Revision b449da3 by Julian Eisel January 24, 2021, 16:16 (GMT) |
Asset Browser: Support dragging mask assets into compositors The normal drag & drop support was already there, just needed minor tweaks to respect asset importing. The dragged in mask will create a mask node for compositor node editors. Part of T82661. |
Revision db15df0 by Julian Eisel January 24, 2021, 15:53 (GMT) |
Asset Browser: Support dragging image assets into node editors The normal drag & drop support was already there, just needed minor tweaks to respect asset importing. The dragged in image will create a image/texture node for the internally known node-tree types (shader, texture and compositing nodes). Part of T82661. |
Revision aa065a2 by Campbell Barton January 24, 2021, 07:43 (GMT) |
Merge branch 'blender-v2.92-release' |
Revision d3506c8 by Campbell Barton January 24, 2021, 07:38 (GMT) |
Fix UV editor vertex/face drawing ignoring UI scale |
Revision 9ad181a by Campbell Barton January 24, 2021, 05:08 (GMT) |
Cleanup: email address formatting Match git style email addresses, ignored by the spell checker. |
Revision 9c088b1 by Campbell Barton January 24, 2021, 05:06 (GMT) |
Cleanup: spelling |
Revision 2b0d089 by Campbell Barton January 24, 2021, 04:51 (GMT) |
Cleanup: remove toolbar popup release hack This isn't needed since key-map items can ignore repeat events. |
Revision de99772 by Campbell Barton January 24, 2021, 04:25 (GMT) |
Merge branch 'blender-v2.92-release' |
Revision 9f3c5a0 by Campbell Barton January 24, 2021, 04:24 (GMT) |
Fix outliner and animation editors exiting multi-object edit-mode When multiple objects were in edit-mode, only the active object would exit edit-mode. |
Revision e9cd3d5 by Campbell Barton January 24, 2021, 04:24 (GMT) |
Fix T84988: Armature symmetries crashes with action constraint Action constraint without an action pointer set was crashing. |
Revision e77c65f by Campbell Barton January 24, 2021, 02:45 (GMT) |
Cleanup: group navigation gizmo size with generic gizmo size Also use `char` for these gizmo size & flag. |
Revision bd4ed5c by Hans Goudey January 24, 2021, 00:38 (GMT) |
Fix "use after scope" reported by ASAN The float array is declared inside a smaller scope, pointed to, and then used later. This simply moves the declaration outside of the if statement. Also remove two redundant lines. |
Revision ded9484 by Harley Acheson January 23, 2021, 21:10 (GMT) |
UI: Viewport Navigate Gizmo Refactor Simplification and changes to the Navigation gizmo. Better indication of negative axes, consistent use of color and size to indicate orientation, ability to be resized. Differential Revision: https://developer.blender.org/D9744 Reviewed by Campbell Barton |
Revision aaa1d58 by Brecht Van Lommel January 22, 2021, 18:30 (GMT) |
Merge branch 'blender-v2.92-release' |
Revision 90bcd5e by Brecht Van Lommel January 22, 2021, 18:30 (GMT) |
Cleanup: remove unused render camera code |
Revision 5d6e5a9 by Brecht Van Lommel January 22, 2021, 18:24 (GMT) |
Fix vertex color baking using wrong color space Now light baking should match the render. |
Revision a1f44e4 by Brecht Van Lommel January 22, 2021, 18:24 (GMT) |
Fix T84745: more build errors with TBB 2021 * tbb::blocked_range moved to a different namespace and since the fix is non-trivial, remove some unused code that used this. * Task group priorities are no longer supported. It's unclear if they are useful at all right now and even set correctly, for now all tasks are equal priority with TBB 2021. |
Revision e91b59b by Hans Goudey January 22, 2021, 17:28 (GMT) |
Merge branch 'blender-v2.92-release' |
Revision e845467 by Hans Goudey January 22, 2021, 17:08 (GMT) |
Fix: Mouse presses in some areas do not set active modifier There are a couple of operations that are meant to set the active modifier that currently don't. The first is a mouse press on the drag icon on the right of the header, and the second is mouse presses on modifier sub-panels headers. This was an oversight in the implementation, especially the second, because the blank space on the right of a sub-panel header often looks just like the blank space elsewhere on the modifier's panel that *does* set the active modifier. Note that this purposefully doesn't include collapsing and expanding the modifier as operations that set the active, since regardless of whether that makes sense, it wasn't in the agreed upon design, which would ideally not need changing for 2.92. Differential Revision: https://developer.blender.org/D10155 |
Revision 735093d by Bastien Montagne January 22, 2021, 16:37 (GMT) |
Fix crashes from recent refactor rB131a758b6f88. Much better to add a relation entry for all IDs, even if they are not connected to any other ID. |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021