Revision 982c4c8 by Brecht Van Lommel August 12, 2010, 10:35 (GMT) |
Fix #23281: crash with multiresolution and uv project. |
Revision fd0a02e by Brecht Van Lommel August 12, 2010, 10:17 (GMT) |
Fix #23235: crash with editmesh instances & drawing, only the object in object mode should make the editmesh derivedmesh. |
Revision e2826f3 by Joshua Leung August 12, 2010, 09:50 (GMT) |
Small UI Tweak: Added NumPad-0 as additional hotkey for Reset to Default Values. Previously, only ZeroKey (i.e. 0 on top row) was used, which was not very convenient to hit) |
Revision cf84992 by Campbell Barton August 12, 2010, 09:35 (GMT) |
patch [#23280] Generated suffixes of strip names contain random character (revision 31262) from Torsten Rupp (rupp) |
Revision 6be46ef by Campbell Barton August 12, 2010, 06:28 (GMT) |
fix for the rna curve interpolation enum, 'ease' was using the same value as Bezier. |
Revision 485d1ef by Mike Erwin August 12, 2010, 04:03 (GMT) |
Updated Win32 tablet code. |
Revision 6827ac7 by Campbell Barton August 12, 2010, 03:37 (GMT) |
bugfix [#23263] Changing view crashes blender |
Revision ffd65f4 by Campbell Barton August 12, 2010, 02:24 (GMT) |
[#23275] .3DS import script fails on some models. - fixed reading meshes without faces. also changed... - read verts/faces/uvs in one struct.unpack(), should be a bit faster. - removed mesh/material splitting, very confusing/slow code and not needed since the 16 material limit was removed. - load image paths with bpy.path.resolve_ncase() since many 3ds's files has case mismatch with file names (applies to OBJ too). |
Revision ac133d5 by Campbell Barton August 12, 2010, 00:14 (GMT) |
bugfix [#23270] Long directory name segmentation fault in File brower file->relname was being edited when its length allocated at the size of the original name, realloc'ing failed because the old string was still used by a button. |
Revision aae5c9b by Campbell Barton August 11, 2010, 22:36 (GMT) |
- possibly bugfix /w uninitialized vars [#23270] Long directory name segmentation fault in File brower. - in exceptional cases vertcos_to_key() could return with KeyBlock pointing to freed memory. - invalid use of realloc() in BLI_builddir() |
Revision 350e6d2 by Dalai Felinto August 11, 2010, 21:51 (GMT) |
Logic UI: name mismatch on motion blur property (report and patch by Jacob F.) I forgot to update the UI code (or to commit) when I changed the rna name to match docs. (0 to 1 values should be called factor) |
Revision 4694914 by Tom Musgrove August 11, 2010, 20:33 (GMT) |
bad level call fixes so the blenderplayer compiles again |
Revision 6cae52b by Campbell Barton August 11, 2010, 17:13 (GMT) |
add support for documenting class methods |
Revision 556b615 by Campbell Barton August 11, 2010, 16:40 (GMT) |
mathutils module methods only contained matrix constructors, move these to matrix class methods since this is acceptable in python. eg: dict.fromkeys() and groups them more logically. mathutils.RotationMatrix -> mathutils.Matrix.Rotation mathutils.ScaleMatrix -> mathutils.Matrix.Scale mathutils.ShearMatrix -> mathutils.Matrix.Shear mathutils.TranslationMatrix -> mathutils.Matrix.Translation mathutils.OrthoProjectionMatrix -> mathutils.Matrix.OrthoProjection |
Revision ab8ccaa by Campbell Barton August 11, 2010, 15:11 (GMT) |
python declarative UI - remove XML testing feature - add 2 modules: bpyml - generic, bpyml_ui - blender spesific. nothing uses these now. ==bpyml_ui module== defines BPyML_BaseUI and its draw() function which uses the bpyml member of the class instance self.draw_data & self.draw_header_data. This way declarative ui is opt-in and easy to use by using BPyML_BaseUI as a mix-in class. ==bpyml module== This module translates a python like XML representation into XML or simple python blender/ui function calls. sometag(arg=10) [ another(), another(key="value") ] # converts into ... <sometag arg="10"> <another/> <another key="value" /> </sometag> |
Revision 2a72eb8 by Joilnen Leite August 11, 2010, 14:51 (GMT) |
Fixing make files compilation in linux |
Revision fd2a9a0 by Joerg Mueller August 11, 2010, 12:14 (GMT) |
Blender Py API: GameLogic -> bge.logic |
Revision d48991c by Joerg Mueller August 11, 2010, 10:36 (GMT) |
Blender Py API: Implemented missing KX_PYATTRIBUTE_TODOs and -DUMMYs. |
Revision e588e8e by Campbell Barton August 11, 2010, 08:23 (GMT) |
bugfix [#23257] cmake tests for SSE, but SSE2 gets enabled patch from Vinay Pawar, some minor changes by me. |
Revision d739a17 by Campbell Barton August 11, 2010, 05:21 (GMT) |
small edits to text editor from writing a python editor extension. - rename TextLine.line -> body, ConsoleLine.line -> body - minor speedups when setting the body text, also re-allocate console lines if they are < half the length. - added option to highlight current line in the text editor. |
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