Revision f72dc00 by Richard Antalik November 17, 2021, 02:12 (GMT) |
Merge branch 'blender-v3.0-release' |
Revision 9bdf3fa by Richard Antalik November 17, 2021, 01:45 (GMT) |
Fix T91724: Strip height is too limited This change was introduced in 997b5fe45dab, to not display pixelated thumbnails. However when VSE timeline height is made smaller, this limits strip height. Change limit, so one strip can occupy full height of VSE timeline |
Revision 4c988eb by Germano Cavalcante November 16, 2021, 23:46 (GMT) |
Fix error with makefiles compilation Use 'template' keyword to treat 'is' as a dependent template name |
November 16, 2021, 23:45 (GMT) |
cleanup: fix typos in comments and docs Followup to https://developer.blender.org/D10288 Reviewed By: Blendify Differential Revision: https://developer.blender.org/D10346 |
Revision 8290ede by Hans Goudey November 16, 2021, 23:20 (GMT) |
Cleanup: Use bool instead of int |
Revision 2f39b45 by Aaron Carlisle November 16, 2021, 22:50 (GMT) |
Merge branch 'blender-v3.0-release' |
Revision f829b86 by Aaron Carlisle November 16, 2021, 22:49 (GMT) |
Revision 93f26d6 by Brecht Van Lommel November 16, 2021, 22:21 (GMT) |
Merge branch 'blender-v3.0-release' |
Revision fbf4fe6 by Brecht Van Lommel November 16, 2021, 22:18 (GMT) |
Fix missing Cycles implicit float/double conversion error with Clang Since these are errors with GCC and Visual Studio. |
Revision 1e4d1eb by Brecht Van Lommel November 16, 2021, 22:12 (GMT) |
Fix another Linux build error with double and float comparison |
Revision 59da22c by Brecht Van Lommel November 16, 2021, 21:40 (GMT) |
Merge branch 'blender-v3.0-release' |
Revision b496c1c by Brecht Van Lommel November 16, 2021, 21:29 (GMT) |
Cleanup: compiler warnings |
Revision 3189171 by Brecht Van Lommel November 16, 2021, 21:25 (GMT) |
Fix build error with strict double to float conversion |
Revision cf83719 by Hans Goudey November 16, 2021, 21:09 (GMT) |
Geometry Nodes: Small improvements to object info node This commit contains a few mostly-related changes to this node: - Add a warning when retrieving the geometry from the modifier object. - Only create the output geometry when it is necessary. - Decompose transform matrices in a more friendly way. - Use default return callbacks like other newer nodes. Differential Revision: https://developer.blender.org/D13232 |
Revision c9fb08e by Hans Goudey November 16, 2021, 20:55 (GMT) |
Merge branch 'blender-v3.0-release' |
Revision f30e1fd by Hans Goudey November 16, 2021, 20:51 (GMT) |
Fix T93085: Incorrect geometry nodes modifier warning It's valid for a node group connected to the modifier not to have a geometry input, but I didn't consider that case with the last change I made here, f3bdabbe24fe591dc9. Differential Revision: https://developer.blender.org/D13231 |
Revision 25d30e6 by Hans Goudey November 16, 2021, 20:49 (GMT) |
Fix T92857: Deadlock in geometry nodes curve multi-threading The spline code, especially Bezier splines, often make use of lazily evaluation and caching. In order to do that, they use mutex locks. When multi-threading, this can lead to problems. Further detail can be found in rBfcc844f8fbd0d1. To fix the deadlock, isolate the task before multi-threading when holding a lock. Differential Revision: https://developer.blender.org/D13229 |
Revision cfd0e96 by Brecht Van Lommel November 16, 2021, 19:49 (GMT) |
Revision 7293c1b by Brecht Van Lommel November 16, 2021, 18:44 (GMT) |
Fix T93106: Cycles SSS not working with normals pointing inside |
Revision 9d7422b by Germano Cavalcante November 16, 2021, 17:10 (GMT) |
File Browser: Improve usage of threads in the creation of thumbnails Due to asynchronous process, the preview for a given image may be generated several times. This regenerates many thumbs unnecessarily. The solution is to add the `FILE_ENTRY_PREVIEW_LOADING` flag for file entries that are still in the thread queue. So this flag is checked not to redraw the thumb when it is still being created on a different thread. Differential Revision: https://developer.blender.org/D11150 |
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