Revision 3ed866d by Campbell Barton November 16, 2011, 19:57 (GMT) |
svn merge -r41926:41932 ^/trunk/blender |
Revision 3dcc9ae by Campbell Barton November 16, 2011, 19:31 (GMT) |
merge mempool changes from bmesh (adds mempool iterator). |
Revision 93581ab by Campbell Barton November 16, 2011, 19:26 (GMT) |
remove NULL check for the pool, trunk doesnt have this, caller better check. |
Revision 9b17d39 by Sergey Sharybin November 16, 2011, 19:22 (GMT) |
Fix #29260: Missing "Extend" parameter for Border Select Added "Extend" flag to border select operators for editors: - UV Editor - Sequencer - NLA - Info Space - Graph Editor - File Browser - Clip Editor - Action Editor - Channels and markers regions Can be used for custom keymaps. |
Revision 508c7f3 by Campbell Barton November 16, 2011, 19:17 (GMT) |
better alignement for BLI_mempool struct |
Revision 9d05ccf by Campbell Barton November 16, 2011, 19:06 (GMT) |
svn merge -r41899:41926 ^/trunk/blender. also sync mempool with trunk and move BLI_mempool_alloc out of mempools header where it was inlined |
Revision 9f51785 by Miika Hamalainen November 16, 2011, 18:32 (GMT) |
Dynamic Paint: * Wave simulation speed doesn't anymore depend on surface size, but uses relative distances instead. This change will likely change simulation behavior on existing saves, but can be easily tweaked back using the "Wave Speed" parameter. * Added a new wave brush type, "Depth Change". It uses the change of brush intersection between frames, giving a better looking "wake" for moving objects. It also doesn't leave any "dent" to the surface while remaining still. |
Revision 707fcc4 by Campbell Barton November 16, 2011, 17:37 (GMT) |
replace macros with math functions |
Revision 9087cb9 by Campbell Barton November 16, 2011, 17:09 (GMT) |
quiet compiler warnings for BLI_array defines, split BLI_array_append into BLI_array_append / BLI_array_append_r, the latter returning the new array location. |
Revision 1af8390 by Campbell Barton November 16, 2011, 16:50 (GMT) |
minor edits, move mempool stack vars into the nested scope when they aren't likely to be used, also formatting edits (was quite un-blender like). |
Revision 4d9766a by Campbell Barton November 16, 2011, 16:38 (GMT) |
minor cleanup - remove / comment unused python vars - replace mul_v3_fl(somevec, -1.0f); with negate_v3(somevec); |
Revision 0566694 by Brecht Van Lommel November 16, 2011, 16:28 (GMT) |
Cycles: cmake build system tweak, might solve compile issue. |
Revision b4d4532 by Brecht Van Lommel November 16, 2011, 16:10 (GMT) |
Fix #29292: cycles not loading linked image datablocks correctly. |
Revision cb09ad4 by Brecht Van Lommel November 16, 2011, 16:08 (GMT) |
Fix #29293: NLA Strip modifiers don't survive save/reload. One letter can make a big difference :) |
Revision aaf14ea by Campbell Barton November 16, 2011, 15:49 (GMT) |
edit the _BLI_array_growone macro so it doesnt give the error that values are calculated but not used. |
Revision c6bbe25 by Brecht Van Lommel November 16, 2011, 15:47 (GMT) |
Fix #29093: world zenith up and down texture influence were not working correct. These were decoupled from horizon influence for 2.5, but not actually used in the render engine. |
Revision 0c017bf by Campbell Barton November 16, 2011, 14:36 (GMT) |
tag index arrays as dirty when any element is removed, also check validity on operator init/exit (check was missed in some cases before) |
Revision 004cb6b by Brecht Van Lommel November 16, 2011, 14:13 (GMT) |
Fix #29160: material node "Texture" didn't use default texture coordinates anymore when nothing was connected to the socket. |
Revision ed5815f by Brecht Van Lommel November 16, 2011, 13:49 (GMT) |
Fix #29243: unlink texture datablock from material node in texture properties could crash, RNA pointer from context was invalid. |
Revision 7177ee0 by Sergey Sharybin November 16, 2011, 13:39 (GMT) |
Pep8 changes for motion tracking py scripts |
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