Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision faf6382 by Joshua Leung
December 15, 2007, 07:35 (GMT)
== Auto-IK ==
-- Peach request (from wiki feature request list) --

When translating a bone using Auto-IK, you can now use the ScrollWheel on the Mouse or the Page Up/Down keys to adjust the chain length.

Notes:
* Up decreases the length, while Down increases it.
* The previously used chain-length is stored per scene
* Currently, it might be too sensitive. Also, it would help to have some kind of indication of the current chain-length somewhere...
* The chain length specified this way determines the MAXIMUM chain length possible for all chains (if 0, then the default chain-length is used). Chains are clamped to have a chain length which does not exceed the default chain length. This restriction may be removed following further feedback...
December 14, 2007, 17:47 (GMT)
match solaris 10 x86-64 library name change
December 14, 2007, 15:36 (GMT)
include <ieeefp.h> on solaris and remove incorrect macro so finite() is now correct
December 14, 2007, 13:56 (GMT)
chenge the default location of mesa/gl header, added to lib path
Revision 1aa225e by Joshua Leung
December 14, 2007, 00:09 (GMT)
== Fill Bones ==

This commit fixes/implements this feature. It is restricted to using 1-2 joints selected joints only.
December 13, 2007, 22:36 (GMT)
made guessconfig add use bash (not sh) and return a CPU as i386-32 or i386-64 (was just i386)
default python to 2.5
December 13, 2007, 21:10 (GMT)
Correct aweful bug in transform snapping code. How that even work is beyond magic!

Reported by some (crash) and pin pointed by Briggs, thanks a lot!

This should fix the apparently completely random crashes.
December 13, 2007, 15:06 (GMT)
misc warning fixes and one fix for a big in curve allocation
December 13, 2007, 12:50 (GMT)
fix for own warning
Revision 8e81daa by Joshua Leung
December 13, 2007, 10:55 (GMT)
== 2 New Rigging Tools ==

This commit introduces two (currently only one is actually functional) new features for working with armatures.

* Bone Merging (Alt-M)
It is now possible to select a bunch of linked bones and "merge" them together. Currently, there's only one option to merge bones that are selected and linked to each other in a chain.

* Add Bone Between Joints (FKEY)
This allows you to select a few joints, and have a bone created between them. Currently, this is not yet functional (but the code is there)
December 13, 2007, 09:23 (GMT)
finite isnt defined on solaris 10, check and define - does the same as Win32
December 13, 2007, 08:49 (GMT)
own error, sequencer set images - didnt clear error when finished
Revision 9a3f369 by Joshua Leung
December 13, 2007, 02:08 (GMT)
Added a 'LinkData' struct for use with ListBases.

It is used to store a reference to some data that is already in another ListBase. Sometimes, these are needed for small one-off situations, where a custom struct seems overkill...
December 12, 2007, 21:49 (GMT)

Fix for bug #7872: setting particles disp to 100 has no effect.
Fix for bug #7878: particle panels do not update properly when
chaning particle types.

December 12, 2007, 17:58 (GMT)
December 12, 2007, 17:33 (GMT)
Fixed preconditioned conjugate to some degree but some issues left for stiffness>1000 (disabled therefore). There's also some issue with the springs function (some springs seem to be missing/not created)
December 12, 2007, 17:01 (GMT)

Bugfix for particle adding + mirror crash.

December 12, 2007, 14:20 (GMT)
Patch from ILdar AKHmetgaleev (akhil) - [#7864] correct scale in sequencer's glow
Added py-api write access to sequencer images.
December 12, 2007, 14:07 (GMT)
missing null check in node editor.
December 12, 2007, 11:00 (GMT)
incorrectly set the toolbox not to quit on mousemove
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