Revision 6947db2 by Nicholas Bishop January 19, 2012, 04:04 (GMT) |
Fix a minor RNA warning. function warning. |
Revision 6afac2d by Nicholas Bishop January 19, 2012, 04:00 (GMT) |
Couple minor fixes for DM_debug_print(). Fix a gcc warning by not using the DM_debug_info string as the format string, also free the string after printing. |
Revision d526fc3 by Nicholas Bishop January 19, 2012, 04:00 (GMT) |
Remove some unused alpha code in paint_cursor. |
Revision 2953542 by Nicholas Bishop January 19, 2012, 03:13 (GMT) |
Remove stroke parameter from PaintStroke's StrokeGetLocation callback. Only affected sculpt. |
Revision abf7b4d by Nicholas Bishop January 19, 2012, 02:06 (GMT) |
Move paint's WM paint cursor code into a new file. The paint cursor code is fairly muddled still and needs futher cleanup (commented in the new file.) Over half the paint_stroke code was just called from the cursor draw function. There should be no functional changes from this. |
Revision b748d4f by Campbell Barton January 19, 2012, 00:18 (GMT) |
debug function DM_debug_info / DM_debug_print, with access from python through Object.dm_info('SOURCE/DEFORM/FINAL') this is to help tracking down issues with modifiers where loosing data layers between modifiers can cause bugs, also to helo with comparing bmesh/trunk's modifier stack. |
Revision c69abe0 by Dalai Felinto January 18, 2012, 22:42 (GMT) |
patch [#29679] Expose connected logic bricks from python it exposes sensor.controllers and controller.actuators this is how the data is exposed in blender. to have controller.sensors or actuator.controllers is not that straightforward |
Revision 7162ca5 by Brecht Van Lommel January 18, 2012, 22:36 (GMT) |
Fix #29922: NaN pixels due to bump map in degenerate case. |
Revision 42fcd29 by Brecht Van Lommel January 18, 2012, 22:36 (GMT) |
Code cleanup: remove some unused code. |
Revision 3ce32c3 by Brecht Van Lommel January 18, 2012, 22:36 (GMT) |
Fix small code issue pointed out by nico_ga, was doing negation on unsigned type, didn't seem to break anything though. |
Revision 361ffc5 by Campbell Barton January 18, 2012, 22:32 (GMT) |
allow building without xinput again |
Revision 2453b16 by Tamito Kajiyama January 18, 2012, 21:38 (GMT) |
Fix for a crash with FSAA enabled and Freestyle disabled. Problem report by Victor / tokiop, many thanks! |
Revision 831b277 by Campbell Barton January 18, 2012, 21:12 (GMT) |
patch [#29924] Border select tool implementation for the outliner from Perry Parks (scuey), with edits. - select row rather than icons. - adjust outliner selection rather than object selection. |
Revision 57ad3b8 by Campbell Barton January 18, 2012, 19:50 (GMT) |
fix [#27589] Random crash with python UI This script was defining an operator within the panels draw function, while its possible to support this its really asking for trouble. the fix is to raise an error when this happens. also fix crash passing non classes to register_class/unregister_class |
Revision de8612e by Sergey Sharybin January 18, 2012, 17:25 (GMT) |
Revision 16ffa8e by Sergey Sharybin January 18, 2012, 16:45 (GMT) |
Curve points of tracking curves now can be grabbed to smooth spikes Curve points of tracks curves now can be selected for X and Y channels separately and can be moved along Y axis of curve viewer, points currently can't change frame they belong to. This allows to smooth spikes caused by unwanted marker jump. Also fixed some mistakes in cancel transform in cases when locked tracks were being trying to be moved; fixed incorrect calculation of marker speed for curve drawing. |
Revision 787ea5f by Campbell Barton January 18, 2012, 15:47 (GMT) |
replace CDDM_calc_normals_mapping with CDDM_calc_normals(), this version of the function wont create tessfaces (and should speedup the modifier stack in some cases). |
Revision 5eb569b by Campbell Barton January 18, 2012, 15:33 (GMT) |
dissable editmode tessface creation in 'get_dm' looked over uses and all that use editmode data are deform modifiers. |
Revision ad3e990 by Campbell Barton January 18, 2012, 15:29 (GMT) |
call CDDM_from_BMEditMesh without creating tessface data for modifiers. - in the case of deform modifiers this is very safe (assuming the mods themselves dont need tessface data), since the DM is freed right after, so this is an easy speedup. - in the case of bevel and split edge modifiers this should still work out fine since mods that need tessface data will generate it. |
Revision 9d782c8 by Campbell Barton January 18, 2012, 15:09 (GMT) |
argument for CDDM_from_BMEditMesh() so creating tessface data is optional, no functional changes since all callers use this so far. |
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