Revision 2a72b98 by Campbell Barton April 25, 2008, 17:52 (GMT) |
removed BLI_split_dirfile, it dosnt work with relative paths. it also makes a directory if its not there, need to look into other uses of this function. |
Revision f4cb93bf by Ken Hughes April 25, 2008, 17:11 (GMT) |
Remove redundant utf8towchar() from FTGL code. |
Revision 3a4f23a by Willian Padovani Germano April 25, 2008, 16:35 (GMT) |
== PyNodes == 1) Added support for a var called "__node__" in pynode scripts, that can be used to point to the desired pynode object, to make sure it is chosen. 2) Fixed a semi-obscure crash that could happen when reparsing a pynode script that was used by multiple nodes in different scenes. Memory corruption would happen if the reparsing failed during the recreation of the pynode object, not when executing it. |
Revision feb440c by Campbell Barton April 25, 2008, 16:09 (GMT) |
added sequencer paths to bpath iterator, This needed to use get/set filename callbacks internally because the sequencer stores dir/file separately. This means when moving large projects with many images/videos/sounds is possible with 'File, External Data, Find Missing Files'. - needed so we can put peach animatic, glrenders & testrenders on the dvd. also datatoc.c - brecht's fixes from apricot. |
Revision b94f3d0 by Campbell Barton April 25, 2008, 10:12 (GMT) |
fix/workaround for blender crashing when running python runs text.clear() in background mode. ideally python api would not use this function. |
Revision 33bbe7f by Ken Hughes April 24, 2008, 21:35 (GMT) |
Fix compiler warning about nested C comments. |
Revision 9b93591 by Benoit Bolsee April 24, 2008, 21:26 (GMT) |
BGE bug: fix a crash at game exit caused by inconsistent controller map after object deletion. The bug became apparent since the memory leaks have been fixed. |
Revision 4d1d60e by Ken Hughes April 24, 2008, 20:10 (GMT) |
Duplicating UTF-8 changes from Revision 14536 in another place in the source tree. Pointed out in IRC by Kent. |
Revision 003b7cc by Andrea Weikert April 24, 2008, 19:18 (GMT) |
== cmake win32 == - fixed CMAKE files for Win32 for new ffmpeg libs - ignore libc in debug build. TODO: debug build with OpenEXR still fails with unresolved externals due to /MTd flag. |
Revision 28c2d1b by Ken Hughes April 24, 2008, 18:54 (GMT) |
Interface --------- Bugfix #9222. Conversion from UTF-8 to wchar for international fonts did not check for valid encodings, so user strings with containing invalid characters could cause crashes. |
Revision f4cc03b by Benoit Bolsee April 23, 2008, 21:48 (GMT) |
Better fix for BGE bug #7892: dRot is reversed on dynamic objects. Make sure that graphic, Bullet and Sumo(deprecated) objects rotate the same way. This fix reverses the rotation of non-dynamic objects compared to 2.45: you will need to change the sign of dRot in 2.45 games for them to work correctly in 2.46 |
Revision 408fcd6 by Campbell Barton April 23, 2008, 21:17 (GMT) |
disallow changes to linked groups |
Revision b0db68c by Willian Padovani Germano April 23, 2008, 20:06 (GMT) |
== PyNodes == Finishing a few needed things before the release: changed ShadeInput vars access from a single getAttribute function to individual methods, one for each var, for faster access (needed, since these are accessed over and over during rendering). Very repetitive code, so I used a few macros to write it. Compiles w/o warnings here (linux, gcc 4.3.0), please report any problems. This is just an internal change, the Python API is still the same. |
Revision 4f49a3b by Campbell Barton April 23, 2008, 14:04 (GMT) |
added ipo script template from blenderartists forTe, made scripts refresh on load factory settings and replaced elysiun with blenderartist.org in headers |
Revision 149f7f0 by Andre Susano Pinto April 23, 2008, 13:06 (GMT) |
Merge trunk with branch svn merge -r 14521:head https://svn.blender.org/svnroot/bf-blender/trunk/blender |
Revision 087c66f by Andre Susano Pinto April 23, 2008, 12:44 (GMT) |
Added simple UI to configure some shrinkwrap modifier properties (simple commit to try svn) |
Revision 2fb9b30 by Martin Poirier April 23, 2008, 02:20 (GMT) |
Creating GSoC branch for mxcurioni |
Revision 3552afe by Joshua Leung April 23, 2008, 02:00 (GMT) |
Added missing redraws for Outliner after transforming and Object/Bone with AutoKey on. This doesn't fix the problems with the corrupted IPO-driver channels in the Outliner after AutoKeying though. I'm not sure what's causing them, but I cannot even seem to be able to disable those channels. |
Revision 71a2bd1 by Chris Want April 22, 2008, 22:13 (GMT) |
Creating GSoC branch for jaguarandi |
Revision c3d36b0 by Brecht Van Lommel April 22, 2008, 21:53 (GMT) |
Fix for bug #9654: point cache was being reset too often, made transforming unrelated objects slow. |
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