Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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September 18, 2007, 14:05 (GMT)
arround 50% speedup in calculating spring force using OpenMP
September 18, 2007, 14:01 (GMT)
Fix insert_vert_icu, missing the new "fast" argument.

September 18, 2007, 13:10 (GMT)
added pin for images, this is useful because you might want to edit a model's verts without the image changing.

September 18, 2007, 12:24 (GMT)
The option to automatically run scriptlinks wasnt in the preferences so it was not at all obvious that it was a preference. added a button for this in the prefs.
September 18, 2007, 11:42 (GMT)
Fixed floating point rounding error in goal velocity computation, pointed out my mfoxdogg, additional code cleanup
Revision df4505b by Joshua Leung
September 18, 2007, 08:29 (GMT)
Missing newline character in printf
September 18, 2007, 07:16 (GMT)
Temporary fix for loading crash of .blends with cached frames. Also fixed some goal behavior/init problem to match SB behaviour
September 18, 2007, 06:41 (GMT)
A user submitted a BVH file that took a long time to import (I didnt end up finishing since it was so slow)
this is mainly because adding pose keyframes recalculates every handle so importing became increasingly slow.

added a 'fast' argument to insertkey that python api's insertPoseKey can make use of since it alredy accepts a 'fast' option.

The ~4450 frame, 31 bone BVH imports in ~108sec now

Seperated editmode switch statement in space.c's event handling,
if editmode is disabled, or the images is a render or composite, UV editing operations are ignored.
In previous releases it has given an annoying warning if selecting or scaling is attempted when out of UV/Face mode.

Revision d86a031 by Joshua Leung
September 18, 2007, 06:33 (GMT)
Another purge of compiler warnings (some of which I've been getting for a while) as a warmup exercise.
September 18, 2007, 02:59 (GMT)
unwrapper wasnt working properly when UVSyncSelection was NOT enabled.
unwrapper and UV mapping menu items were not selecting UV's when initializing a new UV layer
selecting with the brush (BB) in the UV window did not update in the 3D view realtime, use the lock settings to make this work.
September 17, 2007, 21:03 (GMT)
Fix: No GAMEENGINE=1 needed anymore, only WITH_BF_BULLET=1.
Fix: (Hopefully) some fix for linking openmp
September 17, 2007, 19:57 (GMT)
bf-blender/trunk/blender rev 12059 + 12060 + 12064 merged (this commit is only 12059, others are already merged)
September 17, 2007, 19:32 (GMT)
Add WITH_BF_OPENMP for openmp usage, untested on msvc
September 17, 2007, 18:24 (GMT)
small text cleanup
September 17, 2007, 18:22 (GMT)
New feature for UV/Editmode - 'Sync Mesh Selection' a button in the UV header this mode is disabled by default.
This is implimented by defining macro's that take the mode into account when get/set/checking the selection and that a face can be drawn.

When this is enabled, things work a bit differently
* all faces are drawn in the UV view (except hidden faces).
* selecting faces/verts in the UV window selects them on the mesh also and vice vercer.
* when EditMode (Face only) is enabled, selecting faces in the UV view is not sticky.
* hiding/(de)select all and invert selection simle call the editmesh functions.
* there is no way to select 1 uv corner of 1 face (because a mesh cannot have this as a valid selection) either all UV's that use a vert (sticky), or the whole face.

Revision d1e5c86 by Kent Mein
September 17, 2007, 15:39 (GMT)
Added a NULL check that was needed.

Kent

Revision ed47851 by Kent Mein
September 17, 2007, 15:32 (GMT)
Updated calls to insert_vert_ipo to be
insert_vert_icu since insert_vert_ipo no longer exists.

Kent

September 17, 2007, 13:25 (GMT)
disable parallel for users
Revision 063fbdc by Joshua Leung
September 17, 2007, 11:43 (GMT)
Attempted bugfix for TrackTo constraint - reverting the only change (that I've picked up so far) that I made to the code of the TrackTo constraint. Apparently the Align to Target feature was broken...
Revision 52f5516 by Joshua Leung
September 17, 2007, 11:41 (GMT)
== Action Editor - Copy and Paste Tools ==

Now it is possible to do Copy+Paste in the Action Editor, like in the IPO Editor. There are two new buttons in the Action Editor header for this, using the familiar icons.

* To copy...
Select the keyframes you wish to copy, and the channels that they occur in (except for ShapeKey mode, where it is not possible to select channels). Click copy button.
* To paste...
Place the current frame where you want the first of the keyframes from the buffer is to be pasted. Select all channels you wish the keyframes to be pasted into. Click paste button.

Currently, keyframes are only pasted into 'compatible' curves (i.e. LocX keyframes can only go to LocX, and so on). This may change after user feedback, if this is found to be too restrictive.

== Code Changes ==
I've made a few changes which allow this code to be nicer.
* renamed insert_vert_ipo to insert_vert_icu, as that represents its actual purpose better (and changed all occurrences I could find)
* created a new function, insert_bezt_icu, which does the actual inserting of provided BezTriple data to a given IpoCurve
* recoded insert_vert_icu to use this new function, and also the IPO-Editor keyframe pasting (i.e. pasting in Editmode)
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