Revision 799714f by Campbell Barton July 25, 2011, 07:14 (GMT) |
minor edits to animation playback operator - remove own copyright from script - print command before executing (helps troubleshooting) |
Revision 4f4eeb8 by Campbell Barton July 25, 2011, 06:40 (GMT) |
style changes for operator scripts & some pep8 edits. |
Revision 6065390 by Campbell Barton July 25, 2011, 06:38 (GMT) |
fix for DingTo's recent commit with the animation player, it ignored the case where the player is not an absolute path but found in the users $PATH (as is common on *nix systems). now try and execute player, reporting the exception rather then checking the player file exists. also made some pep8-80 style edits. |
Revision a07d7ed by Campbell Barton July 25, 2011, 06:09 (GMT) |
swap vertor multiplication order for add torus. |
Revision d455203 by Campbell Barton July 25, 2011, 05:54 (GMT) |
edits to quick effects scripts - use uv layer data api rather then operator. - switch vector rotation order. - made some style changes, use 80 width. |
Revision 3e91de7 by Campbell Barton July 25, 2011, 05:10 (GMT) |
External image operators. - use bpy.data.is_saved (was using a workaround from when before this attribute was added) - fixed a bug where editing relative paths could fail. |
Revision 5132be2 by Campbell Barton July 25, 2011, 04:00 (GMT) |
fix [#28075] After the correction of No.38528 is applied, the following phenomenon has been generated. own fault in recent addition of bpy.path.basename() not supporting byte paths. |
Revision 7f60ee6 by Campbell Barton July 25, 2011, 03:59 (GMT) |
reverse vector multiplication order for some internal functions. |
Revision 4b82334 by Mike Erwin July 25, 2011, 03:13 (GMT) |
invert axes option affects trackball navigation |
Revision ced8f1d by Campbell Barton July 25, 2011, 01:44 (GMT) |
deprecate multiplication orders: vector * matrix vector *= matrix vector * quaternion vector *= quaternion Use the reverse order instead, enable WITH_ASSERT_ABORT in cmake to promote the warnings into errors. |
Revision 876e0c2 by Mike Erwin July 25, 2011, 00:21 (GMT) |
updated ndof popup menu (part 2 of 2) |
Revision c692351 by Mike Erwin July 25, 2011, 00:20 (GMT) |
added option to invert axes for orbiting (part 1 of 2) |
Revision e31fef1 by Mike Erwin July 25, 2011, 00:10 (GMT) |
set default values for all other ndof flags |
Revision 73417bf by Mike Erwin July 25, 2011, 00:03 (GMT) |
spoof MOUSEMOVE after NDOF_MOTION event, added comments |
Revision abf658d by Mike Erwin July 25, 2011, 00:00 (GMT) |
removed old ndof transform stuff, added experimental ndof nav during transform (might disable for release) |
Revision 46db54c by Tamito Kajiyama July 24, 2011, 23:42 (GMT) |
Merged changes in the trunk up to revision 38663. |
Revision 0a9094a by Tamito Kajiyama July 24, 2011, 23:29 (GMT) |
New line style modifiers for changing line color, alpha transparency, and line thickness based on object materials. Accessible material attributes are diffuse color, specular color, specular hardness, and alpha. |
Revision 1e0e0ff by Sukhitha Jayathilake July 24, 2011, 20:27 (GMT) |
Blender profile for leaf_bone tip. (untested). |
Revision 35720a4 by Miika Hamalainen July 24, 2011, 18:01 (GMT) |
Merge with trunk r38663 |
Revision a22de3f by Janne Karhu July 24, 2011, 17:44 (GMT) |
Effector calculations are now thread safe. * where_is_object_time was called for every effector evaluation only to determine the object velocity in some rare cases. * Calculating the effector velocity is now done in the effector precalculation stage. * Removing this makes the code thread safe and also should give some nice performance boosts when simulating a lot of points. * Thanks to MiikaH for noticing this problem. |
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