Revision 68bb7e3 by Andrea Weikert February 9, 2010, 20:10 (GMT) |
MSVC projectfiles vc9 * fix for audio: added missing defines for WITH_OPENAL, WITH_JACK, WITH_SDL * fixed linking for OpenAl, was still linking OpenAl32.dll instead of wrap_oal.dll Should now work same as other buildsystems. Quick test showed Yay! Sound in sequencer back :) |
Revision 4768c33 by Campbell Barton February 9, 2010, 20:03 (GMT) |
bugfix [#21055] Python: accessing ParticleEdit.hair causes segmentation violation |
Revision 0d2b080 by Brecht Van Lommel February 9, 2010, 19:59 (GMT) |
Forgot to commit this file. |
Revision 1024026 by Brecht Van Lommel February 9, 2010, 19:37 (GMT) |
J-key render switching back, now with 10 slots. Implementation note: this was done by giving each Render a slot number, and for every slot a new Render will be created. Not sure if this is ideal, but it ensures that all passes, render info, etc are separate so you can also compare render layers and passes, in 2.4x only whatever it was currently displaying was backed up. |
Revision 52b1c37 by Campbell Barton February 9, 2010, 19:22 (GMT) |
[#21039] OBJ import Clamp Scale limited to .01 as lowest Value. Used to be Zero [#21053] 2.5alpha0 export obj problem + some minor changes. |
Revision f577c4b by Campbell Barton February 9, 2010, 19:20 (GMT) |
bugfix [#21057] Python: accessing DriverVariable targets causes segmentation violation collections were detected as arrays. |
Revision 82825d5 by Campbell Barton February 9, 2010, 18:06 (GMT) |
[#21067] Weight painting doesn't work with mirror modifier enabled. |
Revision 4520bc6 by Daniel Salazar February 9, 2010, 17:50 (GMT) |
Tooltips tweaks 3d to 3D |
Revision 346e45d by Campbell Barton February 9, 2010, 16:36 (GMT) |
wkey - weld in UV window |
Revision 72f44ee by Daniel Salazar February 9, 2010, 16:28 (GMT) |
Soft limits and better hard limits to particle properties |
Revision d5b3db4 by Daniel Salazar February 9, 2010, 16:05 (GMT) |
Adding soft limits and better hard limits to relevant camera properties wohooo first commit! :D |
Revision f082c7b by Campbell Barton February 9, 2010, 15:48 (GMT) |
add access to edge select tagging from mesh toolbar (tagging seams on Ctrl+RMB) |
Revision ce38137 by Brecht Van Lommel February 9, 2010, 13:58 (GMT) |
Shadow Buffers: * Bugfix, rasterization was shifted half a pixel. * Remove scaling of bias by render size, there is something to be said for doing to compensate for lower shadow buffer xy resolution, however the z-resolution does not change and this seems to have a larger effect. * Remove clamping of filter size by soft factor. Now it is clamped to 1 pixel instead to ensure there is some AA. Why this was done this way is not clear to me, however on decreasing shadow buffer resolution this would change the softness by increasing the filter size. |
Revision 7d2d5c9 by Campbell Barton February 9, 2010, 12:06 (GMT) |
fix for uninitialized mempool variable. |
Revision 3f52925 by Joshua Leung February 9, 2010, 11:59 (GMT) |
More bugfixes for setting visibility of anim channels using VKEY: * Fixed problem where selecting an individual F-Curve would not set the selection correctly. Group channels still needed a separate selection check before they get included in the filtered list. I had removed this in an earlier fixing commit today, but overlooked that expanded groups wouldn't get this check. Therefore, group channels would also be flushed on, turning all channels of group on. * Removed the 'curvesonly' test from deciding whether the selection status + collapsed group fix, from the earlier commit, since this was making a few cases get overlooked (namely for setting visibility toggles, where selected F-Curves in closed and deselected groups still managed to get through) * Added a debugging print API call for helping with debugging this sort of error in future. It just prints the types of channels being operated on, to easily see what's going on... |
Revision 0e7c973 by Joshua Leung February 9, 2010, 11:18 (GMT) |
Bugfix #21041: pressing tab, adds spaces depending on the end of the line The code used to calculate the number of spaces to insert for a tab (so that indention widths were aligned to multiples of the number of spaces to use) was incorrectly assuming that the line that this was to occur on was blank, using text->curl->len (i.e. the length of the current line). The code now uses the position of the cursor to determine how many spaces need to be added to it to move it to the next multiple of the tab width. --- Also, added numpad enter to text-editor keymap for creating new lines for more consistency with user expectations. |
Revision 945a126 by Damien Plisson February 9, 2010, 11:01 (GMT) |
Warning fixes |
Revision 720d26f by Joshua Leung February 9, 2010, 09:56 (GMT) |
Bugfix #20964: Loopcut with X-Ray draw mode draws no cuts Moved the special region "post draw" callback execution stuff to after XRay and Transp object drawing. |
Revision 7dee0e2 by Joshua Leung February 9, 2010, 09:31 (GMT) |
Bugfix #21032: sound strips could not be drag-n-dropped from filebrowser to sequencer |
Revision 3599685 by Joshua Leung February 9, 2010, 09:23 (GMT) |
Adding a field for debug type-names to animation channel types to facilitate easier debugging on channel errors. |
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