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December 11, 2007, 23:31 (GMT)
== Skeletor ==

Fix crash reported by Brecht in symmetry detection code.
December 11, 2007, 23:05 (GMT)
for button popups, dont close unless you click or press escape, this would often close when dragging a button value (or when using a tablet I am told)
December 11, 2007, 21:39 (GMT)
Increment subversion to deal with skeleton generation correctly.

Bug reported by Brecht on IRC.
December 11, 2007, 20:02 (GMT)

Fix for mirroring issues in particle mode, where the particles were
not mirrored exactly, though the problem is not completely solved.
The way local frames are computed for particles is still not fully
symmetric, which shows especially on long hairs...

Also made the shift+o subsurf switch work recursively into
dupli-groups, did only the first level before.

December 11, 2007, 15:35 (GMT)
fix mixed declarations and code warning that breaks strict compilers
December 11, 2007, 15:03 (GMT)

Bugfixes for:
- Disabled particle modifiers in particle mode.
- Particle col option without material.

December 11, 2007, 14:58 (GMT)

Bugfix for constraint lagging with local ipo's. For some reason
the depsgraph relations for constraints with a local ipo were being
skipped, but I have no idea why this code was added? Uncommenting
it seems to work fine.

December 11, 2007, 14:35 (GMT)

Bugfix for SSS crash with nan's.

December 11, 2007, 14:19 (GMT)
display real fps in 3d view option
replace 1 with SELECT
edited DVar texture tooltip
Revision 910ef6c by Ken Hughes
December 11, 2007, 01:58 (GMT)
Python API
----------
Bugfix #7898: added access to DISPLACE modifiers, add ARRAY constant to
modifier documentation.

Revision dbb13c0 by Joshua Leung
December 10, 2007, 23:25 (GMT)
Fixing compiler warnings:
* BLI_arithb.h - isnan definition is only needed for MSVC, but gcc/mingw complains about it

* file-selectors - moved BLI_storage_types.h or sys/stat.h includes before BLI_winstuff.h includes, to silence warnings about S_ISDIR.
December 10, 2007, 21:14 (GMT)
Merge from Harmonic Skeleton branch

This code adds a basic and simple skeleton generator.

Examples and links are in the wiki, docs will come eventually: http://wiki.blender.org/index.php/User:Theeth/skeletor

In a nutshell, select a vertex at the top of the head and press "Generate Skeleton". UI Panel is in the Editing buttons in Edit Mode, tooltips and semi-useful.
December 10, 2007, 21:04 (GMT)
== Code sweeping ==

BLI_sortlist simplifications
December 10, 2007, 20:48 (GMT)
Preparing for merge:

Support for separate mesh islands
Better error reporting and checking
Panelizing the UI better
Revision 9f76c42 by Kent Mein
December 10, 2007, 16:45 (GMT)
Typo fix from Tanner Jotblad for testing FREE_WINDOWS

Kent
Revision 6e6dccd by Joshua Leung
December 10, 2007, 08:53 (GMT)
Fixing compiler warnings, and bad button placement from previous commit for ghosting. Also general code tidying in editaction.c
Revision b3d0478 by Matt Ebb
December 10, 2007, 04:50 (GMT)
* fix for compiling in windows with makefiles
December 9, 2007, 22:12 (GMT)
[#6779] Fix backdrop draw in nodes
by Matthew Plough

Replaces the glDrawPixel call with glaDrawPixelsTex for faster and interpolated drawing.

Adds autocenter and autozoom instead of the clipping that happened previously.

Fixes the button event for timely redraw.
December 9, 2007, 18:42 (GMT)
== MSVC 7.1 project files ==
- added file strand.c to render lib
Revision 74191f3 by Joshua Leung
December 9, 2007, 11:53 (GMT)
== Armature - Ghosting Feature (Cessen request) ==

Added a new option for Armature Ghosting: Only draw ghosts for selected bones. This is activated by toggling the "Sel" button beside the GStep: field.

Note: this does not give any speed increases, as the whole pose must be recalculated for each ghost. In fact, it might even cause minor performance decreases, due to the need to tag and un-tag bones before/after drawing the set of ghosts.
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