Revision 79d353e by Campbell Barton April 9, 2013, 00:07 (GMT) |
fix for error in recent changes to beautify, clear edge tags before use. |
Revision 7cb4d78 by Brecht Van Lommel April 8, 2013, 20:04 (GMT) |
Fix #34921: cycles rendered a specific scene with a small high poly object contained in a large low poly object very slow, due to failure case of fast multithread BVH binning. Tweaked parameter now to avoid this. |
Revision eaa577d by Antonis Ryakiotakis April 8, 2013, 19:56 (GMT) |
Compatibility and robustness: * Make masking depend on texture mode only if there's an actual texture present * New stroke system uses diameter to calculate stroke spacing, while old texture painting brushes and system used radius. So divide spacing of brushes in old files to half. Since I expect trunk users to have already adapted this, I do this for an old subversion of blender. |
Revision 2b2099c by Brecht Van Lommel April 8, 2013, 18:55 (GMT) |
Fix #34875: 0 digits of precision was not supported for FloatProperty, now you can specify precision=0 for this, and use -1 for the default 2. |
Revision d2b55d1 by Sergey Sharybin April 8, 2013, 17:05 (GMT) |
Bundle adjustment improvements - Get rid of rotation matrix parameterization, use angle-axis instead. Also Joined rotation and translation into a single parameter block. This made minimization go significantly faster, like 1.3x times in average. - Fix first camera when bundling. This is to address orientation ambiguity. Reconstruction result could still vary in size, but that's another issue to be addressed later. Additional change: Split EuclideanBundleCommonIntrinsics into smaller functions, so it's now a bit easier to follow. |
Revision 8e8823b by Sergey Sharybin April 8, 2013, 17:05 (GMT) |
Update ceres to current upstream version Brings fixes for BLAS. |
Revision 32c1314 by Antonis Ryakiotakis April 8, 2013, 15:42 (GMT) |
Texture tools robustness: * Pressing x or y to scale overlay immediately presents visual feedback instead of requiring mouse motion * Hide the ovelay icon when stencil is active since you can't deactivate then. |
Revision 36094af by Brecht Van Lommel April 8, 2013, 15:39 (GMT) |
Fix #34908: compressed DDS files did not display properly when their mipmap levels did not go down to 1x1 image size, need to set GL_TEXTURE_MAX_LEVEL then. |
Revision 6511670 by Bastien Montagne April 8, 2013, 13:19 (GMT) |
A few more UI messages fixes... |
Revision 85e5331 by Campbell Barton April 8, 2013, 13:03 (GMT) |
fix for bug where notifiers could hold pointers to freed data which listeners would operate on. |
Revision 3fbaece by Campbell Barton April 8, 2013, 11:45 (GMT) |
rewind part of r55893, smooth-view for pan was annoying with mousewheel. |
Revision 1c35203 by Sergey Sharybin April 8, 2013, 11:26 (GMT) |
2D stabilization default filter to bilinear |
Revision 51a9370 by Sergey Sharybin April 8, 2013, 10:56 (GMT) |
Camera stabilization fixes and improvements - Nearest interpolation was always used when there's no rotation for stabilization. Was a failure of optimization heuristic. - Made 2d stabilization frame acquiring threaded. This function is only used for display and sequencer which will only benefit of threads here. - Fixed bug introduced in r48749 which lead to re-making stable frame on every redraw. |
Revision 97a6965 by Campbell Barton April 8, 2013, 10:03 (GMT) |
fix for various crashes from incorrect poll functions. - bevel had incorrect cancel when initialization failed which could crash (own mistake). - main particle poll function didnt check if the area/region were NULL. - some uv operators needed space image but didnt check for it. also use uv_ prefix for most operator functions. |
Revision bb98f65 by Campbell Barton April 8, 2013, 09:52 (GMT) |
code cleanup: unused macros |
Revision 17dcd1e by Lukas Toenne April 8, 2013, 08:59 (GMT) |
Exposed the bNodeSocket->limit value in RNA, so it can be redefined by pynodes. All sockets will have strict n-to-1 connectivity by default, which is fine for data sockets, but things like geometry nodes with a more data-flow based connectivity for certain socket types will need to change this. |
Revision 0e18916 by Campbell Barton April 8, 2013, 08:43 (GMT) |
fix for own mistake in recent adjustments to transform, local without individual-origin wasn't working. |
Revision babdd90 by Bastien Montagne April 8, 2013, 07:07 (GMT) |
Fix [#34920] Hit Spacebar, search for freestyle, click Move Freestyle Module - crash Simply add a poll func to (re)move freestyle module ops, to check whether we actually have an active module in context. |
Revision a452032 by Campbell Barton April 8, 2013, 05:01 (GMT) |
fix [#34900] Building blender as a python module is broken in trunk patch provided by reporter - Martijn Berger (juicyfruit) also quiet warnings for headless mode. |
Revision b14f685 by Campbell Barton April 8, 2013, 04:54 (GMT) |
select-camera operator could select hidden cameras, also disable freestyle for `make lite` target. |
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