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Blenderin Git "master"-kehityshaaran kommitit.

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Revision 42c8b6a by Michael Fox
January 20, 2009, 11:03 (GMT)
2.5
******
small commit, just a few error reports
Revision 5cf8612 by Michael Fox
January 20, 2009, 10:50 (GMT)
2.5
*****
- made Group operators more atomic, no menus, able to build on top of each other
- add/remove selected from group will be done later
- new notifier is needed, ton will code
- Group Create adds the object to the new group, and a string can be passed to it toi make a custum named group from Py, etc
-keymaps remains the same (ctrl-g, create group - alt-ctrl-g, remove object from all groups)

- Added 2 more operators , GROUP_OT_objects_remove_active (alt-shift-g) , GROUP_OT_objects_add_active (ctrl-shift-g)
- adds/removes object from groups that are attached to the active object
Revision 2fd3314 by Roland Hess
January 20, 2009, 03:55 (GMT)
Wrapped constraint dna. There are a couple of things left to look at, all noted, but 99.5% of constraint uses are taken care of.
Revision 989a7e5 by Michael Fox
January 20, 2009, 03:41 (GMT)
2.5
******
- Ported , add selected to group (Ctrl-G), remove selected from group(Alt-Ctrl-G)
- add selected now has a add new entry which will put the object into a new group
- remove selected now has an ALL option which removes the object from all groups
- remove code is currently very messy, this will have to do until a better solution arrises, menus return strings instead of numbers perhaps

- add/remove to/from group of active object still need to be done
January 19, 2009, 21:42 (GMT)
Added back some functionality to the sequencer
- removed static vars _last_seq, last_imagename and last_sounddir, replacing them with with vars in the "Editing" struct. didnt manage to get the active sequence to load so currently thats lost when loading.
- removed flag SEQ_ACTIVE
- Added operators cut, mute, unmute, deselect_all, select_invert, select, select_more, select_less, select_pick_linked, select_linked and borderselect.

January 19, 2009, 18:50 (GMT)
2.5

Bugfix for previous View3D split commit: on file read, the area-
spacetypes are not set yet, needs BKE_spacetype_from_id() there.

Revision 33ab263 by Shaul Kedem
January 19, 2009, 18:36 (GMT)
subdivides are now grouped in a menu - WKEY
January 19, 2009, 17:28 (GMT)
2.5

Quick bugfix; transform calls initTransformOrientation for all
spacetypes, it now returns except for view3d.
(Crash in grabbing nodes)

January 19, 2009, 16:54 (GMT)
2.5

View3D has been split now in a local part (RegionView3D) and a
per-area part (old View3D). Currently local is:

- view transform
- camera zoom/offset
- gpencil (todo)
- custom clipping planes

Rest is in Area still, like active camera, draw type, layers,
localview, custom centers, around-settings, transform widget,
gridlines, and so on (mostly stuff as available in header).

To see it work; also added new feature for region split,
press SHIFT+ALT+CTRL+S for four-split.
The idea is to make a preset 4-split, configured to stick
to top/right/front views for three views.
Another cool idea to explore is to then box-clip all drawing
based on these 3 views.

Note about the code:
- currently view3d still stores some depricated settings, to
convert from older files. Not all settings are copied over
though, like custom clip planes or the 'lock view to object'.
- since some view3d ops are now on area level, the operators
for it should keep track of that.

Bugfix in transform: quat initialize in operator-invoke missed
one zero.

Als brought back GE to compile for missing Ipos and channels.

Revision 9b049d8 by Shaul Kedem
January 19, 2009, 16:46 (GMT)
set min/max for added prims according to 2.48
Revision 753029f by Shaul Kedem
January 19, 2009, 16:14 (GMT)
adding vpaint to Cmakelist
Revision 5a3e23c by Joseph Eagar
January 19, 2009, 10:35 (GMT)
customdata works properly again
Revision b0cfd5a by Joseph Eagar
January 19, 2009, 06:04 (GMT)
merge with 2.5 at r18570
Revision 601cb1a by Joseph Eagar
January 19, 2009, 04:05 (GMT)
remove unneeded scene pointer
Revision 5679fbc by Joseph Eagar
January 19, 2009, 02:35 (GMT)
added bmesh test op and made the dupeop.c stuff work, hopefully correctly.
Revision 89b7dfb by Joshua Leung
January 19, 2009, 02:26 (GMT)
2.5 - More work on getting file read/write support for Animato running

* Reorganised all animation-related file-writing code to be in the same area in the code, and clearly marked which parts of code are only used to ensure we can load old files to version-patch.

* Added file reading code for new datatypes, so it is possible to load the quit.blend file saved from the previous session. Version patching to work with the new system has yet to be done...

* Assorted whitespace fixes in places I skimmed through...
January 18, 2009, 22:09 (GMT)
Bugfix: Transform Snap

Would crash if snapping from a mesh in edit mode to a group instance including that same mesh.

Reported by UncleZeiv on IRC
January 18, 2009, 21:36 (GMT)
2.5

Transform orientations (Alt-Space and in header)

enum for transform operator parameter.
January 18, 2009, 19:12 (GMT)
2.5 filebrowser
fix typo in #include
January 18, 2009, 18:35 (GMT)
2.5 filebrowser
fixed missing return statement
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