April 26, 2010, 04:49 (GMT) |
Add operator undo flags to text datablock related operators |
April 26, 2010, 03:42 (GMT) |
Pass constraint names as operator properties in constraint operators This is similar to commit revision 22078, but for constraint operators rather than modifiers, making it possible to use them from scripting. |
April 26, 2010, 02:23 (GMT) |
Fix [#22160] blender 2.5 alpha2 can't open file grass.blend from blenderguru Textures were being called with multitex_ext with osatex enabled, but NULL derivates. Fixed this for texture effectors and a couple of other places. |
Revision 4fc4fb9 by Campbell Barton April 25, 2010, 23:33 (GMT) |
rna/python mathutils module - return euler rotation values from rna now have correct rotation order. - mathutils.Euler stored rotation order off by 1. (didnt work at all) - Euler/Quat/Color sliceing working again. |
Revision 64359c9 by Campbell Barton April 25, 2010, 21:13 (GMT) |
hash function for property-rna. eg. hash(bpy.context.object.modifiers) |
Revision 61eb217 by Campbell Barton April 25, 2010, 19:56 (GMT) |
Revision 873d4a3 by Campbell Barton April 25, 2010, 19:27 (GMT) |
py api - mathutils.Color.hsv attribute. eg. material.diffuse_color.hsv = 0.2, 0.8, 0.4 - Vector/Euler/Quaternion/Color now only take a single seq arg. - internal function for parsing arrays. (cleanup messy internal list/vector/tuple/seq parsing) - didnt update rigify yet. |
Revision 4f6e3da by Peter Schlaile April 25, 2010, 15:39 (GMT) |
== Sequencer == Forgot some changes for multicam support. |
Revision 93f420b by Campbell Barton April 25, 2010, 15:24 (GMT) |
correct typo's |
Revision 93bc6fb by Campbell Barton April 25, 2010, 15:21 (GMT) |
py console autocomp. fix import missing_mod ...would raise an error. |
Revision cacd247 by Campbell Barton April 25, 2010, 13:27 (GMT) |
bugfix [#22117] Memory Error messages with Spline IK chainlen was initialized as 0 |
Revision a92b8b7 by Peter Schlaile April 25, 2010, 12:53 (GMT) |
== Sequencer == This adds MULTICAM-editing support for blender. (Well, the beginning of.) There is now a new effect track, named MULTICAM, which just selects one of the lower tracks. Doesn't sound that exciting, but if you combine this with A/B-Trim (moving split points of two directly connected tracks around, while magically resizing both strips, something to be added), you just do: * add several tracks for your camera angles * (optionally) sync those tracks * add one multicam track on top Use that multicam-track to edit your movie. (Either using fcurves on the multicam source selector or using knife-tool and A/B-Trim.) Compare that to: * add several tracks * add cross fades between them * do some python scripting to add several fcurves to make that beast somewhat work. * cry out loud, using it, if you have to move cut points around Alternatively, even harder: * just edit the old way and put strip after strip You might think, that this isn't really helpfull for animators, but consider using scene-strips (in OpenGL-mode) for input, that are set for different camera angles and can now be intercut a lot more easily... Also: small fix on the way: the speed effect can now be used in cascade. (Don't know, if anyone used it that way, but now it works.) |
Revision 3f12beb by Brecht Van Lommel April 25, 2010, 10:49 (GMT) |
Fix #22123 and #22124: some problems with mutex locks, also tweak to how removing opengl textures from outside main thread is done so it happens as part of the main loop. |
Revision 6c33176 by Brecht Van Lommel April 25, 2010, 10:27 (GMT) |
Mesh Deform Modifier: fix problem with saving. |
Revision 95c2b32 by Campbell Barton April 25, 2010, 04:06 (GMT) |
workaround for (what looks like) a bug in python's StringIO module. should investigate further but for now this works. |
Revision 708667c by Campbell Barton April 25, 2010, 03:34 (GMT) |
minor mathutils update - docstring for Euler.rotate - rotate_eul, use upper case in Py and C. - use less verbose repr method. |
Revision b37ae4a by Campbell Barton April 25, 2010, 01:10 (GMT) |
re-arrange modifier and blenkernel to overcome some linking problems that stopped modifiers being able to build when using some blender-kernel defined stuff |
Revision 2cec60e by Campbell Barton April 25, 2010, 00:19 (GMT) |
fix for a library linking problem where a proxy object linked into a blend would cause the proxy, driver's ID to be directly linked as well. eg. character.blend -> anim.blend -> comp.blend ... Would link the character.blend directly into comp.blend because on driver ID's. In this case id_lib_extern doenst need to be called because the object its linked from is a library. |
April 24, 2010, 22:34 (GMT) |
Remove duplicated "modifiers". |
Revision 265d76a by Campbell Barton April 24, 2010, 21:14 (GMT) |
fix for crash reading console history. |
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