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Blenderin Git "master"-kehityshaaran kommitit.

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Revision 7bf3add by Matt Ebb
April 26, 2010, 04:49 (GMT)
Add operator undo flags to text datablock related operators
Revision f85fe4d by Matt Ebb
April 26, 2010, 03:42 (GMT)
Pass constraint names as operator properties in constraint operators

This is similar to commit revision 22078, but for constraint operators rather
than modifiers, making it possible to use them from scripting.
Revision 47e1f25 by Matt Ebb
April 26, 2010, 02:23 (GMT)
Fix [#22160] blender 2.5 alpha2 can't open file grass.blend from blenderguru

Textures were being called with multitex_ext with osatex enabled, but NULL derivates.
Fixed this for texture effectors and a couple of other places.
April 25, 2010, 23:33 (GMT)
rna/python mathutils module
- return euler rotation values from rna now have correct rotation order.
- mathutils.Euler stored rotation order off by 1. (didnt work at all)
- Euler/Quat/Color sliceing working again.
April 25, 2010, 21:13 (GMT)
hash function for property-rna. eg. hash(bpy.context.object.modifiers)
April 25, 2010, 19:56 (GMT)
[#22151] Modifier UI crash
own error when editing context return values. r28401
April 25, 2010, 19:27 (GMT)
py api
- mathutils.Color.hsv attribute. eg. material.diffuse_color.hsv = 0.2, 0.8, 0.4
- Vector/Euler/Quaternion/Color now only take a single seq arg.
- internal function for parsing arrays. (cleanup messy internal list/vector/tuple/seq parsing)
- didnt update rigify yet.
April 25, 2010, 15:39 (GMT)
== Sequencer ==

Forgot some changes for multicam support.

April 25, 2010, 15:24 (GMT)
correct typo's
April 25, 2010, 15:21 (GMT)
py console autocomp. fix
import missing_mod
...would raise an error.

April 25, 2010, 13:27 (GMT)
bugfix [#22117] Memory Error messages with Spline IK
chainlen was initialized as 0
April 25, 2010, 12:53 (GMT)
== Sequencer ==

This adds MULTICAM-editing support for blender. (Well, the beginning of.)

There is now a new effect track, named MULTICAM, which just selects
one of the lower tracks.

Doesn't sound that exciting, but if you combine this with A/B-Trim (moving
split points of two directly connected tracks around, while magically
resizing both strips, something to be added), you just do:

* add several tracks for your camera angles
* (optionally) sync those tracks
* add one multicam track on top

Use that multicam-track to edit your movie. (Either using fcurves on the
multicam source selector or using knife-tool and A/B-Trim.)

Compare that to:

* add several tracks
* add cross fades between them
* do some python scripting to add several fcurves to make that beast
somewhat work.
* cry out loud, using it, if you have to move cut points around

Alternatively, even harder:

* just edit the old way and put strip after strip

You might think, that this isn't really helpfull for animators, but
consider using scene-strips (in OpenGL-mode) for input, that are set for
different camera angles and can now be intercut a lot more easily...

Also: small fix on the way: the speed effect can now be used in cascade.
(Don't know, if anyone used it that way, but now it works.)

April 25, 2010, 10:49 (GMT)
Fix #22123 and #22124: some problems with mutex locks, also tweak to
how removing opengl textures from outside main thread is done so it
happens as part of the main loop.

April 25, 2010, 10:27 (GMT)
Mesh Deform Modifier: fix problem with saving.

April 25, 2010, 04:06 (GMT)
workaround for (what looks like) a bug in python's StringIO module. should investigate further but for now this works.
April 25, 2010, 03:34 (GMT)
minor mathutils update
- docstring for Euler.rotate
- rotate_eul, use upper case in Py and C.
- use less verbose repr method.
April 25, 2010, 01:10 (GMT)
re-arrange modifier and blenkernel to overcome some linking problems that stopped modifiers being able to build when using some blender-kernel defined stuff
April 25, 2010, 00:19 (GMT)
fix for a library linking problem where a proxy object linked into a blend would cause the proxy, driver's ID to be directly linked as well.
eg. character.blend -> anim.blend -> comp.blend
... Would link the character.blend directly into comp.blend because on driver ID's.

In this case id_lib_extern doenst need to be called because the object its linked from is a library.
Revision d0328d6 by gsr b3d
April 24, 2010, 22:34 (GMT)
Remove duplicated "modifiers".
April 24, 2010, 21:14 (GMT)
fix for crash reading console history.
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