Revision 5c89138 by Campbell Barton April 22, 2012, 11:54 (GMT) |
style cleanup: comments |
Revision 69d0a68 by jens verwiebe April 22, 2012, 11:23 (GMT) |
OSX/cmake: LESS must be VERSION_LESS for XCODE_VERSION |
Revision 49ff0ee by Campbell Barton April 22, 2012, 10:19 (GMT) |
bmesh py api: expose BM_face_split_n() to the python api; face_fill(..., coords=(v1, v2, ...)) This is the same function the knife tool uses. should be handy for dicing up geometry in py. |
Revision d5023f0 by Campbell Barton April 22, 2012, 08:36 (GMT) |
correction to py docs from mgschwan on IRC. |
Revision 3508bf1 by Campbell Barton April 22, 2012, 05:30 (GMT) |
Ctrl+RMB to select an object in editmode didnt work in edge mode (which is not great usability imho and confusing), now pass through if no edges can be tagged and select the object. |
Revision 2912314 by Mitchell Stokes April 22, 2012, 04:01 (GMT) |
Missed this file in my last commit. |
Revision cd2b142 by Campbell Barton April 22, 2012, 03:25 (GMT) |
small speedup to VertDataMulN(av, n), when passed expressions to 'n' they were calculated 3 times, cuts 78 instructions from resulting assembly (gcc -O2). |
Revision ac5058b by Campbell Barton April 22, 2012, 03:07 (GMT) |
subsurf - avoid 'for' loop finding the edge index in a face multiple times when calling _face_getIFCoEdge. add asset so passing wrong value errors out in debug mode. gives small speedup to subsurf. |
Revision 3b68611 by Mitchell Stokes April 22, 2012, 02:16 (GMT) |
Fix for bug #30219: "Obstacle Simulation of Steering Actuator does not work with added objects" The steering actuator was filling its m_obstacle member when it was created (i.e., conversion time), which meant it had the wrong pointer after the actuator was replicated. Now m_obstacle is reassigned when the actuator is replicated. |
Revision f119267 by Tamito Kajiyama April 22, 2012, 01:23 (GMT) |
Suppressed a compiler warning about an empty controlled statement. Reported by flokkievids, thanks! |
Revision 4a63eb9 by Tamito Kajiyama April 22, 2012, 00:59 (GMT) |
Added operators for adding the data paths to Freestyle edge/face mark properties of selected edges/polygons into the active keying set. This makes it easy to keyframe a number of Freestyle edge/face marks. |
Revision e57d258 by Campbell Barton April 22, 2012, 00:27 (GMT) |
- fix memory leak in mesh_strip_loose_polysloops(), occurred during 3ds import. - updating normals in py/api's mesh.transform() wasn't working and gave annoying print, disable this, script authors can call calc_normals explicitly if they need. |
Revision 126f766 by Campbell Barton April 22, 2012, 00:20 (GMT) |
style cleanup |
Revision 21f6bac by Daniel Genrich April 21, 2012, 22:09 (GMT) |
Fix [#30954] Fluid obstacle checkbox has no effect Note: Supporting obstacles which can be enabled/disabled as animated propoerty is not likely to happen. So I marked this as "Won't fix"/TODO. I also reverted last commit on this bug because it didn't work and disabled the property from UI to avoid confusion. |
Revision 64fe713 by Campbell Barton April 21, 2012, 15:56 (GMT) |
fix [#31045] the blender game engine could reference a freed texface or mcolor array. |
Revision b56aabf by Campbell Barton April 21, 2012, 15:11 (GMT) |
style cleanup: multi-line if statements. |
Revision 8765dfc by Campbell Barton April 21, 2012, 14:14 (GMT) |
style cleanup: correct typos |
Revision 1c54eae by Campbell Barton April 21, 2012, 13:58 (GMT) |
fix [#31049] New Faces (F) always solid shaded |
Revision 1615b46 by Campbell Barton April 21, 2012, 13:37 (GMT) |
style cleanup |
Revision d02aed6 by Lukas Toenne April 21, 2012, 13:36 (GMT) |
Fix for image node: has to check the number of actual node sockets before accessing the output data stack, to avoid reading uninitialized memory. |
|