Blender Git Commits

Blender Git "master" branch commits.

Page: 3961 / 5574

July 25, 2011, 07:14 (GMT)
minor edits to animation playback operator
- remove own copyright from script
- print command before executing (helps troubleshooting)
July 25, 2011, 06:40 (GMT)
style changes for operator scripts & some pep8 edits.
July 25, 2011, 06:38 (GMT)
fix for DingTo's recent commit with the animation player, it ignored the case where the player is not an absolute path but found in the users $PATH (as is common on *nix systems).

now try and execute player, reporting the exception rather then checking the player file exists.
also made some pep8-80 style edits.
July 25, 2011, 06:09 (GMT)
swap vertor multiplication order for add torus.
July 25, 2011, 05:54 (GMT)
edits to quick effects scripts
- use uv layer data api rather then operator.
- switch vector rotation order.
- made some style changes, use 80 width.
July 25, 2011, 05:10 (GMT)
External image operators.
- use bpy.data.is_saved (was using a workaround from when before this attribute was added)
- fixed a bug where editing relative paths could fail.
July 25, 2011, 04:00 (GMT)
fix [#28075] After the correction of No.38528 is applied, the following phenomenon has been generated.
own fault in recent addition of bpy.path.basename() not supporting byte paths.
July 25, 2011, 03:59 (GMT)
reverse vector multiplication order for some internal functions.
Revision 4b82334 by Mike Erwin
July 25, 2011, 03:13 (GMT)
invert axes option affects trackball navigation
July 25, 2011, 01:44 (GMT)
deprecate multiplication orders:
vector * matrix
vector *= matrix
vector * quaternion
vector *= quaternion

Use the reverse order instead, enable WITH_ASSERT_ABORT in cmake to promote the warnings into errors.
Revision 876e0c2 by Mike Erwin
July 25, 2011, 00:21 (GMT)
updated ndof popup menu (part 2 of 2)
Revision c692351 by Mike Erwin
July 25, 2011, 00:20 (GMT)
added option to invert axes for orbiting (part 1 of 2)
Revision e31fef1 by Mike Erwin
July 25, 2011, 00:10 (GMT)
set default values for all other ndof flags
Revision 73417bf by Mike Erwin
July 25, 2011, 00:03 (GMT)
spoof MOUSEMOVE after NDOF_MOTION event, added comments
Revision abf658d by Mike Erwin
July 25, 2011, 00:00 (GMT)
removed old ndof transform stuff, added experimental ndof nav during transform (might disable for release)
July 24, 2011, 23:42 (GMT)
Merged changes in the trunk up to revision 38663.
July 24, 2011, 23:29 (GMT)
New line style modifiers for changing line color, alpha transparency, and
line thickness based on object materials. Accessible material attributes
are diffuse color, specular color, specular hardness, and alpha.
July 24, 2011, 20:27 (GMT)
Blender profile for leaf_bone tip. (untested).
July 24, 2011, 18:01 (GMT)
Merge with trunk r38663
Revision a22de3f by Janne Karhu
July 24, 2011, 17:44 (GMT)
Effector calculations are now thread safe.
* where_is_object_time was called for every effector evaluation only to determine the object velocity in some rare cases.
* Calculating the effector velocity is now done in the effector precalculation stage.
* Removing this makes the code thread safe and also should give some nice performance boosts when simulating a lot of points.
* Thanks to MiikaH for noticing this problem.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021