Revision f24bcc6 by Campbell Barton July 24, 2010, 02:51 (GMT) |
bugfix [#22988] Duplicating Lights by Frame Causes Hangup |
July 24, 2010, 02:49 (GMT) |
Fixed an annoying problem where sometimes tooltips would get left hanging on screen, making you have to mouse over them to clear them. I hope this was the only issue causing this, if anyone sees hanging tooltips after this commit, please report it! |
Revision 1fdb880 by Campbell Barton July 24, 2010, 02:27 (GMT) |
bugfix [#22990] Crash rendering joined curves - dont render invalid material indicies (like mesh faces) - clamp the material index values when joining, TODO: merge material lists properly. |
Revision f148aa6 by Campbell Barton July 24, 2010, 01:32 (GMT) |
bugfix [#22769] Undo Looses Active Camera The problem was that the v3d could have a different camera to the scene even when locked. VIEW3D_OT_viewnumpad was ignoring v3d->scenelock option and allowing an invalid state. |
Revision a732678 by Campbell Barton July 24, 2010, 00:24 (GMT) |
[#22873] Snap to increment isn't working that expected when Units set to Metric or Imperial - minor - pick the closest unit that matches the existing step size. - set the distance subtype on some camera flags. - commented mesh flag 'ME_ISDONE' its nolonger used. |
Revision bd90c33 by Campbell Barton July 23, 2010, 23:48 (GMT) |
bugfix [#22941] set object center/origin on a linked duplicate causes linked copied to become unselectable in viewport |
Revision ba76552 by Campbell Barton July 23, 2010, 20:57 (GMT) |
bugfix [#19223] FBX export doesn't do cameras correctly |
Revision 9c3376a by Campbell Barton July 23, 2010, 19:47 (GMT) |
bugfix [#22716] Game engine corrupts rig ID-Properties. |
July 23, 2010, 19:43 (GMT) |
SVN maintenance. |
Revision 7275ba7 by Campbell Barton July 23, 2010, 18:42 (GMT) |
fix for another case where object editmode data could be lost when switching scenes. |
Revision 318c975 by Campbell Barton July 23, 2010, 18:30 (GMT) |
bugfix [#22954] Crash going edit mode on an object linked in another scene (Kino Bug Reporting Sprint :) |
Revision 8365f14 by Joerg Mueller July 23, 2010, 18:00 (GMT) |
Audaspace Python API: Better docs. |
Revision 4e62175 by Campbell Barton July 23, 2010, 17:51 (GMT) |
bugfix [#22974] OBJ import arrives without texture |
Revision d534688 by Peter Schlaile July 23, 2010, 17:48 (GMT) |
Bugfix: [#21479] Insert Keyframe in some Sequence strip properties does nothing This fixes Crop and Transform the same hacky way like Color Balance. Will do a real fix, if I find a clever way. (Those structures must provide a Sequence struct backpointer!!) Cheers, Peter |
Revision 72689de by Brecht Van Lommel July 23, 2010, 17:26 (GMT) |
Fix #21077: multiple python headers in an area header not working correct, each needs a unique ui block name. |
Revision b3dca80 by Peter Schlaile July 23, 2010, 17:09 (GMT) |
Sequencer UI bugfix: translate / crop also work on effect output, UI was missing |
Revision 65fcb0e by Peter Schlaile July 23, 2010, 16:57 (GMT) |
== Sequencer == This patch cleans up the sequencer core by replacing the caching system (TStripElems) with a hash based system, which is: a) a lot faster b) a lot more readable c) a lot more memory conserving The new caching system is also a good building ground for a) sub frame precision rendering (even on scene strips) b) multi core rendering (threaded rendering is still disabled, but can be extended now to arbitrary core numbers) I tested the code on an extensive editing session today and had no crashes during 4 hours of editing. So I consider it very stable. |
Revision bf5f5bd by Brecht Van Lommel July 23, 2010, 16:50 (GMT) |
Fix #20863: when loading a file without UI, with multiple windows open, the other windows would not preserve the screens correctly, code for reading 2.4x files was running when it didn't need to. |
Revision 4c4ec56 by Janne Karhu July 23, 2010, 16:48 (GMT) |
Fix for [#22644] hair particles bug 2, patch by Lukas Toenne |
Revision f8f3244 by Brecht Van Lommel July 23, 2010, 15:36 (GMT) |
Attempt to fix compile for GCC 4.4. |
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