Revision 8b0c6a1 by Campbell Barton February 7, 2010, 18:14 (GMT) |
while info wont sho in the menu, use this. |
Revision 5882355 by Martin Poirier February 7, 2010, 18:06 (GMT) |
Patch by matd (on irc). Disables save buffers and full sample when render border is turned on (render doesn't work otherwise because save buffers doesn't support border rendering). |
Revision 3944cda by Martin Poirier February 7, 2010, 17:56 (GMT) |
Adjust priorities so game engine will link (VideoTex after Ketsji) |
Revision 056a13a by Tom Musgrove February 7, 2010, 17:15 (GMT) |
get GE compiling |
Revision 120d3e0 by Ton Roosendaal February 7, 2010, 17:10 (GMT) |
Fix for not being able to click on icons in Fileselect. For some reason I thought I committed this like 10 days ago... |
Revision 3e598e7 by Benoit Bolsee February 7, 2010, 16:52 (GMT) |
BGE: Fix typo in SConscript preventing to import VideoTexture module. |
Revision 60bf546 by Martin Poirier February 7, 2010, 15:36 (GMT) |
Fun stuff: conflict detection in argument parsing library (could have been useful to detect a previous bug, prevents further bugs). Prints a warning in the console at runtime when filling in the arguments if conflicts exist. |
Revision f9917af by Brecht Van Lommel February 7, 2010, 15:24 (GMT) |
Fix #20914: non-normalized AO baking was not working anymore. |
Revision 3bd78cf by Martin Poirier February 7, 2010, 14:59 (GMT) |
Wrong argument name for scons |
Revision dedbf86 by Daniel Genrich February 7, 2010, 14:25 (GMT) |
Smoke: Patch #20955 / fix by Damien Plisson (damien78) * Smoke got it's own thread loop now and can be esc'ed now * Apple OpenMP bug workaround until they fix the GCC (couldn't test this one) * removing some "static" keyword to prevent crashing on frame display * should also fix problems with wavelet.noise crashing (Bug #20710) Fluid: * sleep delay has been reduced to be more responsive * Fluid progress is displayed in percent using the mouse cursor (like smoke) |
Revision 81fd89c by Benoit Bolsee February 7, 2010, 14:12 (GMT) |
BGE: VideoTexture was not included, missing WITH_FFMEG defined. Fixed in all building system. |
Revision 6d38010 by Campbell Barton February 7, 2010, 13:56 (GMT) |
sunsky presets * Mountain: low turbidity, well-defined sun, blue-ish (high sun energy) * Desert: high turbidity (dust), big, diluted sun, red-ish * Classic: average turbidity (water vapor), small, diluted sun. also fixed a bug with saving string presets |
Revision 7f64e23 by Brecht Van Lommel February 7, 2010, 13:49 (GMT) |
Fix #21008: text editor scrollbar overlapping text, code here was not fully updated when the scrollbar was moved from left the right. |
Revision aea91b9 by Brecht Van Lommel February 7, 2010, 13:22 (GMT) |
Fix #20887: multires sculpt normals not updated correct in solid textured draw mode. |
Revision 3f1920f by Tamito Kajiyama February 7, 2010, 13:19 (GMT) |
Merged changes in the trunk up to revision 26669. |
Revision 65dc616 by Brecht Van Lommel February 7, 2010, 13:07 (GMT) |
Fix #20398: smooth brush + multires could still give problems at inner face edges. |
Revision bb571c6 by Campbell Barton February 7, 2010, 12:51 (GMT) |
mat/lamp/world.textures -> texture_slots object.materials -> material_slots since neither contain textures or materials directly. |
Revision 3238730 by Campbell Barton February 7, 2010, 12:30 (GMT) |
group objects were used uninitialized. (copy paste error?) |
Revision 3fb8939 by Joshua Leung February 7, 2010, 11:53 (GMT) |
Patch/Bugfix #20997: Recent commit to object_randomize_transform.py by Cam added some garbage to a variable name making the script fail Patch by Daniel Salazar (ZanQdo) |
Revision 20fb4e3 by Joshua Leung February 7, 2010, 11:50 (GMT) |
DopeSheet and Graph Editors: Select More/Less Operators This commit introduces the Select More/Less Operators (Ctrl +/-) for keyframes. This works like the ones for curves, by only selecting/deselecting keyframes lying in the same F-Curve. Inter F-Curve selection is not done by this operator. That is the job for another one. This is especially useful for F-Curves set in the 0-1-0 pattern (i.e. 3 keyframes forming localised peaks), where the peaks can be selected by clicking on them individually, and immediately surrounding '0' values are selected too using "Select More". |
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