Revision 07f2efe by Joshua Leung March 14, 2013, 06:34 (GMT) |
NLA Editor: Operator to add AnimData to selected objects so that they can appear This commit introduces an operator in the Add menu - this operator ensures that all selected objects have AnimData attached to them (even if they don't have any actions/drivers yet). By doing this, these objects can at least appear in the NLA Editor, which will allow them to have strips added to them in future without having to create throwaway actions first (NOTE: there's still some stuff coming to allow that). Also, renamed NLA_OT_delete_tracks -> NLA_OT_tracks_delete |
Revision 3967587 by Joshua Leung March 14, 2013, 06:30 (GMT) |
Bugfix: Filtering option in NLA Editor to include AnimData blocks with no actions or NLA data attached was broken Looks like a typo whcih somehow slipped in at some stage, as I remember that this used to work at some point 2 years ago! |
Revision 92d4581 by Campbell Barton March 14, 2013, 05:59 (GMT) |
fix reading out of buffer bounds for recent vertex paint commit. |
Revision 0fa006c by Joshua Leung March 14, 2013, 05:58 (GMT) |
Remove OPTYPE_REGISTER flag from click handler operator for anim editors 1) It made no sense to show this as the last operator which was used, since these can only be used from the anim editors (and not the 3D View where this panel appears most of the time) 2) Mouse select operators in other places didn't do this 3) There aren't really any editable parameters for this operator anyway 4) It's highly dependent on valid mouse coordinates as input. Apart from that, undo still works fine, so no need to really keep this here. |
Revision aff410b by Campbell Barton March 14, 2013, 05:52 (GMT) |
style cleanup: odd indentation |
Revision 5f92078 by Joshua Leung March 14, 2013, 05:44 (GMT) |
More AnimData selection fixes * Not all supported datatypes would show up in the NLA Properties Region when selected * Clicking on the name part of the "Active Action" tracks now selects the AnimData block that action is attached to |
Revision daf3fc0 by Joshua Leung March 14, 2013, 05:01 (GMT) |
Bugfix: Selecting AnimData "expanders" in AnimEditors works again Somewhere along the line, this functionality broke, even though the code to handle these settings was still in place for many of these. The main implication of this fix is that it should now be possible to select a particular AnimData block, which makes it possible to do things such as changing the action associated with that AnimData block (i.e. via the "Animation Data" panel in the NLA Editor), as well as other operations which I've had on the todolist for a while. Stay tuned! |
Revision 5684352 by Antonis Ryakiotakis March 14, 2013, 03:47 (GMT) |
Fix silly mistake that could lead to crash. Also, slight cleanup/rename and comments |
Revision d97050a by Antonis Ryakiotakis March 14, 2013, 03:42 (GMT) |
Support for textures in vertex painting. Developer notes: this commit does painting in sRGB space. Since colours are stored im byte per component formats, expect this to have the usual dark fringing issues. Speed wise vertex paint could use some optimization, for instance we could store the screen space vertex positions on initialization like we do for texture painting, but this is for another time. Also noticed that vertex painting suffers from the subsurf + mirror issue too :/ Apart from that it's quite exciting how easy it is to add support for texturing now that proper abstractions for texture sampling have been done :) |
Revision 604c75b by Antonis Ryakiotakis March 14, 2013, 02:45 (GMT) |
Expose input stroke samples for image painting. |
Revision 0d70e8a by Antonis Ryakiotakis March 14, 2013, 02:27 (GMT) |
Two new Features: * Support for Rake in projective paint (2D painting will be a separate commit) * Support for smooth stroke across all paint systems |
Revision d9408f8 by Brecht Van Lommel March 13, 2013, 22:15 (GMT) |
Fix #34526: crash using mask modifier + subsurf + UV map. |
Revision a4c19c6 by Brecht Van Lommel March 13, 2013, 20:00 (GMT) |
WM: remove "No (valid) startup.blend found" message printed on startup, can be useful for debugging but hide it for normal usage. |
Revision dcbfa25 by Brecht Van Lommel March 13, 2013, 19:48 (GMT) |
Fix #34551: blender crash rendering with save buffers. Problem was the new usage of access() on Windows, this doesn't accept X_OK. Also wrapped _waccess so that UTF-8 paths work. |
Revision 962865d by Campbell Barton March 13, 2013, 18:10 (GMT) |
fix for 2 errors where the 2d arrays were used as 3d. (out of bounds read). also minor code cleanup. |
Revision 5ff0daf by Brecht Van Lommel March 13, 2013, 18:00 (GMT) |
Fix #34492: clipping border not working with GLSL/matcap and Nouveau drivers. |
Revision 1d73ee5 by Campbell Barton March 13, 2013, 17:31 (GMT) |
solidify modifier: thickness clamping helps prevent self intersections when there are small details on a larger model. |
Revision 3856509 by Brecht Van Lommel March 13, 2013, 17:30 (GMT) |
Fix for build error with previous commit, seems the order of #includes matters here. |
Revision 5162a15 by Brecht Van Lommel March 13, 2013, 17:16 (GMT) |
Fix #34481: camera focal length and sensor size did not use units yet, now they do. I've added a separate camera unit type. It's a bit strange to have an exception for this but it ensures units are shown in familiar millimeters and it also ensures backwards compatibility. |
Revision a3ad35c by Brecht Van Lommel March 13, 2013, 17:16 (GMT) |
Fix #34626: voxel data texture can't read > 2GB files on Windows. Also fixed BLI_fopen not being used for AVI movie files, which meant AVI read could fail reading a file from a path with special characters on Windows. |
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