Revision 70bca04 by Campbell Barton July 28, 2010, 07:52 (GMT) |
sequencer ui - opacity seq button was messed up. - only show opengl preview option in preview window. |
Revision fa9550b by Campbell Barton July 28, 2010, 07:37 (GMT) |
fix for un-initialized memory use with thumb's & minor internal improvement for bpy.utils.clean_name() |
Revision 3c0ed58 by Jason Wilkins July 28, 2010, 07:19 (GMT) |
* moved Threaded Sculpt, Fast Navigate, and Show Brush back to Sculpt Options panel until they are properly moved in memory to the corresponding places they were in the UI. Fast Navigate apparently needs to be made an option of the multires modifier Threaded Sculpt and Show Brush need to be made UserPrefs Some of these options were removed form UserPref panel without placing them anywhere else in the interface so this commit at least puts them somewhere so they can be used. |
Revision f2e1136 by Campbell Barton July 28, 2010, 07:00 (GMT) |
bugfix [#23053] Blender crashes when adding image as a strip buffer overrun when copying image name. |
Revision c32720a by Campbell Barton July 28, 2010, 05:47 (GMT) |
bugfix [#23055] transforms with proportional fall off affect hidden vertices in certain situations faces were not being checked if they were hidden before adding their internal edges for connected proportional editing. |
Revision 44f5114 by Tamito Kajiyama July 28, 2010, 01:06 (GMT) |
Revision a99a466 by Tamito Kajiyama July 28, 2010, 00:43 (GMT) |
* Made the Parameter Editor mode much more functional. Edge selection criteria, as well as the color/alpha/thickness Along Stroke modifiers now work. * Added more curve blend types. The default is set to "MIX". |
Revision af1ca0c by Nick Samarin July 27, 2010, 21:01 (GMT) |
- added operators for manual assigning navigation polygon idx to mesh faces in edit mode - modified conversion process to take into account changes caused by mesh editing Note: conversion to dtStatNavMesh in KX_NavMeshObject hasn't worked correctly yet |
Revision 51e8926 by Campbell Barton July 27, 2010, 19:22 (GMT) |
bugfix [#23052] New Bracket Highlighting Patch Causes Seg Fault [Patch to fix attached] by Justin Dailey (dail) for bracket highlight patch from yesterday. |
Revision 112711e by Daniel Genrich July 27, 2010, 16:18 (GMT) |
Smoke: - Bugfix for using uninitalised velocity in case of PART_PHYS_NO (reported by MiikaH) |
Revision 88dcfba by Nicholas Bishop July 27, 2010, 16:09 (GMT) |
== Sculpt == Added a brush reset operator so that a user won't need to reload the default blend to get back default brush settings * New brush.reset operator, resets a brush based on the currently-selected tool * Added UI button in the tools panel TODO: * Only resets sculpt brushes right now, other paint modes should be added * Sculpt polish tool exists only as a Brush, not as a tool; I'd suggest we make it a tool so it can be reset to defaults too |
Revision 78e5a29 by Daniel Genrich July 27, 2010, 15:33 (GMT) |
Smoke: - Fix typo in tooltip - Add timeframe independand timesteps |
Revision 614192c by Daniel Genrich July 27, 2010, 15:04 (GMT) |
Fluid: Fix empty named fluid particle system; Smoke: Fix typo |
Revision 967d25a by Daniel Genrich July 27, 2010, 14:53 (GMT) |
Smoke Patch + additions: a) Applying patch #22765 by Miika Hämäläinen (domain border collision settings, vorticity settings, time scale, non absolute density, smooth high res emitter, initial velocity multiplier, high res strength available to be set to 0), b) Additions by me: --Initial velocity is now per flow object, not per domain; --Using boundingbox as standard display mode for domains (was wire before); --When adding a flow object, an initial nice SmokeParticle system is added too with nice initial settings (life=1, no_render, unborn, etc) fitting smoke simulation; --Adaptive timesteps introduced to the smoke sim (depending on the magnitude of the velocity) because it was quite unstable when used for fire simulations, still needs to be tested and will also slow down some simulations. |
Revision ecb5862 by Brecht Van Lommel July 27, 2010, 14:40 (GMT) |
Fix #22875: image browser crashes on true colour jpg. The skip_input_data callback was not correct, modified now to based on jpeg_mem_src as included with libjpeg. |
Revision 1448d18 by Brecht Van Lommel July 27, 2010, 12:11 (GMT) |
Fix #22950: width of a layout object does not propagate to its sub-layout objects (row, column, box, etc.). Patch by Tamito Kajiyama, thanks! |
Revision 31362c8 by Brecht Van Lommel July 27, 2010, 12:01 (GMT) |
Fix #22673: crash with solidify + subsurf + array modifier in edit mode. |
Revision c0ba0c1 by Brecht Van Lommel July 27, 2010, 11:10 (GMT) |
Fix #22986: glsl didn't take object hiding into account yet for lamps. |
Revision 5e5b0cb by Brecht Van Lommel July 27, 2010, 11:07 (GMT) |
Game engine was not updated yet to disable vertex/normal state on exit as other parts of Blender expect, might have caused issues with VBO's in some cases. |
Revision 0280736 by Brecht Van Lommel July 27, 2010, 10:31 (GMT) |
Fix part of bug #23042: unnecessary texture preview re-render on changing brush properties. |
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