Revision 344449e by Brecht Van Lommel April 11, 2009, 01:43 (GMT) |
RNA: * Added REQUIRED flag for function parameters. * Made dupliframes/verts/faces/groups an enum, and make it editable. * Enum bitflags were broken, fixed. |
Revision 728767b by Joshua Leung April 11, 2009, 00:29 (GMT) |
2.5 Drivers: * Fixed bug with setting the active F-Curve * UI for editing drivers now works |
Revision 48514b3 by Janne Karhu April 10, 2009, 21:07 (GMT) |
Fix for: [#18499] Particle size can only be set in steps of 0.1 - Some button settings were wrong. |
Revision c1cf50b by Janne Karhu April 10, 2009, 19:40 (GMT) |
Mesh effector surface option: - Most mesh particle effectors can now have their effection point taken per particle as the nearest point on the mesh surface. - This is activated with the "surface" button in the effector field panel. - Activating the option adds a "surface" entry to the modifier stack where the state of the mesh is read from. For an example of usage see https://www.youtube.com/watch?v=3XkO1EAmJks. |
April 10, 2009, 18:47 (GMT) |
Syntax error, unexpected ). |
Revision a55feb9 by Elia Sarti April 10, 2009, 18:03 (GMT) |
2.5 / RNA Corrected a description. |
Revision a14630c by Ton Roosendaal April 10, 2009, 17:39 (GMT) |
2.5 Quick hack to enable zoom in buttons window again. It uses bad old conventions for fixed panel width still, view2d has to be tweaked for new system. But, it shows layout to work. :) |
Revision 2fff90b by Andre Susano Pinto April 10, 2009, 16:45 (GMT) |
Added function name to many of the PyArg_ParseTuple calls in gameengine This way python raises more useful messages. |
Revision 4e81404 by Ton Roosendaal April 10, 2009, 16:30 (GMT) |
2.5 Grand cleanup: - removal of FTF and ftfont dir - removal of text.c which wrapped it - wrapped old text drawing code temporarily, need to decide how 'style' will behave per editor when you draw strings outside interface code.... wouldn't be very useful to set fonts locally all over? |
Revision a412ce0 by Campbell Barton April 10, 2009, 14:33 (GMT) |
strip indentation from lines of OBJ files. OBJ's from VMD's molecular visualization program had this. |
Revision 6124933 by Ton Roosendaal April 10, 2009, 14:27 (GMT) |
2.5 Nicer implementation of blurred font draw, moved to blenfont module. Set it with BLF_blur(value). Current kernels implemented are 3 and 5 only. Blenfont module can extend this once. |
Revision 4ff661c by Campbell Barton April 10, 2009, 14:09 (GMT) |
X3D Import was broken because some arguments from VRML were missing. |
Revision d2cc19d by Ton Roosendaal April 10, 2009, 14:06 (GMT) |
2.5 More font style work; - hooked up almost all ui buttons code to new font system, including text clipping - panel headers scale now too to smaller fonts - added further style hints, for shadow/emboss. Is all going to be in UI designer control! - for fun; changed layout engine to spread vertical buttons in window width Next: removal of all usage of old font system, using 'styles'. Will also move font blurring to blenfont module. |
Revision a4c4ee2 by Joshua Leung April 10, 2009, 13:16 (GMT) |
2.5 Drivers - Widget Colours * Widgets now get coloured when driven. The colour used is debatable, but I've just set it to a purplish colour so that it's easy to distinguish from animated/keyframes/highlight colours. * New drivers are given generator F-Curve modifiers by default so that they at least show up in the view. |
Revision 6593bba by Joshua Leung April 10, 2009, 13:08 (GMT) |
2.5 - Groundwork for Adding/Removing Drivers Drivers can now be Added/Removed from buttons using the D/Alt-D hotkeys, and also through the menu. Driver settings (i.e. the target) are not set by default. To set those, go to the Graph Editor (see notes). Notes: * Buildsystem maintainers - I've added a new file "editors/animation/drivers.c" * Widget colours for the driven-setting indications are needed * To see the new drivers, go into Graph Editor -> "Drivers" mode. Currently, there's a little bug there which prevents editing of the new drivers. |
Revision be8b7ea by Joshua Leung April 10, 2009, 12:06 (GMT) |
Action Editor - Part 2 of Code Cleanups Nothing much to see here... there's still a few things to recode a bit nicer... |
Revision 4875618 by Joshua Leung April 10, 2009, 03:34 (GMT) |
Animation Editors - Part 1 of Code Cleanups * Fixed a few typos in the code * Switched the meaning of the Ctrl and Alt modifiers when selecting keyframes. - Ctrl is now select all keyframes on one side of time cursor - Alt is now select all keyframes at same time as a particular keyframe. TODO: While testing these changes, I've found that this column-select is not working yet as the tolerances are too low. This will be rectified soon. |
Revision 6121d4b by Janne Karhu April 9, 2009, 23:43 (GMT) |
Particle effector falloff maxdist etc. didn't work like it was supposed to. |
Revision 5031fe9 by Benoit Bolsee April 9, 2009, 23:10 (GMT) |
BGE API cleanup: ConstraintActuator. |
Revision ac45472 by Campbell Barton April 9, 2009, 22:15 (GMT) |
BGE Bugfix The End key didn't work work at all for the keyboard sensor. Removed getEventList() since it was added since 2.48a release. |
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