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Blenderin Git "master"-kehityshaaran kommitit.

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April 25, 2008, 17:52 (GMT)
removed BLI_split_dirfile, it dosnt work with relative paths.
it also makes a directory if its not there, need to look into other uses of this function.
Revision f4cb93bf by Ken Hughes
April 25, 2008, 17:11 (GMT)
Remove redundant utf8towchar() from FTGL code.

April 25, 2008, 16:35 (GMT)
== PyNodes ==

1) Added support for a var called "__node__" in pynode scripts, that can be used to point to the desired pynode object, to make sure it is chosen.

2) Fixed a semi-obscure crash that could happen when reparsing a pynode script that was used by multiple nodes in different scenes. Memory corruption would happen if the reparsing failed during the recreation of the pynode object, not when executing it.

April 25, 2008, 16:09 (GMT)
added sequencer paths to bpath iterator, This needed to use get/set filename callbacks internally because the sequencer stores dir/file separately.
This means when moving large projects with many images/videos/sounds is possible with 'File, External Data, Find Missing Files'.
- needed so we can put peach animatic, glrenders & testrenders on the dvd.
also datatoc.c - brecht's fixes from apricot.
April 25, 2008, 10:12 (GMT)
fix/workaround for blender crashing when running python runs text.clear() in background mode. ideally python api would not use this function.
Revision 33bbe7f by Ken Hughes
April 24, 2008, 21:35 (GMT)
Fix compiler warning about nested C comments.

April 24, 2008, 21:26 (GMT)
BGE bug: fix a crash at game exit caused by inconsistent controller map after object deletion. The bug became apparent since the memory leaks have been fixed.
Revision 4d1d60e by Ken Hughes
April 24, 2008, 20:10 (GMT)
Duplicating UTF-8 changes from Revision 14536 in another place in the source tree. Pointed out in IRC by Kent.

April 24, 2008, 19:18 (GMT)
== cmake win32 ==
- fixed CMAKE files for Win32 for new ffmpeg libs
- ignore libc in debug build.
TODO: debug build with OpenEXR still fails with unresolved externals due to /MTd flag.

Revision 28c2d1b by Ken Hughes
April 24, 2008, 18:54 (GMT)
Interface
---------
Bugfix #9222. Conversion from UTF-8 to wchar for international fonts did not
check for valid encodings, so user strings with containing invalid characters
could cause crashes.

April 23, 2008, 21:48 (GMT)
Better fix for BGE bug #7892: dRot is reversed on dynamic objects. Make sure that graphic, Bullet and Sumo(deprecated) objects rotate the same way. This fix reverses the rotation of non-dynamic objects compared to 2.45: you will need to change the sign of dRot in 2.45 games for them to work correctly in 2.46
April 23, 2008, 21:17 (GMT)
disallow changes to linked groups
April 23, 2008, 20:06 (GMT)
== PyNodes ==

Finishing a few needed things before the release: changed ShadeInput vars access from a single getAttribute function to individual methods, one for each var, for faster access (needed, since these are accessed over and over during rendering).

Very repetitive code, so I used a few macros to write it. Compiles w/o warnings here (linux, gcc 4.3.0), please report any problems.

This is just an internal change, the Python API is still the same.

April 23, 2008, 14:04 (GMT)
added ipo script template from blenderartists forTe, made scripts refresh on load factory settings and replaced elysiun with blenderartist.org in headers
April 23, 2008, 13:06 (GMT)
Merge trunk with branch
svn merge -r 14521:head https://svn.blender.org/svnroot/bf-blender/trunk/blender
April 23, 2008, 12:44 (GMT)
Added simple UI to configure some shrinkwrap modifier properties (simple commit to try svn)
April 23, 2008, 02:20 (GMT)
Creating GSoC branch for mxcurioni
Revision 3552afe by Joshua Leung
April 23, 2008, 02:00 (GMT)
Added missing redraws for Outliner after transforming and Object/Bone with AutoKey on.

This doesn't fix the problems with the corrupted IPO-driver channels in the Outliner after AutoKeying though. I'm not sure what's causing them, but I cannot even seem to be able to disable those channels.
Revision 71a2bd1 by Chris Want
April 22, 2008, 22:13 (GMT)
Creating GSoC branch for jaguarandi
April 22, 2008, 21:53 (GMT)

Fix for bug #9654: point cache was being reset too often, made
transforming unrelated objects slow.

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