Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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April 22, 2012, 11:54 (GMT)
style cleanup: comments
April 22, 2012, 11:23 (GMT)
OSX/cmake: LESS must be VERSION_LESS for XCODE_VERSION
April 22, 2012, 10:19 (GMT)
bmesh py api: expose BM_face_split_n() to the python api;
face_fill(..., coords=(v1, v2, ...))

This is the same function the knife tool uses. should be handy for dicing up geometry in py.
April 22, 2012, 08:36 (GMT)
correction to py docs from mgschwan on IRC.
April 22, 2012, 05:30 (GMT)
Ctrl+RMB to select an object in editmode didnt work in edge mode (which is not great usability imho and confusing),
now pass through if no edges can be tagged and select the object.
April 22, 2012, 04:01 (GMT)
Missed this file in my last commit.
April 22, 2012, 03:25 (GMT)
small speedup to VertDataMulN(av, n), when passed expressions to 'n' they were calculated 3 times, cuts 78 instructions from resulting assembly (gcc -O2).
April 22, 2012, 03:07 (GMT)
subsurf - avoid 'for' loop finding the edge index in a face multiple times when calling _face_getIFCoEdge. add asset so passing wrong value errors out in debug mode. gives small speedup to subsurf.
April 22, 2012, 02:16 (GMT)
Fix for bug #30219: "Obstacle Simulation of Steering Actuator does not work with added objects"

The steering actuator was filling its m_obstacle member when it was created (i.e., conversion time), which meant it had the wrong pointer after the actuator was replicated. Now m_obstacle is reassigned when the actuator is replicated.
April 22, 2012, 01:23 (GMT)
Suppressed a compiler warning about an empty controlled statement.
Reported by flokkievids, thanks!
April 22, 2012, 00:59 (GMT)
Added operators for adding the data paths to Freestyle edge/face mark properties of
selected edges/polygons into the active keying set. This makes it easy to keyframe
a number of Freestyle edge/face marks.
April 22, 2012, 00:27 (GMT)
- fix memory leak in mesh_strip_loose_polysloops(), occurred during 3ds import.
- updating normals in py/api's mesh.transform() wasn't working and gave annoying print, disable this, script authors can call calc_normals explicitly if they need.
April 22, 2012, 00:20 (GMT)
style cleanup
April 21, 2012, 22:09 (GMT)
Fix [#30954] Fluid obstacle checkbox has no effect

Note: Supporting obstacles which can be enabled/disabled as animated propoerty is not likely to happen. So I marked this as "Won't fix"/TODO.
I also reverted last commit on this bug because it didn't work and disabled the property from UI to avoid confusion.
April 21, 2012, 15:56 (GMT)
fix [#31045]

the blender game engine could reference a freed texface or mcolor array.
April 21, 2012, 15:11 (GMT)
style cleanup: multi-line if statements.
April 21, 2012, 14:14 (GMT)
style cleanup: correct typos
April 21, 2012, 13:58 (GMT)
fix [#31049] New Faces (F) always solid shaded
April 21, 2012, 13:37 (GMT)
style cleanup
Revision d02aed6 by Lukas Toenne
April 21, 2012, 13:36 (GMT)
Fix for image node: has to check the number of actual node sockets before accessing the output data stack, to avoid reading uninitialized memory.
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