Revision f6cb921 by Martin Poirier December 11, 2007, 23:31 (GMT) |
== Skeletor == Fix crash reported by Brecht in symmetry detection code. |
Revision 6dc52c8 by Campbell Barton December 11, 2007, 23:05 (GMT) |
for button popups, dont close unless you click or press escape, this would often close when dragging a button value (or when using a tablet I am told) |
Revision 5e3f4c2 by Martin Poirier December 11, 2007, 21:39 (GMT) |
Increment subversion to deal with skeleton generation correctly. Bug reported by Brecht on IRC. |
Revision 457057a by Brecht Van Lommel December 11, 2007, 20:02 (GMT) |
Fix for mirroring issues in particle mode, where the particles were not mirrored exactly, though the problem is not completely solved. The way local frames are computed for particles is still not fully symmetric, which shows especially on long hairs... Also made the shift+o subsurf switch work recursively into dupli-groups, did only the first level before. |
Revision 160e6af by Stephen Swaney December 11, 2007, 15:35 (GMT) |
fix mixed declarations and code warning that breaks strict compilers |
Revision 65758a9 by Brecht Van Lommel December 11, 2007, 15:03 (GMT) |
Bugfixes for: - Disabled particle modifiers in particle mode. - Particle col option without material. |
Revision d5edeb5 by Brecht Van Lommel December 11, 2007, 14:58 (GMT) |
Bugfix for constraint lagging with local ipo's. For some reason the depsgraph relations for constraints with a local ipo were being skipped, but I have no idea why this code was added? Uncommenting it seems to work fine. |
Revision 60972ad by Brecht Van Lommel December 11, 2007, 14:35 (GMT) |
Bugfix for SSS crash with nan's. |
Revision 114ce86 by Campbell Barton December 11, 2007, 14:19 (GMT) |
display real fps in 3d view option replace 1 with SELECT edited DVar texture tooltip |
Revision 910ef6c by Ken Hughes December 11, 2007, 01:58 (GMT) |
Python API ---------- Bugfix #7898: added access to DISPLACE modifiers, add ARRAY constant to modifier documentation. |
Revision dbb13c0 by Joshua Leung December 10, 2007, 23:25 (GMT) |
Fixing compiler warnings: * BLI_arithb.h - isnan definition is only needed for MSVC, but gcc/mingw complains about it * file-selectors - moved BLI_storage_types.h or sys/stat.h includes before BLI_winstuff.h includes, to silence warnings about S_ISDIR. |
Revision be354c3 by Martin Poirier December 10, 2007, 21:14 (GMT) |
Merge from Harmonic Skeleton branch This code adds a basic and simple skeleton generator. Examples and links are in the wiki, docs will come eventually: http://wiki.blender.org/index.php/User:Theeth/skeletor In a nutshell, select a vertex at the top of the head and press "Generate Skeleton". UI Panel is in the Editing buttons in Edit Mode, tooltips and semi-useful. |
Revision 23a525c by Martin Poirier December 10, 2007, 21:04 (GMT) |
== Code sweeping == BLI_sortlist simplifications |
Revision 28e071d by Martin Poirier December 10, 2007, 20:48 (GMT) |
Preparing for merge: Support for separate mesh islands Better error reporting and checking Panelizing the UI better |
December 10, 2007, 16:45 (GMT) |
Typo fix from Tanner Jotblad for testing FREE_WINDOWS Kent |
Revision 6e6dccd by Joshua Leung December 10, 2007, 08:53 (GMT) |
Fixing compiler warnings, and bad button placement from previous commit for ghosting. Also general code tidying in editaction.c |
December 10, 2007, 04:50 (GMT) |
* fix for compiling in windows with makefiles |
Revision 354ba25 by Martin Poirier December 9, 2007, 22:12 (GMT) |
[#6779] Fix backdrop draw in nodes by Matthew Plough Replaces the glDrawPixel call with glaDrawPixelsTex for faster and interpolated drawing. Adds autocenter and autozoom instead of the clipping that happened previously. Fixes the button event for timely redraw. |
Revision 3b95767 by Andrea Weikert December 9, 2007, 18:42 (GMT) |
== MSVC 7.1 project files == - added file strand.c to render lib |
Revision 74191f3 by Joshua Leung December 9, 2007, 11:53 (GMT) |
== Armature - Ghosting Feature (Cessen request) == Added a new option for Armature Ghosting: Only draw ghosts for selected bones. This is activated by toggling the "Sel" button beside the GStep: field. Note: this does not give any speed increases, as the whole pose must be recalculated for each ghost. In fact, it might even cause minor performance decreases, due to the need to tag and un-tag bones before/after drawing the set of ghosts. |
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