Revision 824a714 by Joshua Leung February 24, 2008, 11:16 (GMT) |
Purge of compiler warnings... (hopefully everything still compiles, there are still more to remove) |
Revision 54f83a4 by Joshua Leung February 24, 2008, 10:36 (GMT) |
Purge of warnings from BPY_interface.c * missing include for depsgraph from previous commit * various problems related to gilstate calls being added in strange places (could someone familiar with python double check that they're in the right places now)? |
Revision d16daa2 by Joshua Leung February 24, 2008, 09:51 (GMT) |
Removing duplicate PyConstraints version-patch. I guess it was a result of some merge gone wrong or so. |
Revision cd934aa by Joshua Leung February 24, 2008, 06:38 (GMT) |
Patch #8344: Submitted by: Thomas Knight (epat) Parts committed: 1) Fixed a few misspellings in some error strings. 2) Fixed a (theoretical) bug with pyconstraints where a text object could be deleted from python but would remain linked to the constraint it was assigned to - causing slight UI usage discontinuities! Not committed yet: 3) Particle system bugfix in this patch has not been committed. Could jahka or brecht check this. |
Revision c8569c9 by Geoffrey Bantle February 24, 2008, 06:23 (GMT) |
-> Bevel Crash Fix Bevel code was making incorrect usage of the BME_loop_reverse euler. Restructured the code in order to correct the problem. |
Revision cac62df by JLuc Peuriere February 23, 2008, 23:14 (GMT) |
adding the null body of the stubs |
Revision 14024e8 by Geoffrey Bantle February 23, 2008, 23:02 (GMT) |
-> Bevel tools and Bmesh kernel missing stubs |
Revision 0fb922b by Geoffrey Bantle February 23, 2008, 22:46 (GMT) |
-> Bevel tools and Bmesh kernel more missed files! |
Revision e03ab14 by Geoffrey Bantle February 23, 2008, 22:11 (GMT) |
-> Bevel tools and Bmesh kernel The following is a commit of Levi Schooley's bevel code and the bmesh library it depends on. The current editmode bevel has been replaced with a new per edge bevel function. Vertex beveling is also availible. To set weights for the modifier to use, use the ctrl-shift-e shortcut on either edges or vertices. Recursive beveling is turned of for the time being. |
Revision 40934ef by Tom Musgrove February 23, 2008, 20:08 (GMT) |
This is an update of the french translation, patch from Erwan Jacq (eon) - .mo to follow This is also a partial fix of bug 8272 X3D export issues the rest of the bug might be already fixed in CVS |
Revision c3a1796 by Peter Schlaile February 23, 2008, 17:01 (GMT) |
== Sequencer == This fixes: [#8335] Sequence Strips Jump to Frame Zero on second drag (if start < 0) [#8334] Cannot use Negative Values in the New Sequence Buttons Input Panel [#8333] Cannot add Color Generator in Sequence Editor |
Revision 012f0a3 by Nathan Letwory February 23, 2008, 12:05 (GMT) |
=== PyNodes === * Make PyNodes work with threaded renderer. This patch is by Willian. He has worked hard on getting this sorted out - now you should be able to render with PyNodes AND multiple threads. |
Revision 2060211 by Juho Vepsalainen February 23, 2008, 10:33 (GMT) |
Nodes to be created at the location in which the mouse cursor was initially This commit changes the way new nodes are created. Previously nodes were created at the last location of the mouse cursor before creating a new node. After this commit the nodes are created at the initial location in which the cursor was before the menu used to add the node was opened. This makes it possible for the user to predict where the new node appears without having to move it to desired location like before. There is no option for this as this behaviour is clearly superior to previous. Codewise it uses static variables. This is something to fix during 2.50 rewrite. Thanks to paprmh for contribution! |
Revision 14fafab by Joshua Leung February 23, 2008, 04:09 (GMT) |
== PoseLib - Action Editor Integration (Transform) == Now it is possible to transform Pose Markers in the Action Editor. (Note: it is a bit of a quick hack) |
Revision f312611 by Joseph Eagar February 23, 2008, 02:12 (GMT) |
=ID Property Bugfix= There was an extraneous line causing ID property groups to have the wrong length, causing crashes in code that relied on it. This commit both fixes that and adds a version check to fix group lengths for older .blends. The subversion was incremented to 15 for this change. |
Revision 0e233b3 by Joseph Eagar February 22, 2008, 22:23 (GMT) |
=Reversion of premul bugfix= Reversion of premul bugfix, as it was apparently not working all that well. Note that this brings back the bug where the erase alpha paint tool won't display correctly, since the UV image editor just draws images in key alpha now. |
Revision 28fb578 by Brecht Van Lommel February 22, 2008, 19:29 (GMT) |
Fix for bug #8329: approximate AO with shadow disabled gave artifacts. |
Revision 380cd24 by Campbell Barton February 22, 2008, 18:26 (GMT) |
tiny fix |
Revision 46f2720 by Brecht Van Lommel February 22, 2008, 16:31 (GMT) |
Bugfix: effectors in dupligroups didn't work, if the particle didn't specify a group of effectors. Now it goes into groups recursively to find effectors. |
Revision ed385dd by Brecht Van Lommel February 22, 2008, 15:09 (GMT) |
Fix for mistake in last commit, using wrong flag. |
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