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Revision 74e1093 by gsr b3d
October 3, 2009, 16:21 (GMT)
SVN maintenance.
October 3, 2009, 16:21 (GMT)
sculpt mode crash fix when VBOs disabled
October 3, 2009, 15:35 (GMT)
imbusy GSoC'09 branch merge (Vertex Buffer Object support)
Revision 8204dff by Joshua Leung
October 3, 2009, 11:23 (GMT)
UI: Bugfixes

* #19529: Saving in edit mode causes problems in mode buttons when reopening
* Fixed compiler warning in writefile for mingw
* AnimData for Lamp data was not recognised by RNA
October 3, 2009, 11:19 (GMT)
UI tweaks

*Fixed some spacing issues in 3D View and Outliner headers
*Made the Bone properties layout consistent with Object properties
*Put Rotation Mode menus below transformation channels, being less important.
*Tiny layout tweak for area lamps
Revision f4c697c by Joshua Leung
October 3, 2009, 04:21 (GMT)
Keying Sets UI:

Added a way to view and edit Keying Sets via the Scene Buttons. These are still some tweaks needed to make this really workable, but should still work well enough for simply viewing and tweaking existing Keying Sets created using other means.

Additional bugfixes:
* Adjusted the size of labels on properties that had a 'label' for their name. Now it uses 1/3 of the total width instead, which looks much better for most cases.
* Added missing entries for adding Force Fields from the Info-header 'Add' menu. At some point we should unify this menu with the popup operator's one, since this is exactly the kind of situation we had hoped in avoid with new UI architectures.
* Moved all the operator defines for keyframing stuff to the 'intern' anim header instead
Revision 97d8839 by Joshua Leung
October 2, 2009, 23:36 (GMT)
F-Modifiers: Fix for Function Generator's "type" field not working

The field in RNA got renamed, but the UI code didn't get corrected, so the field for this wasn't working
Revision 72554c5 by Joshua Leung
October 2, 2009, 23:28 (GMT)
Quick Animation Editors Bugfix:

The settings for expanding the set of materials and/or particles on Objects were inverted, resulting in the wrong icon being shown.
October 2, 2009, 20:15 (GMT)
Fixed [#19506] Missing buttons : Curve Guide.

Jahka: please check on the Kink type and axis RNA Wrapping.
Todo: Make Curve Guide Field only available for Curve Objects.
October 2, 2009, 15:51 (GMT)
* due to the setup of headers in mingw 4.4.0, includes could mess up. Making sure that windows.h isn't included where it shouln't (outside of __cplusplus)
October 2, 2009, 15:27 (GMT)
Fix for [#19524] Lamp icons are not updated in outliner.
October 2, 2009, 14:40 (GMT)
Smoke:
* Fix loading issue of blend files with smoke collision objects (was disabled on purpose since it will be subject of change, but can be solved using do_versions() later)
Revision 0a374e6 by Joshua Leung
October 2, 2009, 11:15 (GMT)
Anim Bugfixes:

* Add F-Modifiers (for Graph Editor) was using a buggy poll() method. Silly typo.
* Bone groups now get duplicated when duplicating an armature object
October 2, 2009, 11:09 (GMT)
Smoke:
* Dissolve is back
* Obstacles coming back (some bugs left i think)
October 2, 2009, 07:20 (GMT)
Cocoa port : first Cocoa version of GHOST_DisplayManagerCocoa
October 2, 2009, 07:20 (GMT)
Move Inverse Kinematics panel to Constraint context. Make iTaSC parameter panel more readable.
October 2, 2009, 07:03 (GMT)
projection painting changes from 2.4x r23600
October 2, 2009, 06:06 (GMT)
fix for [#19013] Projection Paint Mask is failing (for campbell)
- flush face selection to the derived mesh where possible (if CD_ORIGINDEX is available).

- fixed border-select while painting which rarely worked.
- painting on a mesh with no UV's didn't free the derived mesh.

October 2, 2009, 03:09 (GMT)
win32 was using iconv even when international was disabled.
October 1, 2009, 23:32 (GMT)
Fix #19311: adding/opening datablocks did not always make the right
one active. Now there's a function to get the pointer + property from
the UI, just like for the animation operators.

Also two fixes for fileselect events, regions are now preserved so that
context is restored to the old region, and the cancel callback is called
when the operator is cancelled.

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