Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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October 12, 2011, 18:56 (GMT)
Compile fix for some platforms (like linux release build environment)
Revision dd8eac0 by gsr b3d
October 12, 2011, 17:06 (GMT)
Fix typo.
October 12, 2011, 16:33 (GMT)
Camera tracking integration
===========================

Fixed typo in clip panel
October 12, 2011, 16:28 (GMT)
Merging trunk up to rev 40959

October 12, 2011, 16:09 (GMT)
Cycles: add compatibility check to node link menu.

October 12, 2011, 16:01 (GMT)
Cycles: image texture node now uses UV as default texture coordinate,
instead of generated.

October 12, 2011, 15:54 (GMT)
Cycles: tag shading nodes as being compatible with the old/new shading system,
so they only appear in the list when needed. Old shading nodes were previously
disabled entirely, breaking internal renderer compatibility.

October 12, 2011, 15:48 (GMT)
Cycles: don't use glsl in textured draw mode, to keep things simpler and faster
there for now. Also add viewport color setting for materials for solid draw mode.

October 12, 2011, 15:45 (GMT)
Cycles: make node with multiple input sockets with the same name work. Previously
nodes like Mix had their sockets renamed to Color1/Color2, but doing this breaks
compatibility for the internal renderer, so restored it now.

October 12, 2011, 15:42 (GMT)
Cycles: replace surface/volume sockets in output nodes with a single shader socket,
decided it's better to render objects as either surface or volume.

This may break the volume rendering patch, but shaders with volume closures still
get tagged as having volume closures, so it should be fixable without too many
changes.

October 12, 2011, 14:16 (GMT)
Fix for not correctly removing doubles after adding builtin primitive meshes (e.g. uvsphere)
Revision da0354e by Lukas Toenne
October 12, 2011, 13:53 (GMT)
Free cache data when creating a new group from selected nodes. This would leave unfreed memory behind otherwise, since node groups don't have internal caches.
October 12, 2011, 13:43 (GMT)
Workaround for #28864: crash rendering out file with audio, due to scene audio
channels being set to invalid value 0. The cause of this is unclear, this adds
a version patch just to be safe, in case it turns out to be a common issue.

Revision 89dd5e9 by Lukas Toenne
October 12, 2011, 13:07 (GMT)
Fix for #28876, alpha over with empty image node gives black result.

The image node output is the default value when no image is selected. In pre-2.60 this was always initialized to 0 alpha, the defaults written in the node socket templates were completely ignored for outputs (except for value and RGB input nodes, which use these as button values). Now the stack values are initialized with the template defaults, which are all 0 by default. This patch changes alpha to 0 for image and render layer outputs too.
October 12, 2011, 13:04 (GMT)
Make copy_face use BM_Make_Face instead of BM_Make_Ngon (better perf, and better handling of two-sided faces and other corner cases)
October 12, 2011, 13:01 (GMT)
For edge slide also save the hide state of the faces the edge will slide on so it doesn't get overwritten to visible.
Revision a85f595 by Lukas Toenne
October 12, 2011, 12:55 (GMT)
Fix for #28886, compositor cache regression bug.

The problem was that all outputs got tagged indiscriminately (esp. hidden render layer sockets), leading to full recalculation every time. This was caused by erroneous tagging of bNodeStacks with hasinput/hasoutput flags. This patch restores the old behaviour of tagging all non-static stacks as input values and all outputs that are connected to some input. Only difference is in node groups, where the hasoutput flag is no longer abused for tagging internal buffers, here the is_copy flag is used instead.
October 12, 2011, 12:49 (GMT)
Fixes for #26837: MPEG Preseek does not work for some h264 files.

- Display running job template in all sequencer modes
It was displayed only for sequencer mode without preview.
- Fixed proxy rebuild progress indicator
It was alsways zero because of incorrect rounding.
- Fixed timecode saving on windows (and probably some other platforms)
It was caused by incorrect opening file for writting -- it should
be opened in binary format "wb". This error caused incorrect
movie duration detection on windows.
- Fixed movie resolution detection for some movies.
In file attached to report, Blender detected resolution 1920x1088
instead of 1920x1080. Not sure if this fix is correct or it's
issue in FFmpeg, but it's something what mplayer using: store
width/height before running avcodec_open().
- Fixed frame number calculation when building timecodes.
It was rounding error caused some frames be positioned incorrect
in several cases (that each 6th frame rendered as next frame
from report).
October 12, 2011, 11:18 (GMT)
fix for possible buffer overflow bug in BLI_join_dirfile(), recent fix didn't account for the case when destination string and dir string matched.
October 12, 2011, 06:11 (GMT)
implementation of bmesh_urmv (unglue region make vert) and use of it to fix ripping corners joining just two faces, which wasn't working before
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