Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision 5c646e7 by Lukas Toenne
April 16, 2012, 10:50 (GMT)
Reverted r43219 "Improved auto-hiding of unused sockets for collapsed nodes."

This feature did have a number of flaws and caused some controversy, so removal is the better option. Hiding nodes without prior connections would just hide all the sockets, leaving an unusable node. Better way is to use the ctrl+h shortcut to explicitly hide unused sockets when necessary.
April 16, 2012, 10:29 (GMT)
bmesh todo: remove unused code.
April 16, 2012, 10:22 (GMT)
And another fix for r45669 to have dualcon compile on windows...
April 16, 2012, 10:09 (GMT)
bmesh todo: snap to volume with dupli's works again
April 16, 2012, 10:02 (GMT)
code cleanup: remove bmesh todo, which infact is working fine.
April 16, 2012, 09:56 (GMT)
patch to our desktop file from debian, German translation.
April 16, 2012, 09:55 (GMT)
Fix #30958: Right click menu and add shortcut for importers/exporters doesn't work

This was caused by how keymap is guessing for importer/exporter:

- In some cases if detected wrong keymap like for IMPORT_CURVE_OT_svg
curve editing context was used because of CURVE_OT substring in
operator name
- In other cases no keymap was detected because of substrings
WM_keymap_guess_opname cheched.

Fixed by using Window keymap for any operator with EXPORT_/IMPORT_ substring
which seems to detect importer/exporter operator and only them nicely.
April 16, 2012, 09:52 (GMT)
Fix/tweak for cycles border render, it wasn't generating the exact same samples
when rendering a subset instead of the whole, mostly useful for debugging.

April 16, 2012, 09:34 (GMT)
bmesh todos:
- dont do name based object lookup to find the object for a mesh undo state (possibly object is renamed inbetween undos which would crash)
- remove some todo comments for things that are working as they should.
April 16, 2012, 09:13 (GMT)
Fix for isnan compile issue on windows (second try).

April 16, 2012, 08:44 (GMT)
bmesh todo: ctrl+l now delimits by hidden faces.
April 16, 2012, 08:35 (GMT)
Fix #30966: cycles nan mesh vertices got set to (0, 0, 0), now remove them instead.

April 16, 2012, 08:11 (GMT)
Fix windows compile issue with missing isnan.

April 16, 2012, 08:04 (GMT)
bmesh todos:
- curve undo now runs ED_curve_updateAnimPaths() again.
- comment out unneeded index setting.
April 16, 2012, 06:48 (GMT)
make scanfill threadsafe (wasnt threadsafe before BMesh merge but before the merge it didn't need to be) - now rendering uses its better if its threadsafe.
April 16, 2012, 05:23 (GMT)
style cleanup: scanfill, spelling and use NULL rather then 0
April 16, 2012, 05:03 (GMT)
code cleanup: avoid confusion with incorrectly named argument to BLI_edgefill(), was 'mat_nr', now 'do_quad_tri_speedup'
April 16, 2012, 04:17 (GMT)
bmesh api todo:
emDM_getTessFaceDataArray now returns UV's and Colors from editmode loops.
April 16, 2012, 02:28 (GMT)
rename wm.blenderplayer_start label from 'Start' to 'Start Game In Player', also made it check if the player is found before running.
April 16, 2012, 01:55 (GMT)
fix [#30967] Straighten X/Y in the UV/Image Editor bug
patch by Bastien Montagne, checked this works the same as 2.62.
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