Revision 579a4a0 by Jeroen Bakker July 19, 2012, 17:28 (GMT) |
Possible fix for [#32141] Crash when using a mask as the factor input for a color combine (mix) node with render resolution at 100% Seems to be that the MaskNode has been created as a complex node. But no complex features were used. Converted the execute pixel to simple execution. And it sees that the crash does not happen. Not sure if it is the issue is solved. I am going to let the user retest with this revision. |
Revision 7200172 by Campbell Barton July 19, 2012, 13:07 (GMT) |
svn merge ^/trunk/blender -r49063:49067 |
Revision 2557eaf by Campbell Barton July 19, 2012, 13:04 (GMT) |
print names of nodes/sockets when cycles complains about only being able to connect a closure to another closure. |
Revision 776c6e6 by Campbell Barton July 19, 2012, 11:40 (GMT) |
add lattice selection to rna |
Revision 99c97e5 by Campbell Barton July 19, 2012, 11:35 (GMT) |
svn merge ^/trunk/blender -r49061:49063 |
Revision a56f4fe by Jeroen Bakker July 19, 2012, 11:05 (GMT) |
Fix for * [#32040] size-input of a blur-node is uniform for the whole picture * [#32062] Blur node Size input is not working with * [#32140] Blur Node using a greyscale input as size multiplier fails to work Node now has a new option (new compositor cannot detect if the connected part is a single value, or an image connected). With this option the use of a reference image to multiply the size of the blur per pixel can be enabled/disabled. Regards, Jeroen - At Mind - |
Revision 371e259 by Campbell Barton July 19, 2012, 10:29 (GMT) |
svn merge ^/trunk/blender -r49037:49061 |
Revision 9c8edae by Campbell Barton July 19, 2012, 10:23 (GMT) |
fix for separate loose parts doing full depsgraph rebuild for every object split off. |
Revision 4bc46b1 by Campbell Barton July 19, 2012, 09:55 (GMT) |
handy function for getting a python stacktrace while debugging in gdb |
Revision 4408a4a by Campbell Barton July 19, 2012, 09:23 (GMT) |
remove unneeded externs |
Revision 2721a17 by Lukas Toenne July 19, 2012, 08:23 (GMT) |
Fix #32118, Reroute nodes inside groups get created in wonky places. The operator needs to take into account the potential offset from the group node (most operators use the node_add_node helper function which does this). |
Revision 21c0895 by Campbell Barton July 19, 2012, 08:04 (GMT) |
poll function for edge loop delete. |
Revision 250cdd5 by Campbell Barton July 18, 2012, 23:07 (GMT) |
code cleanup: remove commented includes - mostly from 2.4x |
Revision d0e892a by Campbell Barton July 18, 2012, 23:03 (GMT) |
quiet double promotion warnings for the game engine. |
Revision db14b97 by Campbell Barton July 18, 2012, 20:32 (GMT) |
mask transform aspect correction wasn't working properly, also fix for own recent commit which made cyclic report not show |
Revision bccc6b1 by Campbell Barton July 18, 2012, 17:33 (GMT) |
svn merge ^/trunk/blender -r49035:49037 |
Revision 6423461 by Campbell Barton July 18, 2012, 17:29 (GMT) |
shift help with continuous grab on a curve point now does scaled motion. |
Revision 9d79d2b by Campbell Barton July 18, 2012, 16:26 (GMT) |
svn merge ^/trunk/blender -r49029:49035 |
Revision c8029bf by Campbell Barton July 18, 2012, 16:24 (GMT) |
workaround for a bug with zero edges getting removed got feather faces out of sync and crashed |
Revision 45738ef by Bastien Montagne July 18, 2012, 14:30 (GMT) |
Add Skin modifier's radius values to Transform panel (in 3D views). |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021