Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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March 20, 2010, 23:36 (GMT)
Finally, this should really fix the msvc and old ubuntu compiler problems with NAN and finite.
March 20, 2010, 23:31 (GMT)
drawing text in a byte buffer wasnt working (probably never tested since float buffer is used for rendering)
March 20, 2010, 20:00 (GMT)
Yet another try to get NaN working on MSVC.
March 20, 2010, 19:51 (GMT)
Hopefully another fix for MSVC...
March 20, 2010, 19:22 (GMT)
- submit docs now uses the new dialog with an OK button
- submitting operator docs sent them twice.
March 20, 2010, 18:52 (GMT)
remove unused includes for blenlib, left ifdef's for non linux os's alone.
March 20, 2010, 18:03 (GMT)
patch #21680 from Richard Olsson
wm.invoke_props_dialog()

This is so python scripts can have popups which do not redo all the time.
March 20, 2010, 16:56 (GMT)
warning fix
March 20, 2010, 16:41 (GMT)
merge own commits into render branch into trunk since 27560
27562, 27570, 27571, 27574, 27576, 27577, 27579, 27590, 27591, 27594, 27595, 27596, 27599, 27605, 27611, 27612, 27613, 27614, 27623
March 20, 2010, 16:28 (GMT)
Replacing NAN with C++ limits version, hope that works for MSVC...
March 20, 2010, 14:23 (GMT)
Fix [#21658] file browser "hide invisible" doesn't hide anything
- moved global hide_dot to filelist.
- hiding dot files is now included in the filtering of files, which means that for this directory also doesn't have to be read anymore.
- reverted changes of rev. 27491 and related changes in rev. 27523 in favor of a more general abstraction for the different 'file browser modes' with respect to filtering.
March 20, 2010, 11:50 (GMT)
Fix for [#21639] Playback with AV-sync and None sound system.
March 20, 2010, 11:15 (GMT)
"Fix" aka implementation of [#21548] Audio doesn't work when adding scenes with audio to another scene.
March 20, 2010, 10:14 (GMT)
Cocoa: fix some mem leaks appearing on 10.4 builds
March 20, 2010, 05:14 (GMT)
Operator name improvements in select menu
March 20, 2010, 00:11 (GMT)
BGE: bindId property in VideoTexture.Texture (to get the openGL id of the texture)

Now if you have a VideoTexture.Texture you can use its id and draw it with bgl
The Id is only going to be valid if the obj you are getting the VideoTexture.Texture from has a valid texture. In the examples you will see them as planes, that become invisible at load time, but are needed to validate the texture id.

This is a simple example file:
http://blenderecia.orgfree.com/blender/bind_id_simple.blend

And a (much) more advanced one:
http://blenderecia.orgfree.com/blender/bind_id.blend
(get also this image and save it to the same folder of your blend file - http://blenderecia.orgfree.com/blender/mask.png )

Benoit, I couldn't decide on better names so for now I'm glad with this one.
March 19, 2010, 06:57 (GMT)
Adding Non Manifold to select menu in edit mode for vertex and/or edge
select mode
Revision d89a8c3 by Joshua Leung
March 19, 2010, 03:38 (GMT)
More F-Modifier Tweaks:

This commit started out aiming to make the "Stepped" F-Modifier (committed last night) even more useful, but ended up fixing a few other finer-points of how F-Modifiers work.

Firstly, the new stuff:
I've addded options to the Stepped F-Modifier to not affect frames before and/or after specified values, and renamed the 'start offset' to 'offset' for clarity.

The main objective of this is to allow Stepped F-Modifiers to only affect certain time ranges, so that by layering/using multiple instances of the F-Modifier, it can be possible to have multiple stepping-sizes.

This allows for effects like:
http://www.pasteall.org/blend/2230
or in words, it provides a convenient mechanism for animators to specify whether sections of the animation is shown "on twos", "fours", or even "forty-second-ths plus a smidgen", as can be easily done with 2D.

Assorted changes to support this:
* Properly fixed up how F-Modifiers that work with time, evaluate the time to evaluate the curve at. Now layered time effects like this should be possible in a much nicer way.

* Added proper value range validation/clamping to many properties. There are still a lot more that need checking, but at least more properties now do "the right thing".
March 19, 2010, 03:26 (GMT)
Hack to make people stop bugging me.

Working around a problem in a work around for holes in the operator API and event system.
Revision cd9e625 by Joshua Leung
March 18, 2010, 13:05 (GMT)
Missed a file - stepped F-Modifier should have its handles visible+editable to be useful
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