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Revision 5832f2f by Janne Karhu
December 21, 2009, 11:19 (GMT)
* Rest length parameter for harmonic force springs. Implementation is a slightly modified version of the patch provided by Raúl Fernández Hernández (Farsthary).
* Also added a "multiple springs" option to use every effector point as a harmonic spring instead of just one.
December 21, 2009, 10:50 (GMT)
Fix #20432: object.layers did not do correct update, could miss depsgraph rebuild.

December 21, 2009, 10:46 (GMT)
Fix #20442: opening .blend file with hanging temp screens could crash,
version patch removed these screens, but not the corresponding windows.

December 21, 2009, 10:40 (GMT)
Makefiles: fix CFLAGS for OS X
December 21, 2009, 10:38 (GMT)
OS X: added support for building with Cocoa to Makefiles

to build with Cocoa support, set WITH_COCOA to true in user-def.mk
December 21, 2009, 10:16 (GMT)
Solidify rim faces now get face data from the faces they extrude from, (UV and VCol support)
Revision 0fcfe89 by Joshua Leung
December 21, 2009, 09:52 (GMT)
Animation Editors - Durian Request - Selection Syncing:

This commit brings back the functionality whereby the selection of F-Curves and/or relevant Group(s) is synced with the selection status of the corresponding bones when the bones are selected/deselected.
December 21, 2009, 08:37 (GMT)
solidify modifier - rim faces now copy values from the faces they extrude from (material, face flags but not uvs or vcols yet)
this doesnt work in editmode yet.
December 21, 2009, 02:46 (GMT)
netrender

- Add "Get Result" button after a job has been sent (this calls Animate and fetches the results back as render result buffers)
- Rendering (animate or single frame) without an active job was broken. Note that this launches a new job for each frame (it's impossible in a render engine to know if an animation is being rendered or a single frame only).
Revision 5affd02 by Joshua Leung
December 21, 2009, 02:39 (GMT)
Quicky Loopcut patch:

In addition to the existing scrollwheel up/down, PageUp/Down can now be used to set the number of cuts while previewing the cut location.
December 21, 2009, 01:44 (GMT)
Missing id assignment for kmi creation function (2 out of 3 isn't good enough).
December 21, 2009, 01:09 (GMT)
netrender

- Patch by Olivier Amrein (prettying the web interface with css, fixing some notification bugs)
- More error checks on the slave (better behavior when job is canceled)
- Client: when using "Animate on Network" and canceling render midway, also cancel job. Use Send Job and Animate if you want a real background job.
December 21, 2009, 01:02 (GMT)
Solidify modifier for Durian (allow cloth sim on single layer and make solid after)
Mostly the same as the recently added editmode tool with some extras.

* Options to disable filling in the rim between inner and outer surface, since its faster not to detect this in cases where its not needed.
* Option to disable high quality normal calculation, mostly noticable when operating on building walls, not needed for cloth or more organic shapes.
* Option to disable 'even thickness', again, not needed in some cases.

Also options for creasing inner/outer and rim edges, need this for makign Sintels cloths solid since zero crease looks far too soft.

note:
* UVs and VCols etc are copied to the new skin however rim faces dont get the UVs or vcols set from the faces they are created from yet.
* Normals are assumed to be pointing outwards
* used patch from Uncle Entity as a template since it added the DNA and RNA entries but the actual modifier from the patch wasnt used.
Revision 2a47383 by Matt Ebb
December 20, 2009, 23:34 (GMT)
Simple fix - don't show meta-rig panel for non-armature data
December 20, 2009, 21:46 (GMT)
netrender: buttons to change chunks, priority and reset job.
December 20, 2009, 18:47 (GMT)
BGE fix: 3DDview not redrawing when exiting BGE

CTX_wm_window_set() was resetting the CTX_wm_area(C), for the redrawing wasn't working.
Changing their orders fixes it.
December 20, 2009, 15:23 (GMT)
Fix do_version for new preview region (for real this time).

First spacedata has empty region base and uses the one in ScrArea. Need to account for that.
Revision 7e16ac8 by Joshua Leung
December 20, 2009, 11:04 (GMT)
Fixes for memory leaks when exiting Blender while still in WeightPaint Mode.
Revision 4d16275 by Joshua Leung
December 20, 2009, 10:50 (GMT)
Bugfix #20173: Crash with Weight Paint on polygons with no faces

Revision 170c464 by Joshua Leung
December 20, 2009, 05:09 (GMT)
Animation Editor Code Cleanups:

Removing some unused functions that have become redundant in recent times.
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