Revision 184ac26 by Brecht Van Lommel August 19, 2009, 00:55 (GMT) |
2.5: Headers * Fix header menu spacing bug, and make it consistent for all headers. * For consistency, always put menus first in the header, then any enums to switch the type of data displayed. * Node editor header ported to python layout. Still quite a few operators missing to make the menus complete. * RNA wrapped node editor, and added use_nodes property to material and scene. |
Revision e21c1dd by Robin Allen August 19, 2009, 00:46 (GMT) |
Texture node previews: Well and truly fixed. (Probably.) |
Revision d37d673 by Robin Allen August 18, 2009, 21:19 (GMT) |
Fix for my previous fix. |
Revision d96edd0 by Nicholas Bishop August 18, 2009, 21:14 (GMT) |
2.5: * Fixed CMake includes for blenkernel * Fixed an RNA property read that was causing failures in a couple paint modes |
Revision 80cbcfe by Robin Allen August 18, 2009, 21:10 (GMT) |
Fixed redraw issues in texture node tree. |
Revision 05dec4a by Thomas Dinges August 18, 2009, 20:47 (GMT) |
Scons compile fix. Missing blenfont directory, caused error. |
August 18, 2009, 20:24 (GMT) |
SVN maintenance. |
Revision 1aeb5a6 by Joseph Eagar August 18, 2009, 20:15 (GMT) |
rearranged some code a bit |
Revision f7cef59 by Joseph Eagar August 18, 2009, 20:05 (GMT) |
rearranged some code a bit |
Revision c9795ea by Robin Allen August 18, 2009, 19:58 (GMT) |
Fixed the texture preview to work with multi-output node-based textures. |
Revision 7d81282 by Diego Borghetti August 18, 2009, 19:26 (GMT) |
Stamp info back only for float buffer. (next commit add unsigned char). A couple of new functions: BLF_width_and_height - Merge of BLF_width and BLF_height in one call to avoid freetype2 stuff. BLF_buffer - Set the buffer, size and number of channel. BLF_buffer_col - Set the text color (the alpha is not used right now). BLF_draw_buffer - Draw the text in the current buffer. Also tweak a little the boundbox and draw function to avoid access the freetype2 and use the cache info. By default the font size is 12, the UI still need work to allow change the font and size. |
Revision 94511c6 by Diego Borghetti August 18, 2009, 17:01 (GMT) |
Missing libed_userpref in source/Makefile |
Revision b51ebdf by Brecht Van Lommel August 18, 2009, 16:11 (GMT) |
2.5: Middle mouse button emulation with alt + left mouse button works again, implemented at windowmanager level this time. |
Revision 14d33b3 by Campbell Barton August 18, 2009, 15:37 (GMT) |
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. * off by default. * new/delete are at the bottom of each class * python BGE objects have the new/delete in the Py_Header macro. |
Revision 3682624 by Brecht Van Lommel August 18, 2009, 15:27 (GMT) |
2.5: Game Engine * Added Shading and Performance panels in the scene buttons, containing the options previously in the 2.4x game menu. * Added show framerate/debug/physics/warnings back in game menu. * Moved these settings from G.fileflags to scene GameData. * Enabled Display Lists by default. * Some other small game scene button tweaks. |
Revision ede954b by Campbell Barton August 18, 2009, 15:20 (GMT) |
compile time option to override C++'s new/delete to use guardedalloc, useful for debugging. shows memory leaks very quickly. currently cmake only - WITH_CXX_GUARDEDALLOC |
Revision 3803a3c by Robin Allen August 18, 2009, 14:31 (GMT) |
Fixed some redraw problems with texture nodes. |
Revision 990dcd0 by Brecht Van Lommel August 18, 2009, 12:58 (GMT) |
2.5: * Split Info and User preferences into two separate spaces. * Renamed Buttons Window to Properties also in RNA identifiers. |
Revision ac2451c by Brecht Van Lommel August 18, 2009, 12:56 (GMT) |
2.5: RNA. Default values were not set when calling functions, this is fixed now. Also added option for spaces without menus in the header in uiTemplateHeader. |
Revision 6e10e93 by William Reynish August 18, 2009, 12:10 (GMT) |
Renamed Buttons Window to Properties, for these reasons: 1) This fits with our splitting the old Buttons Window into Tools and Properties 2) The name Buttons Window doesn't communicate what it is for, only that it includes buttons. Of course, most other editors include a fair amount of 'buttons' too. 3) A 'button' is not usually what you'd associate with a slider, number field, checkbox or menu. Really there are hardly any true buttons in this window space. Also added some notifiers to sequencer RNA, though there seems to be some refresh errors in the image preview area. |
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