Revision f02694f by Campbell Barton April 24, 2012, 05:02 (GMT) |
workaround for vertex bevel modifier failing since the BMesh update. |
Revision 077cbad by Campbell Barton April 24, 2012, 04:44 (GMT) |
- remove unneeded len_v3v3 in bevel code - remove dead assignments from vgroup-blend |
Revision 4ff038c by Campbell Barton April 24, 2012, 02:01 (GMT) |
screenshot operator now adds file extension in the file selector and has its own save options rather then using the render options (works like image save a copy). |
Revision b374d9b by Campbell Barton April 24, 2012, 01:52 (GMT) |
fix for CcdPhysicsController::RelativeRotate reading 2 values past the input. note: this function isn't used but may as well fix. |
Revision 6f1019e by Campbell Barton April 24, 2012, 01:04 (GMT) |
add inset and bridge to mesh specials menu (along side bevel) + typo fix. |
Revision c1c0223 by Campbell Barton April 23, 2012, 23:57 (GMT) |
fix for invalid use of memset when loading tiff images - memset(..., 1.0); // isnt valid - memset(pointer, sizeof(pointer)) // was using the sizeof the pointer, not the size of the array, since this was to fill in alpha values it was obviously wrong. |
Revision 03f451f by Campbell Barton April 23, 2012, 23:01 (GMT) |
fix own error with subdivision (broke icosphere), also noticed icosphere vanished at subd-5 which didnt happen before bmesh. |
Revision 6859537 by Antonis Ryakiotakis April 23, 2012, 22:56 (GMT) |
Enable support for OpenEXR on cmake for MinGW64 |
Revision 7cc4353 by Antonis Ryakiotakis April 23, 2012, 21:04 (GMT) |
Update knife tool header to reflect that spacebar can be used for confirm too. |
Revision 8b476d0 by Antonis Ryakiotakis April 23, 2012, 20:09 (GMT) |
First MinGW-w64 support for cmake has been added. To test I recommend this build: http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win64/Personal%20Builds/ray_linn/GCC-4.7.0-with-ada/mingw-w64-gcc-4.7.0-runtime-2.0.1-static-ada-20120330.7z/download Other builds may also work but due to the constantly changing nature of the compiler this cannot be guaranteed. I often had to change compilers while building the libraries and this one is the one that did the job for most of them. This first support is experimental and considered "advanced". To enable pass -DWITH_MINGW64 during cmake configuration. Also make sure to extract the compiler on C:/MinGW and that MinGW/bin is in your path. To build check out lib/mingw64. Initially the support is lacking until I get every library compiled correctly. For now you should disable WITH_CYCLES(sorry, I know some people are dying to do benchmarks, but still a few libs to go), WITH_IMAGE_OPENEXR, WITH_OPENCOLLADA, WITH_LIBMV and WITH_CODEC_FFMPEG(links but hangs on startup). Still the tools are working, the memory limit is increased and due to the experimental nature of the setup, full optimization with SSE2 is available, which makes the build quite fast. Also the compiler and especially, the linker are way faster than regular MinGW. The wiki docs have also updated. Happy testing! |
Revision 95432a2 by Brecht Van Lommel April 23, 2012, 18:15 (GMT) |
Fix #31065: cycles render crash with large node groups, increased the stack size now, this seems to work well after some testing. Fix: material override not working on objects without a material assigned. |
Revision fb6ee37 by Daniel Genrich April 23, 2012, 17:33 (GMT) |
corrected more issues from [#31069] Analyzing the Blender project with PVS-Studio. Remark: I think that "!(nbored & CFBnd)" would be correct but it introduced other bugs so, I just quiet compiler warnings leaving the running system untouched. |
Revision b8c4c54 by Campbell Barton April 23, 2012, 16:29 (GMT) |
corrected more issues from [#31069] Analyzing the Blender project with PVS-Studio |
Revision bfcdd45 by Campbell Barton April 23, 2012, 15:54 (GMT) |
corrections from an article about using PVS-Studio static checker with blender - http://www.viva64.com/en/b/0145/ |
Revision 9d40c30 by Sergey Sharybin April 23, 2012, 15:51 (GMT) |
Fix #31072: Making texture single user was modifying textures of original material |
Revision f7a59fd by Campbell Barton April 23, 2012, 15:35 (GMT) |
rip tool again (this in infact an old bug), when selecting an edge to extend the splitting to, dont step over manifold edges. - would result in duplicate edges. |
Revision cccd4b7 by Campbell Barton April 23, 2012, 15:26 (GMT) |
fix memory leak in rip tool (again own fault). |
Revision eff325a by Campbell Barton April 23, 2012, 15:18 (GMT) |
minor changes to rip internals - check if vertex ripping has no effect. - no need to flush selection for vertex rip. |
Revision cb91c5d by Campbell Barton April 23, 2012, 14:57 (GMT) |
rip was incorrectly giving an error when ripping a vertex from a face fan (own mistake). |
Revision 4c873fe by Campbell Barton April 23, 2012, 14:52 (GMT) |
bmesh py api: functions to add/renmove customdata layers, eg. bm.loops.layers.color.new("Testing") |
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