Blender Git Commits

Blender Git "master" branch commits.

Page: 4267 / 5574

August 12, 2010, 10:35 (GMT)
Fix #23281: crash with multiresolution and uv project.

August 12, 2010, 10:17 (GMT)
Fix #23235: crash with editmesh instances & drawing, only the object
in object mode should make the editmesh derivedmesh.

Revision e2826f3 by Joshua Leung
August 12, 2010, 09:50 (GMT)
Small UI Tweak: Added NumPad-0 as additional hotkey for Reset to Default Values. Previously, only ZeroKey (i.e. 0 on top row) was used, which was not very convenient to hit)
August 12, 2010, 09:35 (GMT)
patch [#23280] Generated suffixes of strip names contain random character (revision 31262)
from Torsten Rupp (rupp)
August 12, 2010, 06:28 (GMT)
fix for the rna curve interpolation enum, 'ease' was using the same value as Bezier.
Revision 485d1ef by Mike Erwin
August 12, 2010, 04:03 (GMT)
Updated Win32 tablet code.
August 12, 2010, 03:37 (GMT)
bugfix [#23263] Changing view crashes blender
August 12, 2010, 02:24 (GMT)
[#23275] .3DS import script fails on some models.
- fixed reading meshes without faces.

also changed...
- read verts/faces/uvs in one struct.unpack(), should be a bit faster.
- removed mesh/material splitting, very confusing/slow code and not needed since the 16 material limit was removed.
- load image paths with bpy.path.resolve_ncase() since many 3ds's files has case mismatch with file names (applies to OBJ too).
August 12, 2010, 00:14 (GMT)
bugfix [#23270] Long directory name segmentation fault in File brower
file->relname was being edited when its length allocated at the size of the original name, realloc'ing failed because the old string was still used by a button.
August 11, 2010, 22:36 (GMT)
- possibly bugfix /w uninitialized vars [#23270] Long directory name segmentation fault in File brower.
- in exceptional cases vertcos_to_key() could return with KeyBlock pointing to freed memory.
- invalid use of realloc() in BLI_builddir()
August 11, 2010, 21:51 (GMT)
Logic UI: name mismatch on motion blur property (report and patch by Jacob F.)
I forgot to update the UI code (or to commit) when I changed the rna name to match docs. (0 to 1 values should be called factor)
Revision 4694914 by Tom Musgrove
August 11, 2010, 20:33 (GMT)
bad level call fixes so the blenderplayer compiles again
August 11, 2010, 17:13 (GMT)
add support for documenting class methods
August 11, 2010, 16:40 (GMT)
mathutils module methods only contained matrix constructors, move these to matrix class methods since this is acceptable in python. eg: dict.fromkeys() and groups them more logically.
mathutils.RotationMatrix -> mathutils.Matrix.Rotation
mathutils.ScaleMatrix -> mathutils.Matrix.Scale
mathutils.ShearMatrix -> mathutils.Matrix.Shear
mathutils.TranslationMatrix -> mathutils.Matrix.Translation
mathutils.OrthoProjectionMatrix -> mathutils.Matrix.OrthoProjection
August 11, 2010, 15:11 (GMT)
python declarative UI
- remove XML testing feature
- add 2 modules: bpyml - generic, bpyml_ui - blender spesific. nothing uses these now.

==bpyml_ui module==
defines BPyML_BaseUI and its draw() function which uses the bpyml member of the class instance self.draw_data & self.draw_header_data.

This way declarative ui is opt-in and easy to use by using BPyML_BaseUI as a mix-in class.

==bpyml module==

This module translates a python like XML representation into XML
or simple python blender/ui function calls.

sometag(arg=10) [
another(),
another(key="value")
]

# converts into ...

<sometag arg="10">
<another/>
<another key="value" />
</sometag>

August 11, 2010, 14:51 (GMT)
Fixing make files compilation in linux
August 11, 2010, 12:14 (GMT)
Blender Py API: GameLogic -> bge.logic
August 11, 2010, 10:36 (GMT)
Blender Py API: Implemented missing KX_PYATTRIBUTE_TODOs and -DUMMYs.
August 11, 2010, 08:23 (GMT)
bugfix [#23257] cmake tests for SSE, but SSE2 gets enabled
patch from Vinay Pawar, some minor changes by me.
August 11, 2010, 05:21 (GMT)
small edits to text editor from writing a python editor extension.
- rename TextLine.line -> body, ConsoleLine.line -> body
- minor speedups when setting the body text, also re-allocate console lines if they are < half the length.
- added option to highlight current line in the text editor.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021