Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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February 9, 2010, 20:10 (GMT)
MSVC projectfiles vc9
* fix for audio: added missing defines for WITH_OPENAL, WITH_JACK, WITH_SDL
* fixed linking for OpenAl, was still linking OpenAl32.dll instead of wrap_oal.dll
Should now work same as other buildsystems.
Quick test showed Yay! Sound in sequencer back :)
February 9, 2010, 20:03 (GMT)
bugfix [#21055] Python: accessing ParticleEdit.hair causes segmentation violation
February 9, 2010, 19:59 (GMT)
Forgot to commit this file.

February 9, 2010, 19:37 (GMT)
J-key render switching back, now with 10 slots.

Implementation note: this was done by giving each Render a slot number,
and for every slot a new Render will be created. Not sure if this is
ideal, but it ensures that all passes, render info, etc are separate so
you can also compare render layers and passes, in 2.4x only whatever it
was currently displaying was backed up.

February 9, 2010, 19:22 (GMT)
[#21039] OBJ import Clamp Scale limited to .01 as lowest Value. Used to be Zero
[#21053] 2.5alpha0 export obj problem
+ some minor changes.
February 9, 2010, 19:20 (GMT)
bugfix [#21057] Python: accessing DriverVariable targets causes segmentation violation
collections were detected as arrays.
February 9, 2010, 18:06 (GMT)
[#21067] Weight painting doesn't work with mirror modifier enabled.
February 9, 2010, 17:50 (GMT)
Tooltips tweaks 3d to 3D
February 9, 2010, 16:36 (GMT)
wkey - weld in UV window
February 9, 2010, 16:28 (GMT)
Soft limits and better hard limits to particle properties
February 9, 2010, 16:05 (GMT)
Adding soft limits and better hard limits to relevant camera properties

wohooo first commit! :D
February 9, 2010, 15:48 (GMT)
add access to edge select tagging from mesh toolbar (tagging seams on Ctrl+RMB)
February 9, 2010, 13:58 (GMT)
Shadow Buffers:

* Bugfix, rasterization was shifted half a pixel.
* Remove scaling of bias by render size, there is something to be
said for doing to compensate for lower shadow buffer xy resolution,
however the z-resolution does not change and this seems to have a
larger effect.
* Remove clamping of filter size by soft factor. Now it is clamped to
1 pixel instead to ensure there is some AA. Why this was done this
way is not clear to me, however on decreasing shadow buffer resolution
this would change the softness by increasing the filter size.

February 9, 2010, 12:06 (GMT)
fix for uninitialized mempool variable.
Revision 3f52925 by Joshua Leung
February 9, 2010, 11:59 (GMT)
More bugfixes for setting visibility of anim channels using VKEY:
* Fixed problem where selecting an individual F-Curve would not set the selection correctly.
Group channels still needed a separate selection check before they get included in the filtered list. I had removed this in an earlier fixing commit today, but overlooked that expanded groups wouldn't get this check. Therefore, group channels would also be flushed on, turning all channels of group on.

* Removed the 'curvesonly' test from deciding whether the selection status + collapsed group fix, from the earlier commit, since this was making a few cases get overlooked (namely for setting visibility toggles, where selected F-Curves in closed and deselected groups still managed to get through)

* Added a debugging print API call for helping with debugging this sort of error in future. It just prints the types of channels being operated on, to easily see what's going on...
Revision 0e7c973 by Joshua Leung
February 9, 2010, 11:18 (GMT)
Bugfix #21041: pressing tab, adds spaces depending on the end of the line

The code used to calculate the number of spaces to insert for a tab (so that indention widths were aligned to multiples of the number of spaces to use) was incorrectly assuming that the line that this was to occur on was blank, using text->curl->len (i.e. the length of the current line).

The code now uses the position of the cursor to determine how many spaces need to be added to it to move it to the next multiple of the tab width.

---

Also, added numpad enter to text-editor keymap for creating new lines for more consistency with user expectations.
February 9, 2010, 11:01 (GMT)
Warning fixes
Revision 720d26f by Joshua Leung
February 9, 2010, 09:56 (GMT)
Bugfix #20964: Loopcut with X-Ray draw mode draws no cuts

Moved the special region "post draw" callback execution stuff to after XRay and Transp object drawing.
Revision 7dee0e2 by Joshua Leung
February 9, 2010, 09:31 (GMT)
Bugfix #21032: sound strips could not be drag-n-dropped from filebrowser to sequencer
Revision 3599685 by Joshua Leung
February 9, 2010, 09:23 (GMT)
Adding a field for debug type-names to animation channel types to facilitate easier debugging on channel errors.
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