Revision 5832f2f by Janne Karhu December 21, 2009, 11:19 (GMT) |
* Rest length parameter for harmonic force springs. Implementation is a slightly modified version of the patch provided by Raúl Fernández Hernández (Farsthary). * Also added a "multiple springs" option to use every effector point as a harmonic spring instead of just one. |
Revision 0c859f8 by Brecht Van Lommel December 21, 2009, 10:50 (GMT) |
Fix #20432: object.layers did not do correct update, could miss depsgraph rebuild. |
Revision 1d957e4 by Brecht Van Lommel December 21, 2009, 10:46 (GMT) |
Fix #20442: opening .blend file with hanging temp screens could crash, version patch removed these screens, but not the corresponding windows. |
Revision e65562c by Stefan Gartner December 21, 2009, 10:40 (GMT) |
Makefiles: fix CFLAGS for OS X |
Revision 5e6e345 by Stefan Gartner December 21, 2009, 10:38 (GMT) |
OS X: added support for building with Cocoa to Makefiles to build with Cocoa support, set WITH_COCOA to true in user-def.mk |
Revision f7f06d9 by Campbell Barton December 21, 2009, 10:16 (GMT) |
Solidify rim faces now get face data from the faces they extrude from, (UV and VCol support) |
Revision 0fcfe89 by Joshua Leung December 21, 2009, 09:52 (GMT) |
Animation Editors - Durian Request - Selection Syncing: This commit brings back the functionality whereby the selection of F-Curves and/or relevant Group(s) is synced with the selection status of the corresponding bones when the bones are selected/deselected. |
Revision 824b763 by Campbell Barton December 21, 2009, 08:37 (GMT) |
solidify modifier - rim faces now copy values from the faces they extrude from (material, face flags but not uvs or vcols yet) this doesnt work in editmode yet. |
Revision c050f5f by Martin Poirier December 21, 2009, 02:46 (GMT) |
netrender - Add "Get Result" button after a job has been sent (this calls Animate and fetches the results back as render result buffers) - Rendering (animate or single frame) without an active job was broken. Note that this launches a new job for each frame (it's impossible in a render engine to know if an animation is being rendered or a single frame only). |
Revision 5affd02 by Joshua Leung December 21, 2009, 02:39 (GMT) |
Quicky Loopcut patch: In addition to the existing scrollwheel up/down, PageUp/Down can now be used to set the number of cuts while previewing the cut location. |
Revision e2f7a33 by Martin Poirier December 21, 2009, 01:44 (GMT) |
Missing id assignment for kmi creation function (2 out of 3 isn't good enough). |
Revision 5057ac8 by Martin Poirier December 21, 2009, 01:09 (GMT) |
netrender - Patch by Olivier Amrein (prettying the web interface with css, fixing some notification bugs) - More error checks on the slave (better behavior when job is canceled) - Client: when using "Animate on Network" and canceling render midway, also cancel job. Use Send Job and Animate if you want a real background job. |
Revision 54c9557 by Campbell Barton December 21, 2009, 01:02 (GMT) |
Solidify modifier for Durian (allow cloth sim on single layer and make solid after) Mostly the same as the recently added editmode tool with some extras. * Options to disable filling in the rim between inner and outer surface, since its faster not to detect this in cases where its not needed. * Option to disable high quality normal calculation, mostly noticable when operating on building walls, not needed for cloth or more organic shapes. * Option to disable 'even thickness', again, not needed in some cases. Also options for creasing inner/outer and rim edges, need this for makign Sintels cloths solid since zero crease looks far too soft. note: * UVs and VCols etc are copied to the new skin however rim faces dont get the UVs or vcols set from the faces they are created from yet. * Normals are assumed to be pointing outwards * used patch from Uncle Entity as a template since it added the DNA and RNA entries but the actual modifier from the patch wasnt used. |
December 20, 2009, 23:34 (GMT) |
Simple fix - don't show meta-rig panel for non-armature data |
Revision 85556a7 by Martin Poirier December 20, 2009, 21:46 (GMT) |
netrender: buttons to change chunks, priority and reset job. |
Revision 2b69661 by Dalai Felinto December 20, 2009, 18:47 (GMT) |
BGE fix: 3DDview not redrawing when exiting BGE CTX_wm_window_set() was resetting the CTX_wm_area(C), for the redrawing wasn't working. Changing their orders fixes it. |
Revision 9711c16 by Martin Poirier December 20, 2009, 15:23 (GMT) |
Fix do_version for new preview region (for real this time). First spacedata has empty region base and uses the one in ScrArea. Need to account for that. |
Revision 7e16ac8 by Joshua Leung December 20, 2009, 11:04 (GMT) |
Fixes for memory leaks when exiting Blender while still in WeightPaint Mode. |
Revision 4d16275 by Joshua Leung December 20, 2009, 10:50 (GMT) |
Bugfix #20173: Crash with Weight Paint on polygons with no faces |
Revision 170c464 by Joshua Leung December 20, 2009, 05:09 (GMT) |
Animation Editor Code Cleanups: Removing some unused functions that have become redundant in recent times. |
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