Revision ad22305 by Campbell Barton February 17, 2012, 00:08 (GMT) |
fix for error found while looking into #30221 macro needed parentheses. |
Revision f1e3e0f by Tamito Kajiyama February 16, 2012, 22:08 (GMT) |
Rearranged the locations of edge type options within the Selection by Edge Type in the Parameter Editor mode. A better use of screen space concerning this component was suggested by Light BWK through personal communications. |
Revision ee49241 by Tamito Kajiyama February 16, 2012, 21:52 (GMT) |
Fix for a color preview not immediately updated during the manipulation of a color picker. Problem report by Light BWK through personal communications, thanks! |
Revision 020ec22 by Campbell Barton February 16, 2012, 20:17 (GMT) |
correct for bad assumption in recent commit. angle_v3v3v3 was working as intended. |
Revision a56eeb7 by Thomas Dinges February 16, 2012, 20:04 (GMT) |
Release Cycle for 2.63: * BCon1, alpha. |
Revision d8c2e2c by Campbell Barton February 16, 2012, 19:58 (GMT) |
fix for bug with adding icosphere in editmode (was normalizing the verts _after_ translating them away from 0,0,0) |
Revision 19d47c0 by Campbell Barton February 16, 2012, 19:33 (GMT) |
fix [#30208] Bmesh Edit Mode: Add Primitive keeps old verts selected. cone depth was also incorrectly defaulting to 1.0 |
Revision 0e3537e by Campbell Barton February 16, 2012, 19:13 (GMT) |
fix [#30141] Add primitive sets only the default name "Mesh" |
Revision b653ebc by Campbell Barton February 16, 2012, 19:00 (GMT) |
fix for bug when dissolving faces. When removing an edge between 2 dissolved faces there was no check that a 3rd face was using the edge. This way dissolving 2 faces could remove faces connected to the removed edges. |
Revision 7cbd4d3 by Nicholas Bishop February 16, 2012, 18:06 (GMT) |
Sculpt/Paint UI: Add a new menu for brush options. For vertex/weight/texture paint, this has only the flags for using unified size/strength. (Addresses TODO in code, before only sculpt menu had these settings.) For sculpt, moved the brush-related settings from the sculpt menu to the brush menu. Note that these menus are still very out of date (missing lots of options), will address that in a different commit. |
Revision e67ba3d by Campbell Barton February 16, 2012, 17:43 (GMT) |
fix [#30209] "Tris to Quad" fails in some cases dont join 2 triangles if the edge thet share has more then 2 face users. |
Revision 49ab580 by Campbell Barton February 16, 2012, 16:44 (GMT) |
more knit-picky memory saving don't store a flag array, (or pointer to a flag array) per BMLoop. saves 4 pointers per quad - obviously, so this can add up a bit. |
Revision cbe14f3 by Nicholas Bishop February 16, 2012, 16:38 (GMT) |
Sculpt UI: add missing sculpt options to menu |
Revision c8fe538 by Nicholas Bishop February 16, 2012, 16:33 (GMT) |
Bugfix: update the sculpt menu to use the correct path to the unified paint settings. |
Revision eb44d1d by Sergey Sharybin February 16, 2012, 15:55 (GMT) |
Typo in previous own commit. |
Revision 2518221 by Sergey Sharybin February 16, 2012, 15:53 (GMT) |
Clear PROP_TRANSLATE flag for Macro Operator's bl_label as well. |
Revision ec7498c by Sergey Sharybin February 16, 2012, 15:53 (GMT) |
Revision f286061 by Campbell Barton February 16, 2012, 15:38 (GMT) |
ifdef out support for holes in faces. this can be added back easily but currently this cant be saved into DNA and most likly support wont be added soon. saves memory in editmode: 20 bytes per face or 40 on 64bit systems (5 pointers). |
Revision 300bfd2 by Campbell Barton February 16, 2012, 15:13 (GMT) |
minor style cleanup, use macros for first loop and far name changes. |
Revision 62d09c9 by Sergey Sharybin February 16, 2012, 15:03 (GMT) |
Tomato: configurable filter type for 2d stabilization |
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