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Blenderin Git "master"-kehityshaaran kommitit.

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July 28, 2010, 07:52 (GMT)
sequencer ui
- opacity seq button was messed up.
- only show opengl preview option in preview window.
July 28, 2010, 07:37 (GMT)
fix for un-initialized memory use with thumb's & minor internal improvement for bpy.utils.clean_name()
July 28, 2010, 07:19 (GMT)
* moved Threaded Sculpt, Fast Navigate, and Show Brush back to Sculpt Options panel until they are properly moved in memory to the corresponding places they were in the UI.

Fast Navigate apparently needs to be made an option of the multires modifier

Threaded Sculpt and Show Brush need to be made UserPrefs

Some of these options were removed form UserPref panel without placing them anywhere else in the interface so this commit at least puts them somewhere so they can be used.
July 28, 2010, 07:00 (GMT)
bugfix [#23053] Blender crashes when adding image as a strip
buffer overrun when copying image name.
July 28, 2010, 05:47 (GMT)
bugfix [#23055] transforms with proportional fall off affect hidden vertices in certain situations
faces were not being checked if they were hidden before adding their internal edges for connected proportional editing.
July 28, 2010, 01:06 (GMT)
Merged changes in the trunk up to revision 30814.

This commit includes r30807, which is equivalent to r30602 in the branch
for fixiing a layout issue.
July 28, 2010, 00:43 (GMT)
* Made the Parameter Editor mode much more functional. Edge selection
criteria, as well as the color/alpha/thickness Along Stroke modifiers
now work.

* Added more curve blend types. The default is set to "MIX".
Revision af1ca0c by Nick Samarin
July 27, 2010, 21:01 (GMT)
- added operators for manual assigning navigation polygon idx to mesh faces in edit mode
- modified conversion process to take into account changes caused by mesh editing
Note: conversion to dtStatNavMesh in KX_NavMeshObject hasn't worked correctly yet
July 27, 2010, 19:22 (GMT)
bugfix [#23052] New Bracket Highlighting Patch Causes Seg Fault [Patch to fix attached]
by Justin Dailey (dail) for bracket highlight patch from yesterday.
July 27, 2010, 16:18 (GMT)
Smoke:
- Bugfix for using uninitalised velocity in case of PART_PHYS_NO (reported by MiikaH)
July 27, 2010, 16:09 (GMT)
== Sculpt ==

Added a brush reset operator so that a user won't need to reload the default blend to get back default brush settings

* New brush.reset operator, resets a brush based on the currently-selected tool
* Added UI button in the tools panel

TODO:
* Only resets sculpt brushes right now, other paint modes should be added
* Sculpt polish tool exists only as a Brush, not as a tool; I'd suggest we make it a tool so it can be reset to defaults too
July 27, 2010, 15:33 (GMT)
Smoke:
- Fix typo in tooltip
- Add timeframe independand timesteps
July 27, 2010, 15:04 (GMT)
Fluid: Fix empty named fluid particle system; Smoke: Fix typo
July 27, 2010, 14:53 (GMT)
Smoke Patch + additions: a) Applying patch #22765 by Miika Hämäläinen (domain border collision settings, vorticity settings, time scale, non absolute density, smooth high res emitter, initial velocity multiplier, high res strength available to be set to 0), b) Additions by me: --Initial velocity is now per flow object, not per domain; --Using boundingbox as standard display mode for domains (was wire before); --When adding a flow object, an initial nice SmokeParticle system is added too with nice initial settings (life=1, no_render, unborn, etc) fitting smoke simulation; --Adaptive timesteps introduced to the smoke sim (depending on the magnitude of the velocity) because it was quite unstable when used for fire simulations, still needs to be tested and will also slow down some simulations.
July 27, 2010, 14:40 (GMT)
Fix #22875: image browser crashes on true colour jpg. The skip_input_data
callback was not correct, modified now to based on jpeg_mem_src as included
with libjpeg.

July 27, 2010, 12:11 (GMT)
Fix #22950: width of a layout object does not propagate to its sub-layout
objects (row, column, box, etc.). Patch by Tamito Kajiyama, thanks!

July 27, 2010, 12:01 (GMT)
Fix #22673: crash with solidify + subsurf + array modifier in edit mode.

July 27, 2010, 11:10 (GMT)
Fix #22986: glsl didn't take object hiding into account yet for lamps.

July 27, 2010, 11:07 (GMT)
Game engine was not updated yet to disable vertex/normal state on exit as
other parts of Blender expect, might have caused issues with VBO's in some
cases.

July 27, 2010, 10:31 (GMT)
Fix part of bug #23042: unnecessary texture preview re-render on changing
brush properties.

Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021