:20 (GMT)
update sphinx docgen
was missing context property attributes - context.mode for example. add RNA properties into context docs.

also minor updates
- exclude freestyle if its not enabled.
- add missing context member.
April 29, 2013, 16:03 (GMT)
Fix for --debug-ffmpeg not giving enough information
April 29, 2013, 15:52 (GMT)
Cycles / SCons:
* Fast math compiler flag was set for Cycles, but not OSL.
April 29, 2013, 15:50 (GMT)
Changes to image draw method options

It's now default to 2D textures, and no AUTO mode at this
moment, since detecting which method is the best not so
simple.

Image drawing could manually be switched to GLSL for tests
and feedback, but for default GLSL is not so much great.

Reason of this is huge images, where operations like panning
becomes dead slow comparing GLSL vs. 2D texture.
April 29, 2013, 15:02 (GMT)
Fix [#35110]: Dynamic Paint does not paint accurately in baked "Image Sequence" on Armature-Posed-Mesh

Dynamic Paint was also being calculated during "orco" mesh generation, causing image sequence baking to use orco derived mesh instead. This likely affected vertex type surfaces too in some cases.
April 29, 2013, 14:09 (GMT)
Usual UI messages fixes...
April 29, 2013, 13:26 (GMT)
avoid calling BKE_brush_alpha_get() when project painting onto each pixel,
also increase the epsilon for ruler thickness offset.
April 29, 2013, 13:18 (GMT)
Fix for [#35146] Move Clip Editor: "T-key panel" bug
April 29, 2013, 13:07 (GMT)
project paint unnecessarily split of texure checks into separate checks, calculating the texture coords when outside the falloff.
April 29, 2013, 12:07 (GMT)
don't use GPU_extensions for BLF, its not initialized when using the blender-playanim and not really needed.
this reverts part of 55995
April 29, 2013, 11:07 (GMT)
Fix for non-linear float buffer displaying on raw display
April 29, 2013, 10:53 (GMT)
Tweak allocation vars for XYZ space for more accurate GPU transform

Also extend 3DLUT edge size to 64 (1 meg of memory) to increase
transform accuracy as well.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021