Revision bd6b192 by Campbell Barton January 6, 2010, 09:42 (GMT) |
write our to a shorter path, was failing unless you made the path manually since it was trying to write to a subsub dir that didnt exist. |
Revision ef82734 by Damien Plisson January 6, 2010, 09:22 (GMT) |
Cocoa: small potential issue remained from fullscreen ancient ages in the Window getValid function |
Revision b38a727 by Benoit Bolsee January 6, 2010, 08:46 (GMT) |
Bullet: rework softbody raytest patch after approval by Erwin. |
Revision 042c2b2 by Benoit Bolsee January 6, 2010, 08:44 (GMT) |
BGE: KX_GameObject.rayCast() to return 5-tuple in case of no hit when poly=2 option is used. |
January 6, 2010, 06:51 (GMT) |
*Disabled filled lasso drawing on Windows for now, was causing some strange problems, perhaps GLU incompatibilities? If any Windows GL guru can help here, it would be most appreciated! |
January 6, 2010, 06:04 (GMT) |
Fix for keymap rna, wasn't updated for doubleckick |
January 6, 2010, 04:52 (GMT) |
Small tweaks to gesture drawing to show the filled selectable area. Gives nice feedback for what will be selected, especially with lasso. |
January 6, 2010, 04:08 (GMT) |
MSVC compile fix |
January 6, 2010, 03:00 (GMT) |
Node editor tweaks * Cleaned up dead code, removed all traces of socket selection * Modified border select so it's possible to have border select on mouse tweak. With this change, by default, click+dragging on a node will select and move it, but click+dragging on empty space will border select. |
January 6, 2010, 01:41 (GMT) |
Fix for PROP_MATRIX auto UI layout |
January 6, 2010, 00:09 (GMT) |
Restored Compositor 're-render single layer' functionality (buttons on renderlayer comp nodes). This works with operator properties - if you pass the name of a scene and renderlayer to the screen.render operator, it will render that layer as a single layer re-render. |
Revision 4b202b5 by Campbell Barton January 6, 2010, 00:02 (GMT) |
fix for [#20352] Crash when rendering viewport |
Revision 67ff197 by Joseph Eagar January 5, 2010, 22:33 (GMT) |
Merge with trunk/2.5 at r25563 Most likely will not compile for others, I'd appreciate any build errors and missing files reports (I can never seem to get everything committed and all the build systems working without help). Porting over the sculpt/multires tools was a breeze, thanks goes to brecht for a design that didn't exclude ngons and was easy to port. Note that I've not tested externally-backed multires file support yet. Also, I still need to write version patch code for some cases. Some notes: * Like trunk, topological changes don't update multires right, so e.g. subdivide will duplicate multires data on the new faces, instead of subdividing it. * If you set the debug value (ctrl-alt-d) to 1 it'll turn on my experiments in speeding up sculpting on higher-res multires meshes (but note it makes partial redraw not completely accurate). * There's a bug where you have to go through editmode to get out of sculpt mode, not sure if I inherited or created this myself. |
Revision 2ad69c2 by Martin Poirier January 5, 2010, 20:47 (GMT) |
netrender: UI layout reorganization and prettifying. Also better operator descriptions (tooltips). Based on a patch by DingTo. |
Revision 17bb280 by Martin Poirier January 5, 2010, 20:32 (GMT) |
Description attributes for macros too |
Revision d5e3c54 by Thomas Dinges January 5, 2010, 20:30 (GMT) |
Increased minimal value for Point Density Texture "Radius" from 0.01 to 0.001. |
Revision 3b5014c by Campbell Barton January 5, 2010, 20:19 (GMT) |
Python descriptions were not getting used in tooltips. |
Revision 62e14cd by Martin Poirier January 5, 2010, 20:18 (GMT) |
Broke DNA yesterday (stupid sdna can't use macro for length). Only affected user preferences (all .B25.blend saved after revision 25726 would crash on load) |
Revision d51e059 by Campbell Barton January 5, 2010, 19:34 (GMT) |
sanity check that prevents crashing when syncing poses, attempted to do a partial sync with pose mode however this seems not easy at all since connected data gets lost, parents are invalid etc. |
Revision 89033a6 by Andrea Weikert January 5, 2010, 19:22 (GMT) |
MSVC 9 projectfiles * update for audaspace * added object_bake.c |
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