Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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July 20, 2010, 13:32 (GMT)
Fix #22910: displacement mapping not working with use alpha for image texture.

July 20, 2010, 13:15 (GMT)
Fixed linking order for datafiles in scons (introduced with Rev 30531)
(blenkernel references the icon data files and had lower priority...)

Revision beb98c9 by Joshua Leung
July 20, 2010, 12:37 (GMT)
Bugfix #22872: invert zoom direction doesn't work

The setting for this (IMO it should really be on by default, for reasons I've outlined recently) was not exposed at all.

The setting that was shown was a new(?) option in 2.5 which dealt with Ctrl-MMB drag zoom.
July 20, 2010, 12:22 (GMT)
== Sequencer ==

Cutting effect strips (esp multicam) didn't free endstill tstripdata.
Doesn't sound like much of a problem, but those can get big on large
timelines. So every cut eating 3 MB of memory doesn't leave much room
for editing decisions :)

July 20, 2010, 12:20 (GMT)
== 3D: background image ==

Doesn't visualize size and x, y position of the background Image in camera view
(reviewed by brecht before committing)

Revision 8621c71 by Joshua Leung
July 20, 2010, 11:54 (GMT)
Bugfix #22917: Translating numerically doesn't allow animation

I've made most operators which change the current frame are now undoable. This has the following benefits:
- it brings these into line with simply changing the frame number directly
- as in this bug report, using the operator tweaking/redo capabilities was causing problems, as the lack of an undo for the frame change mean that changing the operator properties (in this case to do numeric input for transforms, which is a bit of a creative if inefficient use of the available tools) would cause the current frame to reset to the previous frame, making it seem impossible to tweak the operator settings

Notes:
- screen.frame_offset() operator has been left alone, since I expect that undo pushes on this one would be truly annoying while on the others it's probably ok/wanted. This is because with this operator, animators usually end up stepping through their animations vs one-off jumps/scrubbing-sessions
July 20, 2010, 11:32 (GMT)
* Made the default sculpt icons an internal part of the executable
* Default icons can be selected from a menu
* Option to make a custom icon from a file is present but the UI is disabled because of a mysterious crash
* New startup.blend that has the appropriate icons selected
July 20, 2010, 11:18 (GMT)
Fix for python error in material panel.

Revision c547323 by Joshua Leung
July 20, 2010, 11:17 (GMT)
Bugfix: The infamous "bone properties/constraints disappearing after renaming bones" bug

This was simply caused by the lookup hash-table not being updated to be aware of the new name. Now the hashes are updated, so the name lookups (used for UI drawing among other things) works ok again after renaming bones.

This closes (open) reports: 22882, 21801
and the closed/duplicate reports: 22067, 22670, 22384, 22665
July 20, 2010, 11:06 (GMT)
Fix #22895: file browser now also filters .mts .m2v .m2t .avs as movies.

July 20, 2010, 11:00 (GMT)
Fix #22921: error FBX exporting armature without animation data.

July 20, 2010, 10:41 (GMT)
- correct some spelling errors.
- remove FreeCamera struct (wasnt used)
- remove world color alpha values (not used anywhre).
July 20, 2010, 10:22 (GMT)
Workaround #20324: clouds (and other) textures bump mapping generates black
faces. Only happens with scons/msvc and SSE enabled for raytracing. Why this
happens exactly I don't know, I've tried to look for errors in the code but
couldn't find any, the perlin noise code somehow is generating NaN values,
but it is getting sane inputs. I suspect this is due to the render module
being compiled with /arch:SSE and other parts not. For now I've made only
the render_raytrace module compile with SSE, which seems to solve the problem,
but is mostly a workaround.
July 20, 2010, 06:05 (GMT)
Attempt #3 for sculpt startup.blend.c
Since the icons were renamed had to rename them in startup.blend

Issue: now the icon images will show up in image menus


July 20, 2010, 05:36 (GMT)
* new icons for blob and twist brushes
July 20, 2010, 03:14 (GMT)
noise python module back from 2.4x, personal request from ant author Jimmy Haze

Changes:

/* 2.5 update
* Noise.setRandomSeed --> seed_set
* Noise.randuvec --> random_unit_vector
* Noise.vNoise --> noise_vector
* Noise.vTurbulence --> turbulence_vector
* Noise.multiFractal --> multi_fractal
* Noise.cellNoise --> cell
* Noise.cellNoiseV --> cell_vector
* Noise.vlNoise --> vl_vector
* Noise.heteroTerrain --> hetero_terrain
* Noise.hybridMFractal --> hybrid_multi_fractal
* Noise.fBm --> fractal
* Noise.ridgedMFractal --> ridged_multi_fractal
*
* Const's *
* Noise.NoiseTypes --> types
* Noise.DistanceMetrics --> distance_metrics
*/

July 20, 2010, 02:55 (GMT)
* Attempt #2 for new startup.blend
* This file has the default filenames for the sculpt icons

* Note: This does not contain code to make sure that icons get installed to 2.52/datafiles/brushicons so they can be loaded properly
July 20, 2010, 02:18 (GMT)
* Images for brush icons are now reloaded when they are needed from an external file
* First, try to load the file from the given filename. This is either absolute or relative to the current .blend
* If file is found using the given filename directly then look for the file in the datafiles/brushicons directory (local, user, or system).

* Note: This commit does not update the .blend to reference the default icons
* Note: This commit does not make sure that the build system copies the default icons to the 2.52/datafiles/brushicons directory
July 19, 2010, 22:47 (GMT)
Fix #22911

[#22911] Node editors: pressing home doesn't zoom properly

Was using the incorrect value to calculate the new area
(also a typo in the ymax/xmax).

The bug can be found on the 2.4x version too, not really
sure how old is it.
July 19, 2010, 22:43 (GMT)
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