Revision c26c5f3 by Brecht Van Lommel November 18, 2011, 21:06 (GMT) |
UI: small tweak to tooltips for enum menus, it wasn't very clear which description was for the property and which for the item. |
Revision 9780844 by Sergey Sharybin November 18, 2011, 20:55 (GMT) |
Fix #29321: Video does not display, gets frozen or flickers Unfortunately, error was caused by own attempt to deal with some kind of broken videos when was investigating crashes in sequencer. Issue discovered that time was related on values stored in timecode index and using them as signed data type later. Trying to use unsigned value here leads to signed/unsigned check failures. Prefer just to pre-process that kind of videos i've been trying to deal with rather than making more global changes during BCON3. |
Revision 331dd67 by Campbell Barton November 18, 2011, 17:28 (GMT) |
error with recent commit, thanks Ender79 for finding. |
Revision 6fa4beb by Sergey Sharybin November 18, 2011, 16:49 (GMT) |
Updated stubs so blenderplayer is compiling again. |
Revision 4f7ecd7 by Campbell Barton November 18, 2011, 16:06 (GMT) |
speedup for editmesh tesselation (approx 4.4x speedup in optimized builds), this is important because it runs while transforming the mesh in editmode. also made this code a bit more efficient. |
Revision 539c94a by Brecht Van Lommel November 18, 2011, 15:52 (GMT) |
Camera: some code refactoring, use an intermediate CameraParams struct instead of long list of variables everywhere. Intention is to also let 3d view use this eventually, instead of duplicating code. |
Revision 02ce6fd by Brecht Van Lommel November 18, 2011, 15:39 (GMT) |
Cycles: try to avoid NaN pixels with oren nayar. Also small cmake code cleanup. |
Revision b4097ad by Sergey Sharybin November 18, 2011, 15:29 (GMT) |
Re-commit reverted changes from rev41394. was accidentally reverted when trunk was prepared for tomato merge. |
Revision dae43b5 by Sergey Sharybin November 18, 2011, 14:42 (GMT) |
Camera tracking: multiply all camera matrices by inverted first reconstructed camera matrix This makes blender camera: - Be located on exactly the same position at first frame after applying Camera Solver constraint - Be looking in exactly the same direction it used to look before applying Camera Solver constraint Before this patch in most of cases camera used to change direction after applying solved data on it which can be confusing in some cases. Currently solved files wouldn't be broken, but after solve scene should be re-oriented. Not big deal because re-solving isn't so safe for scene orientation anyway. |
Revision cc314e4 by Sergey Sharybin November 18, 2011, 14:28 (GMT) |
Rename bgpic.add() to bgpic.new() to correspond others collections like render layers, vertices groups and so. Also added bgpig.remove() function to remove specified picture. |
Revision cb2b92c by Campbell Barton November 18, 2011, 12:18 (GMT) |
mesh_recalcTesselation speedup, ski[ check for 3-4 sided faces - dont use scanfill in these cases. overall 6x speedup on an optized build (Suzanne subsurf level 5, applied) |
Revision 42c0250 by Campbell Barton November 18, 2011, 09:41 (GMT) |
fix [#28676] Tris to Quads: "Max Angle" is not interpreted correctly |
Revision e1250f2 by Campbell Barton November 18, 2011, 09:34 (GMT) |
svn merge ^/trunk/blender -r41954:41961 |
Revision d498dd3 by Campbell Barton November 18, 2011, 09:23 (GMT) |
make RNA_def_float_rotation usable for single value rotations (not arrays). |
Revision 7084ab4 by Bastien Montagne November 18, 2011, 09:16 (GMT) |
Moving spanish code from es_ES to es for now (as the best spanish translation is es.po...). Else, gettext first search into es_ES (and es_MX it seems???), before using content from es, which currently is not good. |
Revision 971065e by Sergey Sharybin November 18, 2011, 08:48 (GMT) |
Set floor fails to make camera be in positive Z half-space if it was parented to other object. |
Revision aa19d53 by Campbell Barton November 18, 2011, 08:42 (GMT) |
edits to 41957, main changes to render layer removal. - report an error if the layer can't be removed - check the render layer is in the list before removing |
Revision 9f0a6dc by Sergey Sharybin November 18, 2011, 07:11 (GMT) |
Added methods new and remove to scene.render.layers, so now render layers can be created and removed from scripts. |
Revision c63873a by Campbell Barton November 18, 2011, 05:14 (GMT) |
exclude addons_contrib for release builds for scons/osx too |
Revision 5600d21 by Campbell Barton November 18, 2011, 05:06 (GMT) |
svn merge ^/trunk/blender -r41939:41954 |
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