Revision 5c646e7 by Lukas Toenne April 16, 2012, 10:50 (GMT) |
Reverted r43219 "Improved auto-hiding of unused sockets for collapsed nodes." This feature did have a number of flaws and caused some controversy, so removal is the better option. Hiding nodes without prior connections would just hide all the sockets, leaving an unusable node. Better way is to use the ctrl+h shortcut to explicitly hide unused sockets when necessary. |
Revision bd61373 by Campbell Barton April 16, 2012, 10:29 (GMT) |
bmesh todo: remove unused code. |
Revision 0150e01 by Thomas Dinges April 16, 2012, 10:22 (GMT) |
And another fix for r45669 to have dualcon compile on windows... |
Revision a72076a by Campbell Barton April 16, 2012, 10:09 (GMT) |
bmesh todo: snap to volume with dupli's works again |
Revision dbc3955 by Campbell Barton April 16, 2012, 10:02 (GMT) |
code cleanup: remove bmesh todo, which infact is working fine. |
Revision 451dff5 by Campbell Barton April 16, 2012, 09:56 (GMT) |
patch to our desktop file from debian, German translation. |
Revision 987dd55 by Sergey Sharybin April 16, 2012, 09:55 (GMT) |
Fix #30958: Right click menu and add shortcut for importers/exporters doesn't work This was caused by how keymap is guessing for importer/exporter: - In some cases if detected wrong keymap like for IMPORT_CURVE_OT_svg curve editing context was used because of CURVE_OT substring in operator name - In other cases no keymap was detected because of substrings WM_keymap_guess_opname cheched. Fixed by using Window keymap for any operator with EXPORT_/IMPORT_ substring which seems to detect importer/exporter operator and only them nicely. |
Revision 4d1c799 by Brecht Van Lommel April 16, 2012, 09:52 (GMT) |
Fix/tweak for cycles border render, it wasn't generating the exact same samples when rendering a subset instead of the whole, mostly useful for debugging. |
Revision 4ebcae7 by Campbell Barton April 16, 2012, 09:34 (GMT) |
bmesh todos: - dont do name based object lookup to find the object for a mesh undo state (possibly object is renamed inbetween undos which would crash) - remove some todo comments for things that are working as they should. |
Revision 869c69b by Brecht Van Lommel April 16, 2012, 09:13 (GMT) |
Fix for isnan compile issue on windows (second try). |
Revision 1492754 by Campbell Barton April 16, 2012, 08:44 (GMT) |
bmesh todo: ctrl+l now delimits by hidden faces. |
Revision 93df581 by Brecht Van Lommel April 16, 2012, 08:35 (GMT) |
Fix #30966: cycles nan mesh vertices got set to (0, 0, 0), now remove them instead. |
Revision 9cf2e5b by Brecht Van Lommel April 16, 2012, 08:11 (GMT) |
Fix windows compile issue with missing isnan. |
Revision 52023f9 by Campbell Barton April 16, 2012, 08:04 (GMT) |
bmesh todos: - curve undo now runs ED_curve_updateAnimPaths() again. - comment out unneeded index setting. |
Revision 0635f81 by Campbell Barton April 16, 2012, 06:48 (GMT) |
make scanfill threadsafe (wasnt threadsafe before BMesh merge but before the merge it didn't need to be) - now rendering uses its better if its threadsafe. |
Revision fb1e607 by Campbell Barton April 16, 2012, 05:23 (GMT) |
style cleanup: scanfill, spelling and use NULL rather then 0 |
Revision 79693e4 by Campbell Barton April 16, 2012, 05:03 (GMT) |
code cleanup: avoid confusion with incorrectly named argument to BLI_edgefill(), was 'mat_nr', now 'do_quad_tri_speedup' |
Revision d89db25 by Campbell Barton April 16, 2012, 04:17 (GMT) |
bmesh api todo: emDM_getTessFaceDataArray now returns UV's and Colors from editmode loops. |
Revision d9fa08e by Campbell Barton April 16, 2012, 02:28 (GMT) |
rename wm.blenderplayer_start label from 'Start' to 'Start Game In Player', also made it check if the player is found before running. |
Revision 034d519 by Campbell Barton April 16, 2012, 01:55 (GMT) |
fix [#30967] Straighten X/Y in the UV/Image Editor bug patch by Bastien Montagne, checked this works the same as 2.62. |
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