Revision 75a4832 by Campbell Barton January 24, 2012, 22:44 (GMT) |
svn merge ^/trunk/blender -r43676:43685 |
Revision 1aadbde by Campbell Barton January 24, 2012, 22:15 (GMT) |
found a bug by accident. - bugfix for setting string defaults in rna functions (incorrect pointer use and would copy past string length). - Object.dm_info was setting a default when it didnt need to. |
Revision 3f31145 by Campbell Barton January 24, 2012, 20:58 (GMT) |
define to enable tesselate to quads, this way files from trunk tesselate back into their original geometry with the same face order. this will be needed for tangents and most likely hair if its to load correctly from trunk. disabled for now until this is working correctly - hair still needs more work. |
Revision fb1fba1 by Thomas Dinges January 24, 2012, 20:56 (GMT) |
Node UI: * Make sure to check on snode_id, raised errors if no world datablock was active. |
Revision 5cf9f8a by Campbell Barton January 24, 2012, 20:33 (GMT) |
fix for memory leak when particles have 0 elements. |
Revision 8169ad0 by Thomas Dinges January 24, 2012, 20:19 (GMT) |
Improvement for last commit, only do redraw when actually needed (in world shader type) |
Revision d3090a3 by Campbell Barton January 24, 2012, 20:19 (GMT) |
svn merge ^/trunk/blender -r43664:43676 |
Revision d888b19 by Sergey Sharybin January 24, 2012, 20:13 (GMT) |
Fix compilation error caused by recent changes in file browser stuff |
Revision c905415 by Thomas Dinges January 24, 2012, 20:10 (GMT) |
Cycles Node Editor: * Add Use Nodes button for World shader type * UI was not redrawing the Node area, when enabling "Use nodes", added check for it to the listener. |
Revision 439e9a3 by Campbell Barton January 24, 2012, 19:57 (GMT) |
use a struct to pass normals to normal draw derived mesh callbacks (no functional changes) |
Revision 7a628a3 by Antonis Ryakiotakis January 24, 2012, 19:54 (GMT) |
Enable 16 bit format for float textures by default after discussion with Morten and Sergey on irc. Rationale is that for most cases when people create a float texture they will expect the extra precision in the 3D view. This shouldn't be a problem on any graphics card since internally a very old texture format (GL 1.1) is used. In the case of any unlikely screams, a revert of this commit can be done. |
Revision 3d01f13 by Campbell Barton January 24, 2012, 19:37 (GMT) |
fix for 3 issues when applying a deform modifier in editmode. - drawing face normals was broken (using wrong index). - drawing flat faces in solid mode would display ugly tesselation normals (as if the model was made of triangles). - drawing smooth faces in solid mode would show vertex normals based on tesselation (heavily slant in 1 direction). now the normals are calculated and stored per polygon (will save some memory too for non tri meshes). |
Revision e6e88ff by Miika Hamalainen January 24, 2012, 18:29 (GMT) |
Dynamic Paint: * Converted some more functions to use mpolys/mloops instead of tessellated faces. * Fixed some bmesh related issues. |
Revision b320e3e by Campbell Barton January 24, 2012, 18:24 (GMT) |
remove redundant casts. |
Revision ab52d67 by Campbell Barton January 24, 2012, 18:20 (GMT) |
simplify editmesh mapping lookups. this really has no effect since they were not created or used, however if we want to use emDM_getEdge or emDM_getTessFace this will need to be called. |
Revision 44850d6 by Sergey Sharybin January 24, 2012, 18:18 (GMT) |
Fix #29946: Recover Auto Save defaults to "Short List" View -- Cannot determine dates Added option display_type to WM_operator_properties_filesel which defines which file display type (short/list/icons/default) should be used for file browser. All current operators are using FILE_DEFAULTDISPLAY display type which means display type will still be calculated based on type of opening file and user preferences settings. Recover Auto Save operator is now using long display type so file date can easily be checked now. Reviewed by Andrea, thanks! |
Revision 8f7762c by Miika Hamalainen January 24, 2012, 17:28 (GMT) |
Dynamic Paint: * Fix: Substep update failed if brush was parented to a canvas vertex. Now substeps are ignored in such case. * Fix: Wave "open borders" option didn't work for image sequence format. * Fixed a possible crash after changing surface format to image sequence. * Some code cleanup. |
Revision d5c4f03 by Campbell Barton January 24, 2012, 16:54 (GMT) |
correct error in recent merge. |
Revision 335ffb0 by Dalai Felinto January 24, 2012, 16:32 (GMT) |
Brightness/Contrast Node for Cycles Contrast helps to adjust IBL (HDR images used for background lighting). Note: In the UI we are caling it Bright instead of Brightness. This copy what Blender composite is doing. Note2: the algorithm we are using produces pure black when contrast is 100. I'm not a fan of that, but it's a division by zero. I would like to look at other algorithms (what gimp does for example). But that would be only after 2.62. |
Revision 4af4863 by Campbell Barton January 24, 2012, 16:18 (GMT) |
svn merge ^/trunk/blender -r43639:43664 |
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