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March 20, 2012, 23:44 (GMT)
patch [#30593] Minor 3D View Hint Changes
from Harley Acheson (harley)
March 20, 2012, 23:37 (GMT)
fix for Quaternion.to_axis_angle() returning a zero axis vector.
March 20, 2012, 23:10 (GMT)
Fix for compiling bplayer on cmake/win after adding utf support.

Reported by Miika
March 20, 2012, 23:09 (GMT)
patch [#30602] Wiki Quick Hack: Apply Transformation To Lattices
from Justin Dailey (dail)
March 20, 2012, 22:56 (GMT)
spelling cleanup: tesselate -> tessellate (last of these found)
March 20, 2012, 22:27 (GMT)
disable re-using 'number_cuts' setting on operators, problem was that you could subdiv a plane many times but then go to subdivide a high poly mesh and it would start with really high subdiv value (possibly running out of ram and crashing).
March 20, 2012, 22:00 (GMT)
patch from Richard Shaw, exclude ffmpeg files when its disabled.

also fix for incorrect text in mesh specials menu - Select Inverse was called (De)Select All.
March 20, 2012, 20:37 (GMT)
fix to possible bug running python callbacks - bpy.app.handlers.* to support handlers removing themselves from the list.
March 20, 2012, 20:32 (GMT)
Smoke bugfix: Collision objects were completely broken in some cases since no tessfaces were generated. (Thanks to Campbell for giving me the solution)
March 20, 2012, 20:06 (GMT)
Patch #30611: grey out bone show wireframe option if no custom shape is set,
since it only has an effect in that case. Patch by Sebastian Nell.
March 20, 2012, 19:56 (GMT)
Fix related #30606: missing undo push editing node inputs in properties editor.
March 20, 2012, 19:32 (GMT)
Fix #30543: tessellating ngons with small angles was failing. There was a quite
arbitrary limit of pi/24 for picking 3 vertices to use for computing a normal,
now it uses vertices with the maximum angle between them.
March 20, 2012, 19:32 (GMT)
Fix #30603: cycles incorrect ray differentials when rendering with panorama
camera, causing bump map issues.
Revision 9687c1f by Lukas Toenne
March 20, 2012, 17:56 (GMT)
Remaining fix for #30606. Added a simple link limit check when replacing nodes and relinking inputs, to avoid double links on inputs.
March 20, 2012, 17:51 (GMT)
Smoke bugfix: Fix copy paste + bad "if's" resulting in missing releation in depsgraph (smoke collision groups not working, collision object relations wrong).
March 20, 2012, 17:02 (GMT)
Fix #30600: extrude in vertex select mode did not copy attributes like smooth/flat
flag from adjacent face. It did work for edge select mode, now uses same code.
March 20, 2012, 17:00 (GMT)
Correction for previous commit to make normals direction always inside
Revision 8486a21 by Lukas Toenne
March 20, 2012, 16:59 (GMT)
Partial fix for #30606. In node tree updates also update the sock->link pointers when only the NTREE_UPDATE_NODES flag is set, this happens when duplicating a node, which can lead to wrong pointers on the duplicated but unlinked node.
March 20, 2012, 16:17 (GMT)
Fix #30420: Metaball Shading Inverted in Raytrace Reflection (Blender Internal)

Issue was caused by negative scale of camera. Metabolls are using procedural
normals and in case of negative scaled camera normals for them shall be flipped.
March 20, 2012, 16:16 (GMT)
Cycles: fix issue reported in IRC, rendering a material that mixes a transparent
and glass BSDF would give a different result with/without using light passes.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021