Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision 824a714 by Joshua Leung
February 24, 2008, 11:16 (GMT)
Purge of compiler warnings... (hopefully everything still compiles, there are still more to remove)
Revision 54f83a4 by Joshua Leung
February 24, 2008, 10:36 (GMT)
Purge of warnings from BPY_interface.c
* missing include for depsgraph from previous commit
* various problems related to gilstate calls being added in strange places (could someone familiar with python double check that they're in the right places now)?
Revision d16daa2 by Joshua Leung
February 24, 2008, 09:51 (GMT)
Removing duplicate PyConstraints version-patch. I guess it was a result of some merge gone wrong or so.
Revision cd934aa by Joshua Leung
February 24, 2008, 06:38 (GMT)
Patch #8344:
Submitted by: Thomas Knight (epat)

Parts committed:
1) Fixed a few misspellings in some error strings.
2) Fixed a (theoretical) bug with pyconstraints where a text object could be deleted from python but would remain linked
to the constraint it was assigned to - causing slight UI usage discontinuities!

Not committed yet:
3) Particle system bugfix in this patch has not been committed. Could jahka or brecht check this.
February 24, 2008, 06:23 (GMT)
-> Bevel Crash Fix

Bevel code was making incorrect usage of the BME_loop_reverse euler.
Restructured the code in order to correct the problem.
February 23, 2008, 23:14 (GMT)
adding the null body of the stubs
February 23, 2008, 23:02 (GMT)
-> Bevel tools and Bmesh kernel

missing stubs
February 23, 2008, 22:46 (GMT)
-> Bevel tools and Bmesh kernel

more missed files!
February 23, 2008, 22:11 (GMT)
-> Bevel tools and Bmesh kernel

The following is a commit of Levi Schooley's bevel code and
the bmesh library it depends on. The current editmode bevel has
been replaced with a new per edge bevel function. Vertex beveling is
also availible.

To set weights for the modifier to use, use the ctrl-shift-e shortcut on either edges
or vertices.

Recursive beveling is turned of for the time being.
Revision 40934ef by Tom Musgrove
February 23, 2008, 20:08 (GMT)
This is an update of the french translation, patch from
Erwan Jacq (eon) - .mo to follow

This is also a partial fix of bug 8272 X3D export issues
the rest of the bug might be already fixed in CVS

February 23, 2008, 17:01 (GMT)
== Sequencer ==

This fixes:

[#8335] Sequence Strips Jump to Frame Zero on second drag (if start < 0)
[#8334] Cannot use Negative Values in the New Sequence Buttons Input Panel
[#8333] Cannot add Color Generator in Sequence Editor

February 23, 2008, 12:05 (GMT)
=== PyNodes ===

* Make PyNodes work with threaded renderer. This patch is by Willian. He has worked hard on getting this sorted out - now you should be able to render with PyNodes AND multiple threads.
February 23, 2008, 10:33 (GMT)
Nodes to be created at the location in which the mouse cursor was initially
This commit changes the way new nodes are created. Previously nodes were created
at the last location of the mouse cursor before creating a new node. After this
commit the nodes are created at the initial location in which the cursor was
before the menu used to add the node was opened.

This makes it possible for the user to predict where the new node appears without
having to move it to desired location like before. There is no option for this as
this behaviour is clearly superior to previous.

Codewise it uses static variables. This is something to fix during 2.50 rewrite.

Thanks to paprmh for contribution!
Revision 14fafab by Joshua Leung
February 23, 2008, 04:09 (GMT)
== PoseLib - Action Editor Integration (Transform) ==

Now it is possible to transform Pose Markers in the Action Editor. (Note: it is a bit of a quick hack)
Revision f312611 by Joseph Eagar
February 23, 2008, 02:12 (GMT)
=ID Property Bugfix=

There was an extraneous line causing ID property groups
to have the wrong length, causing crashes in code that
relied on it.

This commit both fixes that and adds a version check to
fix group lengths for older .blends. The subversion
was incremented to 15 for this change.
Revision 0e233b3 by Joseph Eagar
February 22, 2008, 22:23 (GMT)
=Reversion of premul bugfix=
Reversion of premul bugfix, as it was apparently not
working all that well.

Note that this brings back the bug where the erase alpha
paint tool won't display correctly, since the UV image
editor just draws images in key alpha now.
February 22, 2008, 19:29 (GMT)

Fix for bug #8329: approximate AO with shadow disabled gave artifacts.

February 22, 2008, 18:26 (GMT)
tiny fix
February 22, 2008, 16:31 (GMT)

Bugfix: effectors in dupligroups didn't work, if the particle didn't
specify a group of effectors. Now it goes into groups recursively to
find effectors.

February 22, 2008, 15:09 (GMT)

Fix for mistake in last commit, using wrong flag.

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