Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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November 9, 2007, 16:05 (GMT)
mistake in last commit
November 9, 2007, 16:02 (GMT)
Feature: transform manipulator (align normal option) aligns with bezier
handles now. Needed & useful for modeling trees here...

November 9, 2007, 15:56 (GMT)
PyTuple_Pack dosnt work with python 2.3 - removed
November 9, 2007, 14:58 (GMT)
Quick added feature: the "do not get scaling from parent bone" option.

It's next to the 'hinge' button, a small 'S'. No more space here... will
make it nicer inferface later. :)
Let's first see if this works as expected.

November 9, 2007, 12:19 (GMT)
saving and loading of settings per tree, also added a way to get unique animation using object locations in drivers
November 9, 2007, 10:29 (GMT)
curve2tree - animation settings - speed and magnitude
Python api - texture.evaluate can now accept tuples of numbers as well as vectors
November 9, 2007, 01:35 (GMT)
tree branch bones can now animate using drivers that reference textures, so animation can be controlled from clouds, noise settings after being created. still need to add user preferences for animation speed and magnitude.

November 9, 2007, 00:05 (GMT)
Branch's now have weights assigned to the mesh and an armature modifier applied so the bones effect the tree.
November 8, 2007, 22:13 (GMT)
automatic armature generation follows branch's
November 8, 2007, 22:03 (GMT)
Still nothing to see here <shifty eyes>

This fixes up angle based subdivisions, adds embedding post processing methods (before, only average was there, added smooth and sharpen).

More parameters are controllable through the UI.
November 8, 2007, 20:25 (GMT)
bug fix with trimming intersecting branches, added setting for branch joint smoothing. some speedups
November 8, 2007, 18:02 (GMT)

Bugfix:
Issue with dual quaternion scaling + vertex group influence.

November 8, 2007, 15:57 (GMT)
Fix for bug [#7741] new colorband for weightpainting overlaps with verse settings
November 8, 2007, 15:41 (GMT)
user interface added for 'Tree from curves' tool.
renamed Filter to Blur to Filter for #define as well
November 8, 2007, 13:49 (GMT)
Fix for bug #7697 Appending screen crashes when appended screen is accessed:
This commit fixes the issue by disabling access to screens via the path input field.

Note that appending screens might actually be a useful feature to implement at some point.
November 8, 2007, 13:02 (GMT)
* new stamp option to stamp forground sequence strip name.
* made stamp filename optional
* renamed weightpaint "Filter" to "Blur"
* made the defailt weightpaint opacity 1.0 rather then 0.2 so when you select 1.0 weight you can paint it with without multiple clicks.

Revision 0100ebe by Joshua Leung
November 8, 2007, 09:49 (GMT)
Bugfix #7682: Constraint.InsertKey works odd for PoseBones

Constraint.InsertKey was inserting keyframes for the wrong action-channel. It was doing so for the active bone, not the owner of the constraint.
Revision 45f7203 by Joshua Leung
November 8, 2007, 08:27 (GMT)
Patch #7722: no 'Auto IK' for solitary (unconnected) bone

'Auto IK' is a great feature, however when solitary unconnected bone (without connected child bones) is grabbed it can't be moved because of IK. This can be really annoying. Preventing 'Auto IK' for solitary bones would improve user-experience by making mixing of FK and IK more convenient while using 'Auto IK'.

Patch by Teppo Kansala (teppoka).
Revision 3f6d993 by Joshua Leung
November 8, 2007, 08:06 (GMT)
Patch #7760: X-Axis-Mirror support for 'make bone parent'

This patch by Teppo Känsälä (teppoka) makes parenting bones with Ctrl-P support the X-Axis-Mirror option for Armatures. It will cause the mirror-bone of the selected bone to also get parented. i.e. if "bone.R" was selected and being parented, "bone.L" would also get parented.

I've made an addition to this patch, which means that if the bone that acts as the parent also has a mirror-bone (i.e. when parenting "lowerArm.L" to "upperArm.L", "lowerArm.R" gets parented to "upperArm.R"). Otherwise, they both get parented to the same parent bone (i.e. a parent bone that doesn't belong on either side such as "upperSpine")
November 8, 2007, 03:31 (GMT)
Introduced a selfmade AIMEX (adaptive implicit-explicit condition into force calculation for jacobi matrices -->results in ca. 15% speedup
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