Revision 782cb1f by Dalai Felinto March 6, 2010, 21:45 (GMT) |
Tab as Space as a User Preference option. to affect new and loaded text files. * I put it under General->System. Not sure is the better place for it though (space_userpref.py) ** also: creator.c fix to avoid autoplay of games when scripts are disabled. |
Revision 50b13f0 by Benoit Bolsee March 6, 2010, 21:22 (GMT) |
BGE 2D Filters: slightly change dfelinto patch to use SCA_IScene instead of KX_Scene. It is rather anecdotic since KX_Scene is the only implementation of SCA_IScene but it's better to keep GameLogic and Ketsji separated. |
Revision b1a05da by Campbell Barton March 6, 2010, 19:46 (GMT) |
re-project: operators for projecting from a view screenshot rather then a camera. - new mode for projecting an image with the view matrix saved in the image id-properties rather then using the camera matrix. - operator to screenshot the view and create a new image with the view matrix stored in the image. these will be used for better re-project integration and are not immediately very useful. |
Revision c0f5650 by Campbell Barton March 6, 2010, 18:21 (GMT) |
disallow naming ID datablocks an empty string, this wont work, you cant select them in the ID user input and it can mess up writing files based on names. also fixed some warnings. |
Revision c846136 by Thomas Dinges March 6, 2010, 13:43 (GMT) |
Full Path for GL include, fixing compile for scons. Note: /include doesnt have a scons script yet, so fixing it this way. |
Revision a53ef07 by Campbell Barton March 6, 2010, 12:37 (GMT) |
python api function for rna objects: object.as_pointer() This means we can write low level apis in pyton or C where blender data is passed to external C modules without having to have blender support this directly. Example use case is to get an image pointer then use ctypes to get the image buffer and pass it to a C image processing function. |
Revision 1687a0b by Campbell Barton March 6, 2010, 12:02 (GMT) |
RNA/Py API from 2.4x Image functions: reload(), update(), gl_load(), gl_free() |
Revision e3c10b9 by Sergey Sharybin March 6, 2010, 10:22 (GMT) |
Fixed memory leak caused by incorrect adding data to mesh's layer in nurbs_to_mesh(). |
Revision 7c0d2ffb by Campbell Barton March 6, 2010, 01:40 (GMT) |
pep8 cleanup |
Revision 63bc840 by Elia Sarti March 6, 2010, 00:17 (GMT) |
Fix for #21420, Minor bug with editing keymaps Disable add item button for non-editable keymaps |
Revision 6bfbffe by Elia Sarti March 5, 2010, 23:43 (GMT) |
Bugfix for #21466, paste and copy ramps doesnt work Fixed typo |
Revision 1d21d6c by Campbell Barton March 5, 2010, 22:01 (GMT) |
reproject - use render mesh settings rather then view settings. - fixed bug with brush size being overwritten and allowing non mesh objects to be projected onto. - made the paint loop less messy & minor cleanup |
Revision 0d9cb64 by Campbell Barton March 5, 2010, 20:22 (GMT) |
reprojection - blend in the projected image by its alpha rather then copy its alpha. this way you can easily mask out areas not to touch. - undo was crashing. |
Revision 6fd13b9 by Campbell Barton March 5, 2010, 19:57 (GMT) |
bug from own commit 27277, ortho wasnt being disabled in render data once set. |
Revision 5658ef4 by Elia Sarti March 5, 2010, 19:35 (GMT) |
Bugfix for #21452, Crashdown in Video Sequence Editor Added some NULL checks |
Revision 94d5b31 by Campbell Barton March 5, 2010, 18:19 (GMT) |
reproject operator, use to reproject edited renders back into textures. - uses project paint options (UV bleed, normals, culling) - bicubic interolation from the image - multithraded TODO. project into multiple objects at once. |
Revision d0c70ad by Sergey Sharybin March 5, 2010, 16:47 (GMT) |
Constructive modifiers for curves and surfaces Used approach with creating DerivedMesh for curves whet they've got such modifiers. Available modifiers are: array, edge split, mirror, solidify, subsurf. |
Revision bf4d8ff by Brecht Van Lommel March 5, 2010, 15:36 (GMT) |
Fix #21458: tangent space normal maps didn't work correct in some cases due to recent fix to avoid division by zero. |
Revision 422241c by Brecht Van Lommel March 5, 2010, 15:16 (GMT) |
Fix #21442: RNA mesh texture face layer was giving corrupt data while in edit mode. Accessing this data would require editmesh wrapping, so for now just don't allowed this to be accessed in edit mode. |
Revision d08c480 by Brecht Van Lommel March 5, 2010, 14:29 (GMT) |
Fix #21374: OS X Makefiles missed optimization flags in 2.5 since at least two years, got (presumably) commented out for some test and never added back. |
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