Revision 0257f50 by Ian Thompson August 26, 2008, 17:09 (GMT) |
Fix for text plug-in scripts on 64-bit platforms. |
Revision 51d6988 by Martin Poirier August 26, 2008, 01:37 (GMT) |
First draft for hybrid retarget/generate (turned off) Some debugging code for filtering Control bones link propagation (can deal with reverse foot rig now). Bones marked as locked are ignored (useful to unlink character base) |
Revision 0b523ac by Daniel Genrich August 26, 2008, 01:07 (GMT) |
Particle System: a) Fixing visibility bug when a duplipart-system was deleted it didn't show up in during render any more, b) fixing possible crash during render |
August 25, 2008, 19:50 (GMT) |
TLC needed for Makefiles to get gameengine compiling again. Sorry it took me so long to do this :) Kent |
Revision e396171 by Chris Want August 25, 2008, 15:33 (GMT) |
Patch #17517 from Enrico Fracasso (thanks!) Explicitly setting CMake policy CMP003 to obey the CMake 2.6 way of dealing with how to find libraries when the full path isn't known. See: http://www.cmake.org/HTML/cmake-2.6.html#policy:CMP0003 |
Revision 10bcba7 by Daniel Genrich August 25, 2008, 13:49 (GMT) |
Crash fix for having wind noise + particles (reported by Wahooney) |
Revision 683aaba by Daniel Genrich August 25, 2008, 11:49 (GMT) |
Fixing compiler warning due to unsed code |
Revision d37f032 by Janne Karhu August 25, 2008, 11:46 (GMT) |
Effector fall-off power was off by one for spherical, magnet, harmonic and charge fields. For example a square fall-off was reduced to linear etc. |
Revision afa8a76 by Joshua Leung August 25, 2008, 11:09 (GMT) |
Grease Pencil Eraser - Bugfix: * 3d strokes could only be erased from start of stroke NB: 3d-strokes could be erased starting from previous commit |
Revision b5d2544 by Campbell Barton August 25, 2008, 09:52 (GMT) |
getting the last created object would return an object that had no SG_Node which would crash whenever python tried to get its location. since the object was removed from the scene anyway, there is no reason to return it. |
Revision 1ed408e by Joshua Leung August 25, 2008, 06:22 (GMT) |
== Grease Pencil - Drawing + Eraser Improvements == Drawing Improvements: * Single 'dots' now draw rounded * Strokes being drawn are drawn 'solid' instead of as dotted lines Eraser: * Now operates interactively, so no more wait to see if stuff was erased * An influence circle is now drawn - the radius of this is defined as the thickness^2 |
Revision 5e13055 by Martin Poirier August 24, 2008, 20:57 (GMT) |
Little feature request Adding numerical input support to edge slide (and at the same time, loop cut). Also clean up NumInput functions for external use. I might have a second pass at this to make it even easier. |
Revision bdcf378 by Martin Poirier August 24, 2008, 15:22 (GMT) |
[#17433] Cannot break node links with LMB drag under linux. Grease pencil commit added some panel draw code or whatnot which seems to change the matrix stack in unwanted (in this case) ways. Reset to identity fixes it. * I don't think it was limited to Linux though |
Revision bf0803c by Ian Thompson August 24, 2008, 13:30 (GMT) |
Added better grouping for text markers with a separate group field (instead of using flags). The lower two bytes of the group are used for python scripts while the upper two (or more) are reserved for internal grouping. Plenty either way. |
Revision b33e579 by Hans Lambermont August 23, 2008, 13:12 (GMT) |
fix settings for freebsd7 |
Revision bc8f002 by Benoit Bolsee August 23, 2008, 11:54 (GMT) |
BGE state system improvement: the sensor with Level option enabled will trigger the controller of a newly activated state, even if the sensor is already connected to an active state; new isTriggered() python function to determine which sensor triggered the current controller. Previously, this behaviour was available only for sensors that were not connected to any active state, which was forcing the game designer to duplicate sensors in some cases. For example the Always sensors used to initialize the states needed to be duplicated for each state. With this patch, a single Always sensor with Level option enabled will suffice to initialize all the states. A Python controller can determine which sensor did trigger with the new SCA_ISensor::isTriggered() function. Notes: - When a sensor with level option enabled is connected to multiple controllers, only those of newly activated states will be triggered. The controllers of already activated states will receive no trigger, unless the sensor internal state toggled, in which case all the controllers are triggered as always. - The old isPositive() function returns the internal state of the sensor, positive or negative; the new isTriggered() function returns 1 only for sensors that generated an event in the current frame. |
Revision 2076703 by Andre Susano Pinto August 22, 2008, 18:28 (GMT) |
Removed cast warnings from shrinkwrap.c and BLI_kdopbvh.c Only unused functions and openmp warnings left on those. |
Revision 039ed9c by Andre Susano Pinto August 22, 2008, 15:40 (GMT) |
Revision 7630539 by Benoit Bolsee August 22, 2008, 15:00 (GMT) |
Fix Windows compilation problem and update MSVC project files |
Revision 39a8125 by Ton Roosendaal August 22, 2008, 12:48 (GMT) |
Typo in copyright notice (VF -> BF) |
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