Revision a5156d1 by Brecht Van Lommel April 4, 2010, 10:37 (GMT) |
Fix crash entering edit mode on linked duplicate meshes with dupliverts. The flag mode & OB_MODE_EDIT only indicates that this object is being edited by the user, not if the mesh is in editmode or not, it should check for the existence of me->edit_mesh. Also corrected two other places for this. |
April 4, 2010, 02:37 (GMT) |
Histogram and line sample can now be resized vertically |
Revision f7977ab by Joshua Leung April 4, 2010, 02:08 (GMT) |
'Active spline' theme setting was not getting initialised on old files |
April 4, 2010, 00:21 (GMT) |
Added a new 'straight line' gesture type that can be used in any operator. Use this for image editor Line Sample tool, rather than custom modal operator/ custom drawing. |
Revision 069e955 by Campbell Barton April 3, 2010, 22:09 (GMT) |
keymap.add_item, add_modal_items --> keymap.items.add()/add_modal() |
Revision 824be96 by Martin Poirier April 3, 2010, 17:38 (GMT) |
More work on Drag Immediate: - Rename option and flag to something more sane - Add property to manipulator operator and set true by default Confirm on Release can now be forced true or false per operator, in which case it won't use the default value (the user preference). |
Revision ea44ea8 by Joshua Leung April 3, 2010, 11:19 (GMT) |
Bugfix #21896: Adding an modifier to a NLA strip adds it to all NLA strips When adding modifiers to a NLA strips vs adding to the active NLA strip only, was missing a check that strips were selected first. |
Revision 939a83e by Damien Plisson April 3, 2010, 09:54 (GMT) |
OSX: CMake & scons update for Ogg/Vorbis/FLAC added support to lib SNDFILE Note that you need to svn up the precompiled lib folder (darwin-*) too to be able to build with SNDFILE |
Revision c1e55a7 by Daniel Salazar April 3, 2010, 09:09 (GMT) |
Commit removing Mesh Deform modifier's surface mode broke the it's UI |
Revision bee158c by Daniel Salazar April 3, 2010, 07:57 (GMT) |
Adding Subdivide UVs flag to modifier UI |
Revision 8ab985a by Daniel Salazar April 3, 2010, 05:20 (GMT) |
Patch #21892 by Ruslan M (luciofulci): Removing 16 materials per mesh limit from OBJ import script. Also made split materials off by default |
Revision 5a805c5 by Martin Poirier April 2, 2010, 19:40 (GMT) |
[#21840] When clicking to move a Node it sticks to the mouse Add hidden property to be able to force confirm on release (drag immediately is a silly name) on or off. Streamline method for adding common properties to transform operators. |
Revision 9a02708 by Martin Poirier April 2, 2010, 19:38 (GMT) |
RNA Property debug in Main, mapped to G.f's G_DEBUG |
Revision ea5936d by Martin Poirier April 2, 2010, 18:16 (GMT) |
[#21865] Blender V Alpha 2 X-mirror Extruding error Forcing mirror off on extrude transform |
Revision d434028 by Campbell Barton April 2, 2010, 14:57 (GMT) |
Set Scenes and Physics - objects in a set scene now are evaluated with the frame from the current scene. - pointcache now loops over all set scene objects. |
Revision 70540fc by Campbell Barton April 2, 2010, 13:43 (GMT) |
bugfix [#21230] set-scene animation updates not working fix for empty scenes with SETLOOPER macro. |
Revision e27fbba by Campbell Barton April 2, 2010, 12:18 (GMT) |
commenting hamx format, should evertually be removed along with amiga format. |
Revision 341843b by Joshua Leung April 2, 2010, 12:02 (GMT) |
Batch renaming some keyframe editing internals in preparation for more generic keyframe editing API, allowing more niceties... |
Revision fb4b16b by Brecht Van Lommel April 2, 2010, 11:39 (GMT) |
"Fix" #20225: mesh deform surface modifier problems. This mode was an experiment and turn out to work poorly because it does not preserve rotations, so I've just removed the option now. Alternative is to use a solidify modifier on the cage mesh, which will usually give better results. |
Revision b1a0c86 by Campbell Barton April 2, 2010, 11:18 (GMT) |
pointcache in set scenes wasnt updating |
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