Revision 9be47ba by Brecht Van Lommel February 21, 2008, 13:15 (GMT) |
Fix for bug #8321: crash with fluidsim in shaded draw mode. |
Revision 26c63de by Joshua Leung February 21, 2008, 11:34 (GMT) |
PoseLib Preview - Bugfix: PoseLib preview didn't correctly check if a bone was visible or not. Also, the check for when there were no selected bones (thus whole armature is affected) didn't work right. |
Revision 75d2729 by Joshua Leung February 21, 2008, 11:14 (GMT) |
Following on from the commits yesterday for "Action Channel Settings" quick-toggle tools, bones now have this functionality too. Use Shift-W to toggle, Ctrl-Shift-W to enable, and Alt-W to disable one of the bone's settings. |
Revision b6fc21d by Brecht Van Lommel February 21, 2008, 11:14 (GMT) |
Fix for bug #6669: saving an image from the image editor and automatically adding the extension didn't add it to the image file path properly. |
Revision 7c7a931 by Campbell Barton February 21, 2008, 08:43 (GMT) |
made auto threads default (noob's get faster renders in their dual core CPU's) changed env variable check order $TMP, $TMPDIR - aparently $TMP is more common. |
Revision 91d44a9 by Ken Hughes February 21, 2008, 01:35 (GMT) |
Allow sequencer to use scene strips with no camera, if those scenes also use the sequencer. This time, actually apply patch to the file before submmiting. |
Revision cf2e89c by Ken Hughes February 21, 2008, 01:19 (GMT) |
Allow sequencer to use scene strips with no camera, if those scenes also use the sequencer. |
Revision 1695c8f by Brecht Van Lommel February 20, 2008, 20:37 (GMT) |
Fix for bug #6897: radiosity or autosmooth + displace gave different results than regular displace. |
Revision 59fc05b by Daniel Genrich February 20, 2008, 20:15 (GMT) |
Bugfix [#7847]: Fluid didn't work with ipo drivers |
Revision 2e299df by Campbell Barton February 20, 2008, 20:07 (GMT) |
Only use $TEMP for win32, for other os's use $TMP or $TMPDIR |
Revision 4c0b33e by Campbell Barton February 20, 2008, 18:56 (GMT) |
Python Bugfix A new file could have its Blender.Get("filename") return "<memory>" after undo'ing on an open file. Fix for own error with python sys.path, messed up game engine. |
Revision 1892df0 by JLuc Peuriere February 20, 2008, 16:07 (GMT) |
making auto detection of threads working on Os X sysconf exist but dont provide the needed flag using sysctl instead |
Revision e3e2682 by Daniel Genrich February 20, 2008, 15:54 (GMT) |
Cloth: Bugfix for wrong number of bending springs, could result in visual artifacts |
Revision dc9fafd by Brecht Van Lommel February 20, 2008, 14:54 (GMT) |
Fix for bug #7873: circle select highlights wrong vertices temporarily. |
Revision 79a3541 by Brecht Van Lommel February 20, 2008, 14:17 (GMT) |
Negative zmask rendering: now there is a setting to render everything behind the zmask instead of in front. Might need tweaks, and doesn't work with halo yet. |
Revision 0e1ae45 by Brecht Van Lommel February 20, 2008, 14:10 (GMT) |
Bugfix for duplivert render instancing with certain dupligroup setups. |
Revision cf27a89 by Campbell Barton February 20, 2008, 13:42 (GMT) |
Python Bugfix, Setting the user preference for python scripts didnt add the bpymodules subdirectory to sys.path (python module search path). Also problems with entering and exiting- the old path was used until next restart. |
Revision 6862acc by Joshua Leung February 20, 2008, 11:02 (GMT) |
== Action Editor - Channel Tools == * Added a new set of related tools for channel editing (Toggle/Enable/Disable Setting). These are activated using the Shift-W, Ctrl-Shift-W, and Alt-W hotkeys. They allow for setting of the given setting on all selected channels (where it will apply). * Moved + grouped all the channel-related operations in a new "Channels" menu, located between the "Select" and "Markers" menus. This makes more sense than squeezing the functionality at the end of the "Key" menu! |
February 20, 2008, 01:12 (GMT) |
* Added include for auto-threads to compile on Windows |
Revision abb2187 by Martin Poirier February 19, 2008, 23:05 (GMT) |
Bug #8312: Latest SVN lost LOCAL and NORMAL Transformation Coords in Armature Stupid if condition messed Normal orientation for pose bones. Normal part didn't change and is expected, not a bug. |
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