Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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April 27, 2008, 20:17 (GMT)
* change BF_CONFIG so that it is understood as 'user-config.py' instead of config/platform-config.py it tried to do before. If defined, it overrides the search (and potential use) of user-config.py.
It didn't work before anyway, so this change should affect nobody.
usage: scons BF_CONFIG=someconfigfile
April 27, 2008, 19:51 (GMT)
* make sure BF_CONFIG is an accepted ARGUMENT
April 27, 2008, 19:29 (GMT)
Implemented shrink modes are now:
+ Nearest surface point
+ Normal projection
+ Nearest vertex (gives similar results to nearest surface if the target mesh has many vertexs and is a lot faster to calculate)
^^ all bruteforce calculation for now

+ fixed matrix order multiplication
+ request for CD_MDEDEFORMVERT
Revision e10cb55 by Ken Hughes
April 27, 2008, 19:20 (GMT)
Make "scons clean" remove config files for ffmpeg, x264, xvidcore. Also
replace tabs with spaces.

April 27, 2008, 19:13 (GMT)
* let's copy *all* FFMPEG libraries, shall we?
April 27, 2008, 18:26 (GMT)
== Multires ==

Fixed bug #9680, Crash on render

Caused by multires sometimes looking at editmesh data rather than mesh data during render

April 27, 2008, 18:26 (GMT)
remove old particle system.
also removed quat, dquat, and sumohandle from the Object struct since they aren't used anywhere.
April 27, 2008, 18:25 (GMT)
== imagebrowser ==
fix international font handling, filenames weren't displayed due to lack of utf8 conversion. Works like in filesel now.

For future release, iconv library (for Windows) needs to be updated to support locale_charset for getting the current system charset settings.

April 27, 2008, 18:22 (GMT)
this commit allow to pass custom compile flags
to all ffmpeg related libs

ffmpeg use it own build system and dont respect
the flags in config.py

define BF_FFMPEG_EXTRA in config.py to pass
those flags.

I use this on Os X to pass the SDK vars :
-isysroot
-mmacosx-version-min

April 27, 2008, 17:22 (GMT)
April 27, 2008, 17:00 (GMT)
* copy FFMPEG libraries on Windows to BF_INSTALLDIR when done.
April 27, 2008, 15:02 (GMT)
Update MSVC project files to support ffmpeg. Make sure you do svn update in lib/windows to link with latest ffmpeg libraries
April 27, 2008, 14:29 (GMT)
Make apply size/rot take children into account (apricot request)
April 27, 2008, 11:37 (GMT)
fix for own error when trying to fix python command line crash,
was calling screenmain() before executing the python script which meant it was never executed (therefore no crash :) )

Moved screenmain() back to the the end of main() and added a TESTBASELIB_BGMODE which checks for G.vd and uses the scene layer if its not there. Of course python should not be running stuff that uses G.vd :/

Also made python scripts stay attached to screens when LOAD UI is disabled. This means you can load a new blend file and the python console can stay open, has been tested for a while in the apricot branch.

April 26, 2008, 20:41 (GMT)
BGE bug: crash when an object being tracked-to is deleted (bad practice anyway). Fix by creating a generic cross reference between actuators (only TrackTo uses it at the moment) and objects so that the actuator is informed when the target object is deleted
April 26, 2008, 13:08 (GMT)
BLI_split_dirfile was being used in cases it should not have been,
Added BLI_split_dirfile_basic, that only splits the path into directory and file. without checking the dir exists or creating it, without changing the original string that is passed to it.
April 25, 2008, 20:52 (GMT)

Fix for bug #9664: switching to particle edit mode with ctrl+shift+tab
from paint modes didn't work correct.

Revision bc18e9e by Ken Hughes
April 25, 2008, 19:18 (GMT)
Suggestion by GSR; move "extern C" into header file, remove "_" from
utf8towchar function name.

April 25, 2008, 18:28 (GMT)
Merge trunk with branch
svn merge -r 14529:14551 https://svn.blender.org/svnroot/bf-blender/trunk/blender
April 25, 2008, 18:22 (GMT)
Shrinkwrap skeleton code
+vertex weights supported
+target object now saves to file: load/save works :)

for now simple moves objects vertexs to the nearest vertexs on target object
(so that I can test if its working correctly with the modifier API)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021