Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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January 6, 2010, 09:42 (GMT)
write our to a shorter path, was failing unless you made the path manually since it was trying to write to a subsub dir that didnt exist.
January 6, 2010, 09:22 (GMT)
Cocoa: small potential issue remained from fullscreen ancient ages in the Window getValid function
January 6, 2010, 08:46 (GMT)
Bullet: rework softbody raytest patch after approval by Erwin.
January 6, 2010, 08:44 (GMT)
BGE: KX_GameObject.rayCast() to return 5-tuple in case of no hit when poly=2 option is used.
Revision c37df98 by Matt Ebb
January 6, 2010, 06:51 (GMT)
*Disabled filled lasso drawing on Windows for now, was causing some strange problems,
perhaps GLU incompatibilities? If any Windows GL guru can help here, it would be
most appreciated!
Revision 1954468 by Matt Ebb
January 6, 2010, 06:04 (GMT)
Fix for keymap rna, wasn't updated for doubleckick
Revision 0c64d6d by Matt Ebb
January 6, 2010, 04:52 (GMT)
Small tweaks to gesture drawing to show the filled selectable area.
Gives nice feedback for what will be selected, especially with lasso.
Revision 169626f by Matt Ebb
January 6, 2010, 04:08 (GMT)
MSVC compile fix
Revision 4ba5b70 by Matt Ebb
January 6, 2010, 03:00 (GMT)
Node editor tweaks

* Cleaned up dead code, removed all traces of socket selection

* Modified border select so it's possible to have border select on mouse tweak.
With this change, by default, click+dragging on a node will select and move it,
but click+dragging on empty space will border select.
Revision 7ec67dd by Matt Ebb
January 6, 2010, 01:41 (GMT)
Fix for PROP_MATRIX auto UI layout
Revision 06e6011 by Matt Ebb
January 6, 2010, 00:09 (GMT)
Restored Compositor 're-render single layer' functionality (buttons on renderlayer comp nodes).

This works with operator properties - if you pass the name of a scene and renderlayer to
the screen.render operator, it will render that layer as a single layer re-render.
January 6, 2010, 00:02 (GMT)
fix for [#20352] Crash when rendering viewport
Revision 67ff197 by Joseph Eagar
January 5, 2010, 22:33 (GMT)
Merge with trunk/2.5 at r25563

Most likely will not compile for others, I'd appreciate any build errors
and missing files reports (I can never seem to get everything committed
and all the build systems working without help).

Porting over the sculpt/multires tools was a breeze,
thanks goes to brecht for a design that didn't exclude
ngons and was easy to port.

Note that I've not tested externally-backed multires
file support yet. Also, I still need to write version
patch code for some cases.

Some notes:

* Like trunk, topological changes don't update multires right,
so e.g. subdivide will duplicate multires data on the new faces,
instead of subdividing it.
* If you set the debug value (ctrl-alt-d) to 1 it'll turn on
my experiments in speeding up sculpting on higher-res multires
meshes (but note it makes partial redraw not completely accurate).
* There's a bug where you have to go through editmode to get out
of sculpt mode, not sure if I inherited or created this myself.
January 5, 2010, 20:47 (GMT)
netrender: UI layout reorganization and prettifying. Also better operator descriptions (tooltips). Based on a patch by DingTo.
January 5, 2010, 20:32 (GMT)
Description attributes for macros too
January 5, 2010, 20:30 (GMT)
Increased minimal value for Point Density Texture "Radius" from 0.01 to 0.001.
January 5, 2010, 20:19 (GMT)
Python descriptions were not getting used in tooltips.
January 5, 2010, 20:18 (GMT)
Broke DNA yesterday (stupid sdna can't use macro for length).

Only affected user preferences (all .B25.blend saved after revision 25726 would crash on load)
January 5, 2010, 19:34 (GMT)
sanity check that prevents crashing when syncing poses,
attempted to do a partial sync with pose mode however this seems not easy at all since connected data gets lost, parents are invalid etc.
January 5, 2010, 19:22 (GMT)
MSVC 9 projectfiles
* update for audaspace
* added object_bake.c
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