Revision 65b9282 by Campbell Barton October 1, 2010, 07:49 (GMT) |
attempt to fix [#21179] r26939 - Lasso tool does not work when drawing counter clock wise can't test this so guessing this is caused by face culling. |
Revision 3dea67a by Campbell Barton October 1, 2010, 05:19 (GMT) |
bugfix [#24065] obj export (mtl image path) |
Revision 4ab6881 by Brecht Van Lommel September 30, 2010, 22:27 (GMT) |
Fix #23186: use of unitialized memory when creating new faces on a mesh with a multires modifier. |
Revision 0fce27d by Brecht Van Lommel September 30, 2010, 21:07 (GMT) |
Fix #24074: shift+MMB didn't pan in image editor like other 2d views. |
Revision da4b54c by Brecht Van Lommel September 30, 2010, 20:19 (GMT) |
Fix #23540: smoke preview shading only used point lamps, now it uses other lamps to if no point lamp is available. |
Revision 96977c6 by Brecht Van Lommel September 30, 2010, 18:35 (GMT) |
Fix #24067: sculpt brush/texture preview would disappear when overlapping with the region boundary. Use glaDrawPixelsSafe like e.g. the image editor to prevent this. |
Revision 0934264 by Campbell Barton September 30, 2010, 17:23 (GMT) |
2d grease pencil thickness was double with width it should have been. |
Revision 645d283 by Campbell Barton September 30, 2010, 15:07 (GMT) |
[#24066] Menu_Items_Greyed revert fix for bug #24009, this made menu items fail poll() |
Revision b3c8efb by Joshua Leung September 30, 2010, 12:42 (GMT) |
Action/Shapekey Editor Bugfixes: * Shapekey editor now shows ID-box for showing and editing the action assigned here. This should help alleviate the misconceptions arising to #23823, where user tries to load shapekey action into Action Editor (context there is ob-action only). There are still a few minor update bugs that I still need to fix here (i.e. post keyframing) though. Those shouldn't take too long I think. * Changing the action used in the Action Editor properly decrements the user counts now. This solves the bug where you could get actions with a high usercount, but not that many actual users. |
Revision 0dcf67a by Joshua Leung September 30, 2010, 12:10 (GMT) |
Patch #24056: Indicate keyed status of swatches Submitted by: Shane Ambler (sambler) <quote> From blenderstorm idea# 169 this patch changes the swatch button to display a border showing the keyed status colour of the colour. I chose to go with showing the keyed colour in a border around the swatch, insetting the size of the swatch colour to prevent altering the sizing of the swatch. An un-keyed swatch is not altered visually, only a keyed colour swatch is changed to have the keyed colour around the outside of the swatch button. I think a border of 3 pixels is sufficient to make the keyed colour visible without taking too much of the colour area away. </quote> |
Revision d6ee8a0 by Joshua Leung September 30, 2010, 11:56 (GMT) |
Cleanup of Auto-Keyframing code: Moved duplicated code out to a special new function so that this doesn't need to be copied all over for each transform op that needs this. |
Revision e846555 by Nathan Letwory September 30, 2010, 11:49 (GMT) |
Prevent crash if image for image texture is not set, part II. |
Revision 0d1a9c7 by Nathan Letwory September 30, 2010, 11:42 (GMT) |
Prevent crash if image for image texture is not set. |
Revision 8a5c516 by Joshua Leung September 30, 2010, 11:27 (GMT) |
Bugfix #23707: Autokey Available is ignored on a Clear Transform Second attempt at fixing. Last time, I missed the case where the "Only Insert Available" userpref was enabled, which was why the bugreport was reopened. Hopefully I haven't missed anything else... |
Revision 81b6d30 by Campbell Barton September 30, 2010, 10:51 (GMT) |
[#23673] Modifier construction gives correct result in viewport but incorrect in render. When there are 2+ consecutive deform modifiers, the second modifier was getting incorrect normals, this only showed up for the displace modifier since its the only deform modifier that uses vertex normals. It would have been easy to fix this by always calculating normals on deform modifiers, but slow. To fix this I added a function to check if a deform modifier needs normals, so the normal calculation function only runs if there are 2 modifiers in a row and the second uses normals. |
Revision cca8fce by Joshua Leung September 30, 2010, 10:39 (GMT) |
Bugfix #23031: adding a driver ontop of keyframe makes driver undeletable Now drivers cannot be added to properties that have been animated (and visa versa). Previously, the check was only checking if there was a keyframe, not whether the property was animated. |
Revision 38c3a5f by Janne Karhu September 30, 2010, 09:34 (GMT) |
Sequence effect scale to length should work with the original (non-extruded) length of the target strip. |
Revision 22dbb1e by Nathan Letwory September 30, 2010, 07:39 (GMT) |
Set IB_multilayer flag, so can use multilayer exr as texture too. |
Revision 3665257 by Campbell Barton September 30, 2010, 07:31 (GMT) |
bugfix [#24062] draw_view_icon() broken icons needed adding to the new theme |
Revision 90665eb by Campbell Barton September 30, 2010, 07:06 (GMT) |
use constant rather then sqrt(2.0) |
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