Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 4416 / 5574

February 7, 2010, 18:14 (GMT)
while info wont sho in the menu, use this.
February 7, 2010, 18:06 (GMT)
Patch by matd (on irc).

Disables save buffers and full sample when render border is turned on (render doesn't work otherwise because save buffers doesn't support border rendering).
February 7, 2010, 17:56 (GMT)
Adjust priorities so game engine will link (VideoTex after Ketsji)
Revision 056a13a by Tom Musgrove
February 7, 2010, 17:15 (GMT)
get GE compiling
February 7, 2010, 17:10 (GMT)
Fix for not being able to click on icons in Fileselect.
For some reason I thought I committed this like 10 days ago...


February 7, 2010, 16:52 (GMT)
BGE: Fix typo in SConscript preventing to import VideoTexture module.
February 7, 2010, 15:36 (GMT)
Fun stuff: conflict detection in argument parsing library (could have been useful to detect a previous bug, prevents further bugs).

Prints a warning in the console at runtime when filling in the arguments if conflicts exist.
February 7, 2010, 15:24 (GMT)
Fix #20914: non-normalized AO baking was not working anymore.

February 7, 2010, 14:59 (GMT)
Wrong argument name for scons
February 7, 2010, 14:25 (GMT)
Smoke: Patch #20955 / fix by Damien Plisson (damien78)
* Smoke got it's own thread loop now and can be esc'ed now
* Apple OpenMP bug workaround until they fix the GCC (couldn't test this one)
* removing some "static" keyword to prevent crashing on frame display
* should also fix problems with wavelet.noise crashing (Bug #20710)

Fluid:
* sleep delay has been reduced to be more responsive
* Fluid progress is displayed in percent using the mouse cursor (like smoke)
February 7, 2010, 14:12 (GMT)
BGE: VideoTexture was not included, missing WITH_FFMEG defined. Fixed in all building system.
February 7, 2010, 13:56 (GMT)
sunsky presets
* Mountain: low turbidity, well-defined sun, blue-ish (high sun energy)
* Desert: high turbidity (dust), big, diluted sun, red-ish
* Classic: average turbidity (water vapor), small, diluted sun.

also fixed a bug with saving string presets
February 7, 2010, 13:49 (GMT)
Fix #21008: text editor scrollbar overlapping text, code here was not
fully updated when the scrollbar was moved from left the right.

February 7, 2010, 13:22 (GMT)
Fix #20887: multires sculpt normals not updated correct in solid
textured draw mode.

February 7, 2010, 13:19 (GMT)
Merged changes in the trunk up to revision 26669.
February 7, 2010, 13:07 (GMT)
Fix #20398: smooth brush + multires could still give problems at inner
face edges.

February 7, 2010, 12:51 (GMT)
mat/lamp/world.textures -> texture_slots
object.materials -> material_slots

since neither contain textures or materials directly.
February 7, 2010, 12:30 (GMT)
group objects were used uninitialized. (copy paste error?)
Revision 3fb8939 by Joshua Leung
February 7, 2010, 11:53 (GMT)
Patch/Bugfix #20997: Recent commit to object_randomize_transform.py by Cam added some garbage to a variable name making the script fail

Patch by Daniel Salazar (ZanQdo)
Revision 20fb4e3 by Joshua Leung
February 7, 2010, 11:50 (GMT)
DopeSheet and Graph Editors: Select More/Less Operators

This commit introduces the Select More/Less Operators (Ctrl +/-) for keyframes. This works like the ones for curves, by only selecting/deselecting keyframes lying in the same F-Curve. Inter F-Curve selection is not done by this operator. That is the job for another one.

This is especially useful for F-Curves set in the 0-1-0 pattern (i.e. 3 keyframes forming localised peaks), where the peaks can be selected by clicking on them individually, and immediately surrounding '0' values are selected too using "Select More".
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021