Revision 47416c7 by Campbell Barton December 7, 2009, 19:59 (GMT) |
driver type 'Sum' |
Revision a321e2b by Brecht Van Lommel December 7, 2009, 19:56 (GMT) |
Sculpt Branch: Subdivision set with Ctrl+1-5 now works for multires as well. |
Revision 987e9bc by Campbell Barton December 7, 2009, 19:49 (GMT) |
missing null check from recent changes |
Revision 82ddfbf by Brecht Van Lommel December 7, 2009, 19:22 (GMT) |
Revision 4ca2581 by Brecht Van Lommel December 7, 2009, 19:11 (GMT) |
Sculpt Branch: * Don't allow adding/removing multires levels in editmode. * Customdata code for swapping mdisps restored. * Fix inflate brush crashing with multires. * Smooth and layer brush don't work yet with multires, but at least avoids crashing now. * Fix threading issue with flatten brush. |
Revision fc69c54 by Brecht Van Lommel December 7, 2009, 18:17 (GMT) |
Particles: bugfixes * Don't show Apply as Shape for particle modifiers. * Fix particles disappearing after exiting particle mode. * Fix free edit not redrawing the 3d view. * Fix use of uninitialized variable in layers template. |
Revision 1962afa by Martin Poirier December 7, 2009, 18:10 (GMT) |
Use custom cursor draw in transform to draw the new arrow cursors (to indicate direction of motion for a particular transformations). This insures that it's drawn under the cursor and not far away when cursor is warped (rubber band still points to event location, this helps visualize too). |
Revision 19aab8e by Martin Poirier December 7, 2009, 18:08 (GMT) |
Custom cursor draw function uses the real cursor position when cursor is grabbed (and not the coordinates from the event). Drawing a custom cursor anywhere but on the real cursor is no good. Also permit NULL poll function (equal to a function that always returns 1) |
Revision 78f87c8 by Martin Poirier December 7, 2009, 18:06 (GMT) |
Function to access the real cursor position from Ghost (useful when cursor is grabbed and warped) |
Revision 149b3bc by Martin Poirier December 7, 2009, 18:05 (GMT) |
Flag down a window when cursor is grabbed. |
Revision 4a23c3f by Brecht Van Lommel December 7, 2009, 17:55 (GMT) |
Particles: child editing bugfixes * Make partial update work again for faster editing. * Draw parents over children again, nicer for editing. * Fix crash with remove tools & showing child particles. * Fix children not disappearing always when setting to None. * Fix wrong normal for last point in child path. * Fix a python error in the hair dynamics panel. |
Revision f8f7f57 by Campbell Barton December 7, 2009, 17:21 (GMT) |
- bone.basename now only gets the name before the first '.', since names like finger.01.L are common - updated delta not to remove a bone - spine and neck rigs interpolation bones are now axis aligned to the control bone - palm tag is expected on the pointer finger rather then the wrist - operate on bone children first working up the chain (not essential but more pradictable) |
Revision 1618713 by Brecht Van Lommel December 7, 2009, 16:59 (GMT) |
Bugfix: WM could access freed memory when testing for click event after opening a new file (and freeing the window and its event queue). |
Revision 74b80f8 by Campbell Barton December 7, 2009, 15:54 (GMT) |
crashfix, duplicating armatures with ID-Props assigned to the bones didnt copy the bone. |
Revision 926201a by Campbell Barton December 7, 2009, 14:09 (GMT) |
- string copy without .py wasnt terminating the string - console import autocomplete wasnt including modules defined in C like BGL, Mathutils |
Revision 73fbc0f by Elia Sarti December 7, 2009, 12:11 (GMT) |
pep8 compliance cleanups. |
Revision c1c5aca by Elia Sarti December 7, 2009, 11:50 (GMT) |
Porting of Graph Editor's UI to python, just header done for now. Brecht, I added a Layout template function, template_dopesheet_filter -> uiTemplateDopeSheetFilter, this creates the group of buttons for filtering ID type (and some other options) for animation editors (Graph, NLA and Dopesheet). I hope this is all right, if not, we can move this maybe to a .py file as a function for reuse. |
Revision cc166a8 by Elia Sarti December 7, 2009, 11:02 (GMT) |
Talked with Aligorith and made changes as follows to DopeSheet struct: * Removed only_drivers, this is an internal flag * Corrected notifiers |
Revision 63fbd76 by Campbell Barton December 7, 2009, 10:41 (GMT) |
[#20021] Non-ASCII characters on blender 2.5 alpha 0 could not redo the bug on my system, fix suggested by Yomgui on blendercoders. |
December 7, 2009, 10:40 (GMT) |
Fix for [#20159] Orthographic camera + viewport Patch provided by Aurel W. Thanks! |
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