Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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December 29, 2009, 00:04 (GMT)
netrender tab to spaces
Revision 42154ad by gsr b3d
December 28, 2009, 23:40 (GMT)
Add audaspace/fftw to Makefile system.
December 28, 2009, 22:59 (GMT)
flag to make rna props 'thick wrapped', so returning a property wont try maintain a reference to the original rna property with callbacks.
also needed for functions that return vectors/matrix's
December 28, 2009, 22:49 (GMT)
netrender: show web interface button in all modes. use rna decorator all the time (no need for special operator decorator)
December 28, 2009, 22:48 (GMT)
Python attribute lookup. Don't use RNA functions that don't have defined callbacks (can happen for operator functions used for registration only).
December 28, 2009, 22:40 (GMT)
Utility function to get the view vector aligned with a specific 3d coordinate.
December 28, 2009, 22:16 (GMT)
Update MSVC project files
December 28, 2009, 18:09 (GMT)
dont register or undo 3D cursor setting
December 28, 2009, 18:03 (GMT)
- object.add_shape_key(name="Key", from_mix=True)
- ensure new shape key names are unique
- Transfer ShapeKey now can have its settings changes (redo operator)
December 28, 2009, 15:26 (GMT)
moved shape key insert function into BKE_object.h
December 28, 2009, 10:44 (GMT)
remove operators WM_OT_open_recentfile and WM_OT_open_recentfile_splash
use a python menu instead.
December 28, 2009, 10:15 (GMT)
Sound:

* Fixed minor errors in AUD_BufferReader.cpp and AUD_LoopFactory.h
* Added a first version of a bandpass filter using fftw3
December 28, 2009, 10:00 (GMT)
new python module constants
* bpy.home - result of BLI_gethome()
* bpy.version - BLENDER_VERSION/100, BLENDER_VERSION%100, BLENDER_SUBVERSION
* bpy.version_string, as above, formatted: "%d.%02d (sub %d)"
Revision 5f32919 by Matt Ebb
December 28, 2009, 09:19 (GMT)
Added 'Add New' buttons to key maps shown in filtered mode.

Also on adding new, it expands the key map category and clears the
filter so you can see the newly added item.
Revision fa01205 by Matt Ebb
December 28, 2009, 08:01 (GMT)
Fix for [#19519] Dope sheet scrollbar goes out of bounds
Revision f9ee03f by Matt Ebb
December 28, 2009, 05:14 (GMT)
Got rid of some dead code
Revision dbf295b by Matt Ebb
December 28, 2009, 04:09 (GMT)
Added location and rotation operator properties for adding objects. The Align to View boolean
is now just used to set the rotation property value during invoke.

This removes some reliance on 3d view info for non-interactive use, and also lets you specify
new object's locations/rotations explicitly when calling from Python.
Revision 860e460 by Joshua Leung
December 28, 2009, 03:45 (GMT)
Assorted Animation/RNA fixes:
* Fix for compiler warning in mesh.c from previous commit
* Fix for wrong name for dopesheet filter button used for meshes
* Added RNA defines for the default values for quaternion and axis-angle rotations, so that clearing these to their default values "does the right thing (TM)"
Revision 03c1e43 by Matt Ebb
December 28, 2009, 01:31 (GMT)
Fix for [#20032] outliner cuts off long names after pasing them

The system that ensures unique ID names chopped off the end
of the name to add a number suffix (.001 or so) regardless of
whether it already had a number or not. In this particular case,
(no suffix number) it now just shaves off the last letter of the
name until it's unique.

I've been testing this patch here for a while, and seems to work
properly, if anyone would like to have a quick look over this
commit and doublecheck, that would be great too.

Revision 78aa924 by Matt Ebb
December 28, 2009, 01:27 (GMT)
Change to the way brush/tool selection works, as discussed a while ago

Now, there are preset brushes made for each tool type (eg. for sculpt mode, Grab,
Draw, Inflate, etc), and the recommended method for changing sculpt tools is to
change between Brushes. The shortcut keys for changing between tools have
now been changed to change between named brushes - the G key in sculpt
mode now changes to any brush named 'Grab'.

The advantages of this are:
* Changing between brushes remembers the strength/size/texture etc settings for
each brush. This means that for example, you can draw with a strong textured
Clay brush, but then switch quickly to a weaker, untextured Smooth brush,
without having to re-do your settings each time.
* You can now add your own custom shortcut keys to your own custom brushes -
just add a keymap entry similar to the existing ones, that references your own
custom brush names.

To bring over these new default brushes to an existing B.blend setup, just
append them in from the new B.blend in svn.

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