Revision c22f26d by Sukhitha Jayathilake July 23, 2011, 20:49 (GMT) |
Material Hardness Animation Import Complete. |
Revision 75dd7aa by Sergey Sharybin July 23, 2011, 18:42 (GMT) |
Revision fa283be by Sergey Sharybin July 23, 2011, 18:37 (GMT) |
Camera tracking integration =========================== - Fixed bug with copying colors to all selected markers. - Hide mouse cursor when sliding from preview widget. - Shit-key holded down during sliding in preview area makes sliding more accurate. - Fixed bug with preview area refresh when disabling colors. |
Revision 742225d by Dalai Felinto July 23, 2011, 18:03 (GMT) |
bugfix: [#28026] Copy Game Property broken not exactly a bug, but the option to copy individual properties was not working from the SPACE menu. I believe this was happening because we are using dynamic enums. This commit makes the "merge" option to be the default one. So if you call it from the SPACE menu it will be the one used. |
Revision e74dc28 by Sergey Sharybin July 23, 2011, 16:42 (GMT) |
Camera tracking integration =========================== VIEW3D_CAMERA_BORDER_HACK broke bundles displaying in 3d viewport. |
Revision 682cc63 by Joerg Mueller July 23, 2011, 16:34 (GMT) |
Merging with trunk up to r38631. |
Revision f4a30e4 by Joerg Mueller July 23, 2011, 16:08 (GMT) |
Cherry pick merge: /branches/soc-2011-pepper/intern/audaspace/OpenAL:r38630 Original log: Corrected the OpenAL device's threading code. This is a bugfix for #27913, thanks to Juha Mäki-Kanto for helping to resolve this. |
Revision 1193be6 by Joerg Mueller July 23, 2011, 15:59 (GMT) |
3D Audio GSoC: * Reviewed and improved the linear resampler. Now it should work pretty good also for special cases that caused errors previously. * Fixed a crash in the GE when a sound actuator doesn't have a sound assigned. * Corrected the OpenAL device's threading code. This is a bugfix for #27913, thanks to Juha Mäki-Kanto for helping to resolve this. |
Revision 8cbd88a by Thomas Dinges July 23, 2011, 15:36 (GMT) |
2.5 UI: * Added back icon to open the Splash Screen in the info header, next to version string info. * Removed an unnecessary toggle argument for particle mode select buttons. The Toggle argument is only intended for booleans, not enums. |
Revision f47d1cf by Sergey Sharybin July 22, 2011, 21:52 (GMT) |
Camera tracking integration =========================== Fixed bug in Join Tracks operator: if there are two keyframes for the same frame but one of makers is disabled then there's no error. |
Revision 2a97e5a by Miika Hamalainen July 22, 2011, 18:51 (GMT) |
Merge with trunk r38619 |
Revision fd79de0 by Benjy Cook July 22, 2011, 18:46 (GMT) |
NLA Track for custom user tweaks is now added after retargeting |
Revision d959f77 by Benjy Cook July 22, 2011, 18:46 (GMT) |
UI makeover for mocap constraints panel. Now has the look and feel of regular Blender constraints |
Revision cbe1613 by Miika Hamalainen July 22, 2011, 18:37 (GMT) |
Dynamic Paint: * Surface bake data is no longer recalculated every frame, but only when surface mesh has moved/transformed. Results in multiple times better performance on high resolution surfaces when using sub-steps or surface is still. * Heavily optimized particle brushes when random particle size enabled. Up to 10x speedup with large radius particles. * Added an additional "grid" space partitioning structure for surfaces. * Added bounding box checks for brushes. * Smaller overall optimization. * Further OpenMP parallelization. * Added physics tab link to modifier panel. * Fix: "Point Density" texture cache wasn't properly updated. Brushes can now use Point Density textures as well. * Fix: Paint dissolve resulted in black color. * Fix: KD-tree checkups weren't completely thread safe. Fixes possible crash with OpenMP enabled particle brushes. * Fix: When brush was set to use a specific material, it was saved incorrectly and resulted in potential crashes on next load. |
Revision 22e0835 by Sergey Sharybin July 22, 2011, 16:58 (GMT) |
Revision ffc490c by Ton Roosendaal July 22, 2011, 16:39 (GMT) |
Two fixes in drop-node-on-noodle: - Intersection code was using undefined vector caused wrong lines to be picked - Code now also copes with hidden sockets. If all fails, is just unhides a good socket. |
Revision 96bbf55 by xiao xiangquan July 22, 2011, 16:34 (GMT) |
small fix for the ui language selection |
Revision 478e429 by Sergey Sharybin July 22, 2011, 16:18 (GMT) |
Camera tracking integration =========================== - Operator "Join Selected Tracks". This operator joins all selected tracks to active track. Hotkey is Ctrl-J. - Operator "Select Grouped". Now it's easy to select all locked/keyframes/etc markers. Hotkey is Shit-G. - Operator to jump to beginning/end of active path. Hotkeys are Shift+Ctrl+Arrow Left/Right. - Operator to copy color from active track to all tracks. |
Revision eed7702 by Ton Roosendaal July 22, 2011, 16:02 (GMT) |
Small fix in drop-node-on-noodle: intersect code only did 3 edges of node. |
Revision 89c0620 by Daniel Salazar July 22, 2011, 15:54 (GMT) |
Let's try default High Quality for object align, it's slow but it's simply the correct way, users can disable while tweaking the align modes and then enable again for final result IF they are working on *dense* meshes |
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