Blender Git Loki

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Revision 20748a3 by Joshua Leung
December 15, 2009, 00:10 (GMT)
Bugfix #20384: target data path of driving not correct when loading old rig from 2.49b
December 14, 2009, 23:35 (GMT)
solidify from 2.4x (ported from python to C)
- shell_angle_to_dist() was using degrees
Revision 6d59a84 by Roland Hess
December 14, 2009, 23:19 (GMT)
Patch [19862]: Properly map UV Project from View with camera object.
Previously, calling Project from View for UVs when viewing through a camera produced bad results. You had to scale and stretch the resulting UVs, never resulting in a true "from view" with a camera. Now, what you get in the UV editor is what you saw through the camera.
December 14, 2009, 23:09 (GMT)
Netrender internal refactor.

use a real object for files instead of a tuple
unique urls for files, logs and render results (just missing the proper mime type for exr files)
fix bug with slaves not getting the correct machine name
December 14, 2009, 22:59 (GMT)
Sequencer:
* fix crash due to missing preview region
* had to bump up subversion to catch all files saved without preview region in sequencer.
December 14, 2009, 22:29 (GMT)
Support -noaudio in background mode too (it was initialized even in bg, that should be fixed).
December 14, 2009, 21:42 (GMT)
Sequencer drawing cleanup (Part 1)

Separated preview drawing into own ARegion, this should make using View2D possible
The Sequencer now has three view types: Sequencer, Preview and split Sequencer/Preview.

Changing the preview can be done either by the combobox in the header or toggling through those types with CTRL+TAB.

Notes:
* Icon for split Sequencer/Preview view missing still.
* Naming items in the comboboxes can be improved (just Preview instead of Image Preview?)

Next steps:
* bringing back View2D handling (zoom/pan) for image preview
* experimenting with splitting the Preview ARegion for In/Out editing
December 14, 2009, 21:31 (GMT)
Fix #20250: smooth view poor performance compared to 2.49. Increased the
frame rate of smooth view from 30 to 100, makes it looks smoother when it
can redraw at that speed, otherwise will simply drop frames anyway.

December 14, 2009, 20:56 (GMT)
* new metarig type for the durian dragon leg (original rig by Cessen)
* option to roll the delta of the arm rig.
* fix to copy metarig type
* renamed EditBone.align() --> EditBone.align_roll()
* Added EditBone.align_orientation(other)
* Added bone.vector: same as (bone.tail - bone.head)
December 14, 2009, 20:47 (GMT)
Fix #20362: multires conversion from 2.5alpha0 not working. It's still not
entirely the same, the tangets are a bit different at face edges/corners.

December 14, 2009, 20:37 (GMT)
Fix #19897: WM_OT_redraw_timer memory leak using Draw Window.

December 14, 2009, 20:01 (GMT)
Fix #20233: crash when entering - characters in text object, with short
textbox width. I can't tell if this is working correct, the code is very
cryptic, with gotos even, but seems there is not enough space allocated
to permit splitting each character to it's own line.

December 14, 2009, 19:39 (GMT)
Fix #20113: CLICK events stop working when opening a new file.

December 14, 2009, 19:17 (GMT)
Fix crash loading old files with physics systems without effector weights.

December 14, 2009, 18:27 (GMT)
Fix #20076: SSS renders incorrectly when used by objects in a particle system.

December 14, 2009, 18:15 (GMT)
Fix #20118: uv editor, changing active face did not change image.

December 14, 2009, 18:13 (GMT)
Fix plugins source install for real.

Previous fix created a double /plugins/plugins tree.

This should work on all platform (no longer using split when it shouldn't, not creating lists for nothing, ...).
December 14, 2009, 17:40 (GMT)
Scons:
* Sequencer and textures dir (and the makefiles for that) go into the /plugins folder again, as it should be.
* Don't generate a "doc" dir, when building them is disabled.

Patch by Matt. D. Thanks a lot!
December 14, 2009, 17:08 (GMT)
Fix #20345: weight paint crashes with armature modifier without object.

Also fixes:
* Weight paint subsurf drawing.
* Missing pointer endian conversion in paint brushes.
* Use of unitialized variable in screen version patch.
* Multires modifier without mdisps layer crash.

December 14, 2009, 15:40 (GMT)
Bugfix: converting multires with 0 levels would crash.

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